Roadkill, on 27 May 2016 - 01:24 PM, said:
Single alpha = 20% heat
Double tap after half a second = 38% heat
Double tap too fast = 52% heat
So no, it isn't all that cool if you're trying for "80 point alphas". However it's very cool in 2-by-2 mode fired every ~0.6 seconds. Continuous stream of damage for as long as RNGesus loves you.
and as you slow down your RoF, and thus dmg to the enemy (the big QQ to begin with), you also expose yourself to less controlled return fire into your Gingantor Sized CT.
Sounds like a Win/Win to me!
MischiefSC, on 27 May 2016 - 01:48 PM, said:
This argument is so dishonest I really don'tknow if even you believe it.
So the Wubshee has 2 hardpoints, with LPLS in them it's 22pts of damage every 2.5 seconds at cockpit level. The rest are all significantly lower. The Wubshee doesn't take own a KDK3 at close range - it just has a chance at close range as opposed to none at 300m+. If you're not totally oblivious and don't face hump a fresh Atlas you can win that one too. If you can't close on a Mauler in a KDK again, you've got issues. You should be able to cripple or kill him before he's done more than 75 pts to you - at best.
The point is that they're not comparable, the KDK3 is better. That some people are bad pilots and thus can't exploit that isn't a good argument.
Both relative to the cockpit and what they can clear for obstacles they're just above mid-torso on the Mauler. Try to poke with the Mauler, it's more about settling in and waiting for someone to walk into view and 1/2 of your mech is exposed. You can peek head and shoulders in. KDk3 and not feed shots into a hill.
and still be realistically exposing about the same amount of mech as the Mauler. Since the KDK is freaking MASSIVE.