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Kdk3: Please Just Get The Inevitable Nerf Out Of The Way With? **achieved! Thank You Whiners!*


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#461 Roadkill

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Posted 01 June 2016 - 04:04 PM

View PostMischiefSC, on 01 June 2016 - 02:47 PM, said:

Hell no everyone's experience and opinions are not of equal value. Some people understand things better than others.

I do not contest this.

I do contest that the comp tier players necessarily understand things better than regular Tier 1 players, or in some cases even T2 or T3 players.

I have 20+ years of experience in the games industry designing, developing, and producing games. But my eyesight is going bad, I don't process information as quickly as I used to, and my reflexes aren't what they once were. I'm not comp tier in MWO. Not even close. But I'll lay dollars to donuts that I understand the game as well or better than most, including a lot of those comp tier players.

Does that make me right? No, of course not, not by itself. But neither does my not being comp tier make me wrong.

So no, I do not buy that comp tier group-think automatically makes something true.

#462 Roadkill

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Posted 01 June 2016 - 04:13 PM

View PostMischiefSC, on 01 June 2016 - 03:57 PM, said:

There's some debate on boated UACS. This is the first dakka boats for the lightweight, small, stackable Clan ballistics that can actually use its weapons effectively. However the KDK overall is the most maneuverable assault with the best ballistic mounts.

Consider this possibility: what makes the Kodiak better than the Dire Wolf is neither its speed nor is it its agility (turn rate + twist rate). It is its torso twist range.

Let's be real. 65 kph isn't that significantly better than 53 kph. Neither one stops or starts worth a damn. And unless you're waaay too close to your target, twist + turn rate just isn't that important offensively. (It's great for defense - rolling damage - but that's not the complaint about the KDK-3.)

What really makes the KDK-3 better than the Dire Wolf is its ability to strafe well, which includes corner poking, and if you're doing it right hill humping as well.

Give the Dire Wolf a base 90-degree torso twist and see what happens.

#463 MischiefSC

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Posted 01 June 2016 - 04:18 PM

View PostRoadkill, on 01 June 2016 - 04:04 PM, said:

I do not contest this.

I do contest that the comp tier players necessarily understand things better than regular Tier 1 players, or in some cases even T2 or T3 players.

I have 20+ years of experience in the games industry designing, developing, and producing games. But my eyesight is going bad, I don't process information as quickly as I used to, and my reflexes aren't what they once were. I'm not comp tier in MWO. Not even close. But I'll lay dollars to donuts that I understand the game as well or better than most, including a lot of those comp tier players.

Does that make me right? No, of course not, not by itself. But neither does my not being comp tier make me wrong.

So no, I do not buy that comp tier group-think automatically makes something true.


It's not groupthink. It's not markedly different from having a QA department. You've got a dedicated group of people who are focused on testing relative performance for imbalances. They're even more motivated given that they have to play with and against it.

If PGI had a good quality department who would figure this out ahead of time nobody would have said a thing. Instead we've always had to address balance issues for them.

Go to Command Chair subforum. Go to pages 3 and 4, start reading. Remember when they had feedback threads for changes that they responded in? It's a painful trip down memory lane.

#464 MischiefSC

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Posted 01 June 2016 - 04:28 PM

View PostRoadkill, on 01 June 2016 - 04:13 PM, said:

Consider this possibility: what makes the Kodiak better than the Dire Wolf is neither its speed nor is it its agility (turn rate + twist rate). It is its torso twist range.

Let's be real. 65 kph isn't that significantly better than 53 kph. Neither one stops or starts worth a damn. And unless you're waaay too close to your target, twist + turn rate just isn't that important offensively. (It's great for defense - rolling damage - but that's not the complaint about the KDK-3.)

What really makes the KDK-3 better than the Dire Wolf is its ability to strafe well, which includes corner poking, and if you're doing it right hill humping as well.

Give the Dire Wolf a base 90-degree torso twist and see what happens.


Still a height of mounts issue and speed and responsiveness in aiming, especially for torso mounts. The Dire is just not as maneuverable and responsive. Especially with hitboxes fixed the ability to twist faster than even a fast heavy like the TBR is a big balance issue.

It's possible there's some issues with boated cuacs in a platform that can do it as well as the KDK3. I'd much rather focus on balancing this on the kdk3.

With quirks removed it's still as nimble as the 5lpl WubShee, only with CXL instead of IS Xl and a better loadout plus more armor. It's not trash by any stretch. Just more comparable. Saying if it's not significantly better it's garbage is disingenuous.

#465 1453 R

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Posted 01 June 2016 - 05:25 PM

View PostMischiefSC, on 01 June 2016 - 04:28 PM, said:


Still a height of mounts issue and speed and responsiveness in aiming, especially for torso mounts. The Dire is just not as maneuverable and responsive. Especially with hitboxes fixed the ability to twist faster than even a fast heavy like the TBR is a big balance issue.

It's possible there's some issues with boated cuacs in a platform that can do it as well as the KDK3. I'd much rather focus on balancing this on the kdk3.

With quirks removed it's still as nimble as the 5lpl WubShee, only with CXL instead of IS Xl and a better loadout plus more armor. It's not trash by any stretch. Just more comparable. Saying if it's not significantly better it's garbage is disingenuous.


How would a 5LPL WubShee do if its armament consisted solely of aSRM launchers and a big-bore autocannon and it needed to get into sumo range of its enemies to deal its unfocused damage?

At this point I've pretty much resigned myself to the inevitability of the KDK-3 ending up with a slew of RedQuirks heavily disincentivizing Quack usage ("the stock 'Mech uses LBX autocannons, so that's what we're encouraging by doing things like +30% UAC jam chance and stuff!"), so it ends up slower, more fragile, and less well-armed than any comparable Sphere ballistic 'Mech. Can't have nice things, after all. But, again, let's ask the question - how would a WubShee do with an aSRM-centric loadout, rather than crazy short burntime, highly precise Sphere LPLs?

How would a Banshee do if it had to mix cannons, lasers, and missiles all up in weird places to get its firepower up there, instead of being able to sling half a dozen of whatever single high-end weapon it wants?

How would a Banshee do if all of its weapons were in its arms, instead of mounted cockpit or near to it on the highly shieldable torsos?

You said that weapons shouldn't necessarily be balanced based on the outlier absolute-best-case designs for them. Why, then, should 'Mech balance be any different? If one outlier case is insufficient cause for a heavy-handed balance pass on a given weapon or class of weapon, then why is one outlier case sufficient cause for a heavy-handed 'balance' pass on a given chassis?

#466 Roadkill

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Posted 01 June 2016 - 05:36 PM

View PostMischiefSC, on 01 June 2016 - 04:28 PM, said:

Saying if it's not significantly better it's garbage is disingenuous.

Proof, please. Where did I say that?

#467 Roadkill

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Posted 01 June 2016 - 05:40 PM

View PostMischiefSC, on 01 June 2016 - 04:18 PM, said:

It's not groupthink.

It really is. Actual original thought and strategy is pretty rare on a gaming forum. Most gamers, including those we're here referring to as comp tier, are lemmings. Some are physically gifted lemmings, but they're still just copying and pasting the same builds and strategies that the few, rare innovators have created.

#468 MischiefSC

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Posted 01 June 2016 - 06:25 PM

View PostRoadkill, on 01 June 2016 - 05:36 PM, said:

Proof, please. Where did I say that?


Fair cop.

It was Bishop/Gyrok et al saying it was trying to destroy or nerf into the ground the chassis. While you liked some of the comments it's not fair to attribute the exact same views to you.

My bad.

View PostRoadkill, on 01 June 2016 - 05:40 PM, said:

It really is. Actual original thought and strategy is pretty rare on a gaming forum. Most gamers, including those we're here referring to as comp tier, are lemmings. Some are physically gifted lemmings, but they're still just copying and pasting the same builds and strategies that the few, rare innovators have created.


Big difference between recognizing that someone already invented the wheel so I don't need to and group think.

You have your own experiences and you compare that with others. When something new comes in you look to reliable sources and reason, record and circumstance, integrate that with your own experience. That's how humans and why we learn best in groups. It's the foundation of growth in knowledge- you build on what others have learned.

This isn't people just going with whatever. This is the exact same thing that's come out with every mech and it's just as accurate, which is to say decently accurate.

All that's different is that when a mech is OP a lot of people like that - it makes reality conform better to the self-perception. So they fight really hard to protect it.

Not saying that's you but it's a big part of this gulf. Comp people view balance stuff from a with/against perspective and are more sensitive to it. Their self-perception of worth is divorced from any individual mechs performance and they're very sensitive to its impact on performance.

Same with any competitive environment l. Sports, work, anything. Competitive people approach balance in that environment very differently and as such are more sensitive to balance stuff.

It's the best loadout on the Dire mounted over the shoulder on a tall mech that is the most maneuverable assault, bar none, in the game. Making it only as maneuverable as the Banshee isn't unreasonable given that it's still more durable (after hitbox fixes) and better firepower.

#469 Col Jaime Wolf

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Posted 01 June 2016 - 07:32 PM

mischief i will not disagree that the k3 is a damn good mech, solid all around with few weaknesses.

but i don't think its op. A good assault? absolutely.

but when was the last time the clans had a real assault to compare it to anyway? I think the clans need the Kodiak for balance to be achieved, especially the 3 because for far far to long IS has held the upper hand with many assaults that can easily claim to be the best in their role. clans? oh right they get 1 exactly 1 (maybe SB we will see after the hitbox fix) really good assault. sounds fair to me right?

slow as the mauler is i would place my bets on my MX-90 any day. ive kicked some serious butt in my Kodiak 3 but i can reliably solo smash 4-6 players consecutively in my MX-90, how is the Kodiak 3 any different? faster sure. but shorter range, runs way hotter, can jam up and doesn't have quirks nearly on the level of maulers.

really lets compare the two, after all they are the dakka kings of the IS and clans.

- Mauler http://mwo.smurfy-ne...9baef8f467076b9

can rock 6 ac5's for 8.67 dps with 775M optimal and 1575M maximum range (before modules)

goes 48.4 KPH with 48% cooling efficiency

- Kodiak http://mwo.smurfy-ne...a56cc38a5eaaabb

can rock 4 ultra 10's for 8.64 dps with 540M optimal and 1080M maximum range (before modules)

goes 62.7 KPH with 54% cooling efficiency

so in a nutshell, the Kodiak is faster, cools off faster and is better at the mid game and brawling/burst DPS. the MX-90 is practically dual repeating Gauss rifles (with no charge up) that out range the Kodiak about 50% and hits with perfect PPFLD vs the ultra AC's burst.

both have about the same DPS so overall i would say at best they are even but again i would place my bets on the MX-90 for superior PPFLD and range overall.

Really the Kodiak 3 is not OP at all, strong yes but so is an MX-90 and i don't see anyone demanding that the mx-90 lose its ridiculous 25% velocity, 25% range and 10% ballistic heat gen quirks, which honestly make it an absolute murder machine that is a terror to atlas's and OG space whales alike.

i just recently picked up marauders and ive been hunting kodiaks like crazy with the mad-3r (which i feel is just a little bit broken). also are whammys not a match for a timber? idk about anyone else but ive been getting 3-5 kills regularly with my whammys but i dont see anyone QQing about mads or whammys even tho no one disagrees that they are top notch heavies.

idk maybe the banshee needs a clan answer to put it in its place, cuz honestly other than Kodiak's in general the clans have no contender.

but at the same time im not seeing it break anything in the pug que, ya there are good players that can set records but those are outliers from the mole.

and since comp players set up custom skirmishes, with weight restrictions, sometimes weapon and mech restrictions, consumable restrictions ect why does it really concern you anyway? cant comp players just say "no Kodiak 3's allowed"?

and @ mcgral ya those damage numbers are high and im glad you do so well with your 3, really <o. but they are expected to be inflated just like lrms because you don't always get all that damage on CT, if you really hit 1900 damage it basically means you were piecing enemy mechs apart, which wouldn't happen if you were getting focused, that only happens because your team was playing smart with you and keeping the enemies from focusing you down.

Edited by Col Jaime Wolf, 01 June 2016 - 07:55 PM.


#470 MischiefSC

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Posted 01 June 2016 - 07:59 PM

If you can't destroy a Mauler in a KDK3 you're bad a team the game. The reality is the Mauler does about 19DPS, modules and mastery, to the point it can kill a mech. It's going to do about 75 pts over 4 seconds. It handles like a bus and functions best either in a one-way push in a straight line or parked as a turret.

The KDK will do about 140 pts over about 4 seconds and handles like a fast heavy. While 'only' 30% faster than the Mauler it's almost double the maneuverability. Way faster acceleration and deceleration, torso movement speed (tracking targets and twisting away) as well as significantly higher hardpoints let it apply that significantly superior firepower more effectively.

There's no real comparison. It's possible that in a well designed 8v8 limited tonnage comp environment you can leverage the extra 400m range and better projectile speed to bridge that gap. However that's a lot of what-ifs and any of them fail, the KDK3 will have the advantage.

It's also a matter of 10 tons in a comp deck, which is no small thing. However as a mech to mech comparison...

Best Dire loadout with over the shoulder mounts on the most maneuverable assault, by far, in the game. It's not rocket science.

#471 Mcgral18

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Posted 01 June 2016 - 07:59 PM

View PostCol Jaime Wolf, on 01 June 2016 - 07:32 PM, said:

and @ mcgral ya those damage numbers are high and im glad you do so well with your 3, really <o. but they are expected to be inflated just like lrms because you don't always get all that damage on CT, if you really hit 1900 damage it basically means you were piecing enemy mechs apart, which wouldn't happen if you were getting focused, that only happens because your team was playing smart with you and keeping the enemies from focusing you down.


I had 1300 more damage than the next guy on my team...it wasn't playing smart, it was Turtling.
Also, removing the ST also gives you the arm damage, thus double ST=ST+ST+Arm+Arm
Your fun fact of the day.

#472 MischiefSC

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Posted 01 June 2016 - 08:27 PM

http://mwomercs.com/...ost__p__5218801

Read this post. I mean it. This guy was serious and he's far from alone in his opinion.

THAT is why you can't take most people seriously on balance and why you don't weigh all opinions the same.

#473 Col Jaime Wolf

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Posted 01 June 2016 - 08:31 PM

View PostMischiefSC, on 01 June 2016 - 07:59 PM, said:

If you can't destroy a Mauler in a KDK3 you're bad a team the game. The reality is the Mauler does about 19DPS, modules and mastery, to the point it can kill a mech. It's going to do about 75 pts over 4 seconds. It handles like a bus and functions best either in a one-way push in a straight line or parked as a turret.

The KDK will do about 140 pts over about 4 seconds and handles like a fast heavy. While 'only' 30% faster than the Mauler it's almost double the maneuverability. Way faster acceleration and deceleration, torso movement speed (tracking targets and twisting away) as well as significantly higher hardpoints let it apply that significantly superior firepower more effectively.

There's no real comparison. It's possible that in a well designed 8v8 limited tonnage comp environment you can leverage the extra 400m range and better projectile speed to bridge that gap. However that's a lot of what-ifs and any of them fail, the KDK3 will have the advantage.

It's also a matter of 10 tons in a comp deck, which is no small thing. However as a mech to mech comparison...

Best Dire loadout with over the shoulder mounts on the most maneuverable assault, by far, in the game. It's not rocket science.


see you cant just assume best case scenario for the kodiak and not for the mx-90 i mean, your bias is only slightly showing.

there are alot of what ifs for the kodiak too. what if the MX-90 has him on lockdown and he has to expose himself to get in range? what if the kodiak doesn't see the mauler because hes on overwatch far away taking pot shots on the kodiak as he is trying to clean up closer enemies? also that extra 30+ ish tons would let you move up a medium to another black knight or whammy which more than pulls its own weight.

are you sure your a comp player? cuz this is fairly fundamental stuff. You cannot knock the MX-90, really it is one of the deadliest assaults in the game and will easily put any kodiak in its place when used properly. again its shots are landing all on one component at extreme range possibly the most favorable characteristic a mech can have especially in the comp scene.

yes the kodiak wins up close, but the mauler wins at range, every time. and that's the point in the end they are different but mostly equal.

mauler has high mounts just like the kodiak so argument is null in that regard

are you sure don't you have an agenda because Kodiak 3's are not really so good as to merit this level of QQ. strong yes, broken no. at least not anymore broken then whammys, mauds, black knights, oxides, atlas's, banshees and at least a dozen other IS mechs..

you even admit that some comp players dont think its an issue, so why the crusade?

in fact name ANY clan mech other then the kodiak 3 that could be considered "so good its almost to good"

now name how many IS mechs that can be considered "so good its almost too good" and the list is at least a dozen mechs. if anything IS has the clear edge and shouldn't be crying and whining when the clans finally get 1 real competetive assault.

how is it balance if clans are never allowed to have even one top dog? Cuz i think there far more pertinent mechs that need reigning in at the moment compared to the kodiak. but im not on some crusade saying we should nerf the IS. personally i would like if all quirks were jettisoned and weapons balanced properly IS vs clan, and do it down the line for equipment engines ect, and then apply quirks to mechs that need it. but lets be realistic PGI likes quirks and will continue to use them (no matter how terrible it becomes) for the foreseeable future.

plus i own kodiaks, a player like me (especially me) would be abusing the hell out of them if they were such great OP mechs and im not. the QQ in the chat has mostly fallen off and the same players that i saw QQ about the kodiak are still QQing but about maps modes and their team "being the worst ever". that tells me that some players are simply salty that they are bad players.

@MGral do you have a screeny? i don't doubt you did hit 1900 but if your not even "playing good" you must have been facing some real scrubs if they kept walking 1 by 1 into the same trap as the sheep in front of them just did. just want to see the poor sheep that got fed into the grinder.

just saying, it seems like the "i got 1500+ damage with LRMS PGI PLX NRF" threads kinda reasoning.

Edited by Col Jaime Wolf, 01 June 2016 - 08:55 PM.


#474 Mcgral18

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Posted 01 June 2016 - 08:59 PM

View PostCol Jaime Wolf, on 01 June 2016 - 08:31 PM, said:

@MGral do you have a screeny? i don't doubt you did hit 1900 but if your not even "playing good" you must have been facing some real scrubs if they kept walking 1 by 1 into the same trap as the sheep in front of them just did. just want to see the poor sheep that got fed into the grinder.

just saying, it seems like the "i got 1500+ damage with LRMS PGI PLX NRF" threads kinda reasoning.


Oh, the average damage is at 996 right now, after 129 matches. It's a consistent performer.

High is just 1945, low is 400-500ish, I think. Have yet to be instagibbed, just went the wrong way on Polar and Red was Dead before I got there.
Sometimes, there's just the wrong balance of Potatos.

Posted ImageWubShee at the bottom, for good measure


Posted Image
No team damage, what an accomplishment!

Posted Image

Not hiding, taking my fair hit, RNGeesus being merciful on dem Crits

Posted Image

#475 MischiefSC

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Posted 01 June 2016 - 09:07 PM

So kdk3 and MX90. 1 v 1 random map.

Or two identical teams 8v8, 1 has a Mauler 1 has KDK3. Other 7 mechs are a good sread.


Pick a balanced scenario. Doesn't matter. Kdk3 is faster, more maneuverable, better hardpoints, more firepower. All its down is the long range (800m) performance vs Mauler. However it can cross 350m from 800 to 450 in about 3 seconds.

3 seconds.

It's not hard math. It's going to close and puke up 140 pts on the Mauler while taking 75 in return. If there's any Mauler left it can do 20 pt increments and stay under heat cap until it's mopped up what's left.

There's a narrow situation where the Mauler has an edge and it's an easily mitigated one.

Sure, at 1km from each other on the flat open lake on Frozen City the Mauler has the advantage. Anything like a balanced realistic environment favors the kdk3.

Banshee is a much bigger risk due to closer mobility profile and better alpha and the KDKS currently broken hitboxes. Even now the KDK is going to puke out about 200 pts in the time it takes the banshee to do the 130 to kill the KDK assuming the BNC has perfect accuracy and the KDK spreads 50% of his, if either is spreading damage at all the BNC will heat cap out completely and the kdk3 can alternate 20 pt bursts to keep pressure up and damage up while remaining under heatcap. Only 3 heat per uac10, fire 2 together on their cooldown and it's only 6 pts heat. Less than a single lpl for 20 damage.

Speculation aside we can ask the people who've been testing the mech since release for competitive performance. They would have a better tactical grasp of how it performs relatively than you or I and have, historically, identified balance issues the most precisely. Oh, wait, they already chimed in and said remove the quirks because it's op.

Again. We've got the raw stats, consensus of comp players and aggregate performance in the contest all in agreement vs a few people trying to come up with excuses why every other data point is wrong and most of them wildly exaggerated (like removing quirks would turn it in to garbage).

#476 Mcgral18

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Posted 01 June 2016 - 09:40 PM

Posted Image

It has been done.


Now to ruin it by trolling with 2600M/s Gauss+AC2s

#477 Col Jaime Wolf

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Posted 01 June 2016 - 10:09 PM

View PostMcgral18, on 01 June 2016 - 08:59 PM, said:


Oh, the average damage is at 996 right now, after 129 matches. It's a consistent performer.

High is just 1945, low is 400-500ish, I think. Have yet to be instagibbed, just went the wrong way on Polar and Red was Dead before I got there.
Sometimes, there's just the wrong balance of Potatos.

Posted ImageWubShee at the bottom, for good measure


Posted Image
No team damage, what an accomplishment!

Posted Image

Not hiding, taking my fair hit, RNGeesus being merciful on dem Crits

Posted Image


i would say you are very good assault pilot, overall you do much better in assaults then the other mechs you listed and you are almost as good in a banshee as a kodiak 3 in terms of k/d and w/l. would like to point out you did all that damage but only got 4 kills, you did beat on 9 mechs brutally but 5 of them were able to roll alot of that damage and not die. which is part of my point, ultra ac's are deadly but pinpoint they are not. and thats alot of damage but how much of it ended up being effictive vs just farming? i feel as tho there are plenty of IS mechs that could stand toe to toe with a dakka kodiak and come out on top.

View PostMischiefSC, on 01 June 2016 - 09:07 PM, said:

So kdk3 and MX90. 1 v 1 random map.

Or two identical teams 8v8, 1 has a Mauler 1 has KDK3. Other 7 mechs are a good sread.


Pick a balanced scenario. Doesn't matter. Kdk3 is faster, more maneuverable, better hardpoints, more firepower. All its down is the long range (800m) performance vs Mauler. However it can cross 350m from 800 to 450 in about 3 seconds.

3 seconds.

It's not hard math. It's going to close and puke up 140 pts on the Mauler while taking 75 in return. If there's any Mauler left it can do 20 pt increments and stay under heat cap until it's mopped up what's left.

There's a narrow situation where the Mauler has an edge and it's an easily mitigated one.

Sure, at 1km from each other on the flat open lake on Frozen City the Mauler has the advantage. Anything like a balanced realistic environment favors the kdk3.

Banshee is a much bigger risk due to closer mobility profile and better alpha and the KDKS currently broken hitboxes. Even now the KDK is going to puke out about 200 pts in the time it takes the banshee to do the 130 to kill the KDK assuming the BNC has perfect accuracy and the KDK spreads 50% of his, if either is spreading damage at all the BNC will heat cap out completely and the kdk3 can alternate 20 pt bursts to keep pressure up and damage up while remaining under heatcap. Only 3 heat per uac10, fire 2 together on their cooldown and it's only 6 pts heat. Less than a single lpl for 20 damage.

Speculation aside we can ask the people who've been testing the mech since release for competitive performance. They would have a better tactical grasp of how it performs relatively than you or I and have, historically, identified balance issues the most precisely. Oh, wait, they already chimed in and said remove the quirks because it's op.

Again. We've got the raw stats, consensus of comp players and aggregate performance in the contest all in agreement vs a few people trying to come up with excuses why every other data point is wrong and most of them wildly exaggerated (like removing quirks would turn it in to garbage).


where are these comp players then? so far i see a teir 2 crybaby trying to win the "most vocal minority" award. and no

it would take a dakka kodiak 350m/17.41667m/s (62.7 kph)=20.0956899338 seconds to cover that ground.. what kodiak, hell what MECH even goes 417kph? lair lair pants on fire. you just said a kodiak goes nearly 3 times faster then a locust.

so exactly how would a mauler not drop a kodiak before it even got in range?

and since you made me actually break out a calculator on account of your insane numbers....

continually you have bent, mischaracterized and even outright attempted to speak for a community as a whole (which is normally considered an egregious act of egotism), and used it as it as a basis for your whole argument of which there is none.

if so many comp players say its broken where are they? or do you speak for them? i dont think anyone can speak for all comp players not even twinky, gman and most certainly not YOU.

it seems to me that if there really was a consensus there would be more then one whiny little surat that has to resort to lies, embellishments and outright misconstruements of logic and attempts to silence opposition through appeals to authority that are baseless to even begin to back up his claim.

you are a sower of discord and disdain little more then a small troll that lives in his mothers basement.

im sry i thought one had to have hit puberty to be able to agree to MWO's terms of service, my bad i guess i was wrong. but thats ok i accept.

Edited by Col Jaime Wolf, 01 June 2016 - 10:12 PM.


#478 wanderer

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Posted 01 June 2016 - 10:17 PM

View PostCol Jaime Wolf, on 01 June 2016 - 10:09 PM, said:

if so many comp players say its broken where are they? or do you speak for them? i dont think anyone can speak for all comp players not even twinky, gman and most certainly not YOU.


They're busy in the tournament, killing people with the KDK-3 as their assault of choice instead of listening to you rant. (Thanks, 4Chan!)

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#479 Col Jaime Wolf

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Posted 01 June 2016 - 10:24 PM

View Postwanderer, on 01 June 2016 - 10:17 PM, said:

They're busy in the tournament, killing people with the KDK-3 as their assault of choice instead of listening to you rant. (Thanks, 4Chan!)

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those numbers aren't that impressive. also never said it wasn't good, just that its not OP. and even by your screeny its clearly not.. i can clearly see a warhammer and an oxide that got better scores then some of those kodiaks.

so again which mechs are really OP?

Edited by Col Jaime Wolf, 01 June 2016 - 10:26 PM.


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Posted 01 June 2016 - 10:30 PM

View PostCol Jaime Wolf, on 01 June 2016 - 10:09 PM, said:


i would say you are very good assault pilot, overall you do much better in assaults then the other mechs you listed and you are almost as good in a banshee as a kodiak 3 in terms of k/d and w/l. would like to point out you did all that damage but only got 4 kills, you did beat on 9 mechs brutally but 5 of them were able to roll alot of that damage and not die. which is part of my point, ultra ac's are deadly but pinpoint they are not. and thats alot of damage but how much of it ended up being effictive vs just farming? i feel as tho there are plenty of IS mechs that could stand toe to toe with a dakka kodiak and come out on top.



where are these comp players then? so far i see a teir 2 crybaby trying to win the "most vocal minority" award. and no

it would take a dakka kodiak 350m/17.41667m/s (62.7 kph)=20.0956899338 seconds to cover that ground.. what kodiak, hell what MECH even goes 417kph? lair lair pants on fire. you just said a kodiak goes nearly 3 times faster then a locust.

so exactly how would a mauler not drop a kodiak before it even got in range?

and since you made me actually break out a calculator on account of your insane numbers....

continually you have bent, mischaracterized and even outright attempted to speak for a community as a whole (which is normally considered an egregious act of egotism), and used it as it as a basis for your whole argument of which there is none.

if so many comp players say its broken where are they? or do you speak for them? i dont think anyone can speak for all comp players not even twinky, gman and most certainly not YOU.

it seems to me that if there really was a consensus there would be more then one whiny little surat that has to resort to lies, embellishments and outright misconstruements of logic and attempts to silence opposition through appeals to authority that are baseless to even begin to back up his claim.

you are a sower of discord and disdain little more then a small troll that lives in his mothers basement.

im sry i thought one had to have hit puberty to be able to agree to MWO's terms of service, my bad i guess i was wrong. but thats ok i accept.


So wait a second, you're trying to pull a talk down maturity insult bit? Also are you completely oblivious to this whole conversation? That it largely started because TwinkyOverlord started a Reddit post on it where effectively all the comp players chimed in on it, varying in position from removing quirks to wanting it remodeled to lower the hardpoints? Have you even been a part of this conversation at all? Did you read this thread or the others and see that every comp tier player in this thread or any other thread on the topic has said the same thing? Did you know most of them only post on reddit? No? So you're just chiming in while knowing nothing about it? I'm shocked.

65kph. About 17 seconds. You're absolutely right, my bad, though it's largely irrelevant. Unless you're on the frozen lake on Frozen City you're going to have cover to close. Given how little you know about the topic at all you may also not know that brawling is sort of a big thing right now and pretty common - because it's not that hard to close with people.

So I get that you have absolutely nothing, no data of any value, no actual substance to your position so you're going to personal insults. Doesn't surprise me but it's based on you being clearly and demonstratively wrong.

In that screenshot, tell me - both teams, which assault did they pick? Given that they could take whatever they wanted, both teams. Which assault?

Maybe they just don't understand how amazing the other assaults are compared to you. Just luck, right?

You're wrong. So you're going to personal insults, like somehow I or anyone else here cares what your opinion of me (or anyone else) is, because you don't actually have any substance to debate.

Best loadout for the Dire Wolf, the mech that carries literally the best loadouts in the game, on some of the highest mounts in the game on the most maneuverable Assault in the game. That you don't understand why that's OP just clarifies even more that you really know nothing about this discussion.





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