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Has Fp/cw Been Intentionally Sabotaged, Or Is This Just A Flaw Inherent In The System?


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#1 AnTi90d

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Posted 18 May 2016 - 08:54 AM

Posted Image



So, if you're Inner Sphere, your only option is to walk forward and die against the Super Falcon Alliance.. or sit in another queue, alone, for seven hours.. or just not play FP at all.

Finding an Inner Sphere unit or group to drop with isn't an option, as House coms have been dead for three days. The in-game LFG isn't used by the community and no one responds to faction chat.

GG, PGI. Phase 3 is a smashing success.. for clan based mercenaries that want to club seals for millions of Cbills.

#2 nehebkau

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Posted 18 May 2016 - 09:08 AM

welcome to the merc-effect and the no-rewards for loyalist effect. IMHO, PGI needs to rethink Mercs an Loyalists in terms of size and maintenance costs.

You could quit and join the FRR -- always able to find a group on the FRR hub.

Edited by nehebkau, 18 May 2016 - 09:09 AM.


#3 Tom Sawyer

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Posted 18 May 2016 - 09:13 AM

Would PGI be willing to move the so called units of this Super-Pac to another faction at no cost?


Or will the masses cry "insert your favorite hated large group" getting a free ride?

Ban them all!

#4 Count Zero 74

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Posted 18 May 2016 - 09:20 AM

What? Thread wasn't started by a Steiner crybaby? The shame !!

#5 Kin3ticX

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Posted 18 May 2016 - 09:44 AM

not enough CW players for all the fronts to be hot spots every night


we need 240 players just to have 1 full game of 12v12 on every front (10 total)

if nothing is happening on your attack lane then you have to use a defense pact to defend for someone else. In this case, its steiner

#6 Jman5

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Posted 18 May 2016 - 09:51 AM

This is a perfect example of why Mercs with smaller CW presence avoid the other clan factions. Despite not having anything to defend, the Ghost Bear, Wolf, and Smoke Jaguar attack queues are sitting empty. Jade Falcon is the only clan faction that seems to get anything done even when big merc units are away.

It seems this isn't the only game going on here. Look at FRR and Kurita Loyalists voting to attack IS, but not even bothering to do anything. If they had attacked Clans the Jade Falcon groups could spread out a little more on defense.

#7 Freeman 52

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Posted 18 May 2016 - 10:23 AM

I agree that the distribution in the population right now is disappointing. Myself I try to avoid matches against Jade Falcon right now unless there is a big group queued up because of what you describe. I don't think this is JF's fault btw. It just baffles me that a few big units can have such a big impact on the game dynamic for everyone else: they play the strategic planetary conquest game, whereas I just want to play decent invasion matches.

#8 Felio

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Posted 18 May 2016 - 10:30 AM

At its inception, FW was supposed to be a hardcore, win-or-lose, take-it-or-GTFO mode. So whether you want to call that a bad idea or sabotage, it was deliberately made to be this way, yes.

Unfortunately it isn't very much fun.

From the way they hamstrung the solo queue and ensured it would fail, whether intentionally or just by being unwilling to compromise in the slightest to allow it to succeed, I think they want things to stay exactly the way they are. Like Russ really, really likes the idea of it, or something.

#9 Count Zero 74

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Posted 18 May 2016 - 10:53 AM

View PostFreeman 52, on 18 May 2016 - 10:23 AM, said:

I agree that the distribution in the population right now is disappointing. Myself I try to avoid matches against Jade Falcon right now unless there is a big group queued up because of what you describe. I don't think this is JF's fault btw. It just baffles me that a few big units can have such a big impact on the game dynamic for everyone else: they play the strategic planetary conquest game, whereas I just want to play decent invasion matches.


So, if we don't defend our planets and other IS players don't defend our planets....who the hell is defending our planets ?

#10 Freeman 52

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Posted 18 May 2016 - 11:27 AM

View PostCount Zero 74, on 18 May 2016 - 10:53 AM, said:


So, if we don't defend our planets and other IS players don't defend our planets....who the hell is defending our planets ?


If a planet is taken without a single team defending it, is it really taken? #MWOPhilosophy

#11 Count Zero 74

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Posted 18 May 2016 - 12:21 PM

and where is it taken to ?

#12 Karmen Baric

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Posted 18 May 2016 - 01:40 PM

Faction Play phase 3 puts all the Merc units together.


EVIL, Kcom, 228, MS, BMMU, maybe others, all went to Jade Falcons together and likely will go to next faction together & the one after that. Now i hear people talking to not bother attacking or defending against Falcons as the best units are all there. Way to ruin the game.

#13 Count Zero 74

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Posted 18 May 2016 - 01:46 PM

View PostKarmen Baric, on 18 May 2016 - 01:40 PM, said:

Faction Play phase 3 puts all the Merc units together.


EVIL, Kcom, 228, MS, BMMU, maybe others, all went to Jade Falcons together and likely will go to next faction together & the one after that. Now i hear people talking to not bother attacking or defending against Falcons as the best units are all there. Way to ruin the game.


And again Sir, you're not allowed to whine and cry here, you're not Steiner. It is our PGI given right and I will not stand for some bloody foreigner sneaking in here doing my job !

#14 Ghogiel

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Posted 18 May 2016 - 01:55 PM

It's intentionally sabotaged. But not by the players. PGI decided that.

They do not want a game mode that more than a fraction of the playerbase cares about, from casual to comp, most players aren't invested in it and it's left to a handful of decent units and spam units that farm unsuspecting pugs before they have had their fill and join the bulk of the playerbase else where (or worse stop being player base)

#15 shakes

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Posted 18 May 2016 - 06:10 PM

Why don’t they just put in a population threshold for merc contracts (inclusive of mercs)? That’ll stop them all piling up to the same faction.

I’m a software dev. If they already have the screen *showing* the pop percentages when a merc unit chooses a contract, it’s really genuinely not hard to disable a faction once it has reached a certain pop percentage.

Edited by shakes, 18 May 2016 - 06:12 PM.


#16 Spider00x

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Posted 18 May 2016 - 06:18 PM

Here's a thought clan could fight Clan OMG *drops the mic

#17 Spider00x

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Posted 18 May 2016 - 06:23 PM

View Postshakes, on 18 May 2016 - 06:10 PM, said:

Why don’t they just put in a population threshold for merc contracts (inclusive of mercs)? That’ll stop them all piling up to the same faction.

I’m a software dev. If they already have the screen *showing* the pop percentages when a merc unit chooses a contract, it’s really genuinely not hard to disable a faction once it has reached a certain pop percentage.


OR just cap mercs at 60 unit members... I mean if MS wants to manage 5 different MS groups let them... you know the infighting will start about whose in what grp.

.

#18 Commander A9

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Posted 18 May 2016 - 06:59 PM

You know what? Yes.

Phase 3 was designed to handicap large units, and in particular the large competitive teams.

It limits the means of recruiting many people, no longer allows units to take whole swaths of territory each night, and now prevents you from attacking multiple planets at once. This has resulted in extremely long wait times and less frequent matches, especially since the release of the Kodiak (an actual 'good' mech for Clans for once before it gets nerfed to the ground) has resulted in the entire Inner Sphere boycotting attacking Clans, which denies all Clans matches when no one drops to defend the planets being attacked by them.

It certainly doesn't help that a permanent defense and attack option for all sides has been replaced by mob-rule selection of which faction to attack...so if no one votes to attack you, guess what? You're stuck with one planet-when you take that planet over, you can kiss any more matches on that phase goodbye.

So, yeah, Phase 3 boned the hell out of Community Warfare, and it needs to be rolled back.

Edited by Commander A9, 18 May 2016 - 07:01 PM.


#19 shakes

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Posted 18 May 2016 - 07:30 PM

View PostSpider00x, on 18 May 2016 - 06:23 PM, said:

OR just cap mercs at 60 unit members... I mean if MS wants to manage 5 different MS groups let them... you know the infighting will start about whose in what grp.


Or do both. That'd give them an anyeurysm. Which quite frankly the game needs.

#20 Davers

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Posted 18 May 2016 - 07:56 PM

View PostSpider00x, on 18 May 2016 - 06:23 PM, said:

OR just cap mercs at 60 unit members... I mean if MS wants to manage 5 different MS groups let them... you know the infighting will start about whose in what grp.

.

If the best idea for fixing the game is to split up large units, and hope they have a falling out (which usually means players quitting the game entirely in disgust) then there PGI should just shut down CW to focus on their Esport dreams.





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