#1
Posted 21 May 2016 - 07:42 PM
All facts aside I think this mech will be the greatest addition ever to MWO
(I wish it would get 75% Ballistic cooldown even though it will never happen )
#2
Posted 21 May 2016 - 07:47 PM
I take that back, this POS of a mech is.
#3
Posted 21 May 2016 - 07:49 PM
LegendaryArticuno, on 21 May 2016 - 07:47 PM, said:
I take that back, this POS of a mech is.
Yeah, just look at the sketches the guy in the thread I linked posted. it Isn't really ugly, not as ugly as Mr. Gargles that is IMO.
#4
Posted 21 May 2016 - 07:49 PM
*The common engine cap is stock engine multiplied by 1.2 for assault mechs
Edited by FupDup, 21 May 2016 - 09:35 PM.
#5
Posted 21 May 2016 - 07:52 PM
FupDup, on 21 May 2016 - 07:49 PM, said:
*The common engine cap is stock engine multiplied by 1.1 for assault mechs
I'd rip my eyes out if it were 220, slower than sin. Then we'd really have a DOA mech.
#7
Posted 21 May 2016 - 07:56 PM
#8
Posted 21 May 2016 - 07:58 PM
dervishx5, on 21 May 2016 - 07:56 PM, said:
Honestly, there isn't much about the Vindicator that ISN'T damning in some way. The mech doesn't have any positive attributes other than a good jump height.
#9
Posted 21 May 2016 - 08:02 PM
FupDup, on 21 May 2016 - 07:54 PM, said:
*shakes head* That we have... a pure example is the Bucket, and the Myth Lynx.
FupDup, on 21 May 2016 - 07:58 PM, said:
It needs help, because it's being pushed into the back with every new mech release and so on.
#10
Posted 21 May 2016 - 08:04 PM
Scout Derek, on 21 May 2016 - 08:02 PM, said:
It needs help, because it's being pushed into the back with every new mech release and so on.
It was pushed into the back from the first day it was added to the game.
To get back on topic though, PGI really does need to give the Anni a bare minimum of a 300 engine cap. 3/5 movement points is the absolute bare minimum mobility that an assault mech should have to be viable. It's sort of like how the Bounty Hunter's engine cap also got raised to 300, because 4/6 is the bare minimum speed for a heavy.
#11
Posted 21 May 2016 - 08:06 PM
#12
Posted 21 May 2016 - 08:06 PM
and if it were to be slow then that would be bad
#14
Posted 21 May 2016 - 08:13 PM
FupDup, on 21 May 2016 - 08:04 PM, said:
To get back on topic though, PGI really does need to give the Anni a bare minimum of a 300 engine cap. 3/5 movement points is the absolute bare minimum mobility that an assault mech should have to be viable. It's sort of like how the Bounty Hunter's engine cap also got raised to 300, because 4/6 is the bare minimum speed for a heavy.
Right, then it'd be a nice weapons platform, considering a cap engine of 300 makes it move pretty slow, It'd be the Equivalent of a Dire Wolf almost.
Then maybe PGI can make up a Variant or two where the Engine cap is around 360 or 340, just to make them a bit more easier to use, probably reinforcement pack if they did a single release, or 4th variant bonus if pre-ordered in a pack with others.
#15
Posted 21 May 2016 - 08:13 PM
#16
Posted 21 May 2016 - 08:30 PM
#18
Posted 21 May 2016 - 08:31 PM
#19
Posted 21 May 2016 - 08:35 PM
Armored Yokai, on 21 May 2016 - 07:42 PM, said:
Man......
And people think the Kodiak is uber-balls out-OMG-OP (least the ones getting shot by it )
This a be even more so! (well not really IMO....but still be a cool mech to have )
-Flip-Side-
Man.....
And people think the Kodiak is ALL CT! (people having to pilot them to give aforementioned shot at people a "reason" to open another thread at least ) This thing is nothing BUT CT......does it even have ST????
sorry.....all this Kodiak craze lately....couldn't help myself!
Anyhow, that would be interesting to have! though as already mentioned, wonder how they'd handle the engine cap issue????
Edited by TechChris, 21 May 2016 - 09:55 PM.
#20
Posted 21 May 2016 - 08:38 PM
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