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Kdk3: Please Just Get The Inevitable Nerf Out Of The Way With? **achieved! Thank You Whiners!*


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#481 Col Jaime Wolf

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Posted 01 June 2016 - 10:36 PM

View PostMischiefSC, on 01 June 2016 - 10:30 PM, said:


So wait a second, you're trying to pull a talk down maturity insult bit? Also are you completely oblivious to this whole conversation? That it largely started because TwinkyOverlord started a Reddit post on it where effectively all the comp players chimed in on it, varying in position from removing quirks to wanting it remodeled to lower the hardpoints? Have you even been a part of this conversation at all? Did you read this thread or the others and see that every comp tier player in this thread or any other thread on the topic has said the same thing? Did you know most of them only post on reddit? No? So you're just chiming in while knowing nothing about it? I'm shocked.

65kph. About 17 seconds. You're absolutely right, my bad, though it's largely irrelevant. Unless you're on the frozen lake on Frozen City you're going to have cover to close. Given how little you know about the topic at all you may also not know that brawling is sort of a big thing right now and pretty common - because it's not that hard to close with people.

So I get that you have absolutely nothing, no data of any value, no actual substance to your position so you're going to personal insults. Doesn't surprise me but it's based on you being clearly and demonstratively wrong.

In that screenshot, tell me - both teams, which assault did they pick? Given that they could take whatever they wanted, both teams. Which assault?

Maybe they just don't understand how amazing the other assaults are compared to you. Just luck, right?

You're wrong. So you're going to personal insults, like somehow I or anyone else here cares what your opinion of me (or anyone else) is, because you don't actually have any substance to debate.

Best loadout for the Dire Wolf, the mech that carries literally the best loadouts in the game, on some of the highest mounts in the game on the most maneuverable Assault in the game. That you don't understand why that's OP just clarifies even more that you really know nothing about this discussion.


mammy mammy the peoples on the internet disagree with me and my buddies make them stop.

#482 MischiefSC

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Posted 01 June 2016 - 10:43 PM

View PostCol Jaime Wolf, on 01 June 2016 - 10:36 PM, said:


mammy mammy the peoples on the internet disagree with me and my buddies make them stop.


So you've got nothing at all. Not surprised. You can always just say 'I give up, I never had a point to begin with but having an OP mech makes me feel cool'. It's a little more honest.

Oh, since you need everything spoon fed for you here's the reddit thread again. It was posted earlier but then you'd have to have actually read up on the debate and I know that's a bit much for you.

It's okay that, having completely failed, you just bow out and stop posting in the thread. At this point I'm confident that nobody is going to think less of you.

#483 Col Jaime Wolf

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Posted 01 June 2016 - 11:34 PM

View PostMischiefSC, on 01 June 2016 - 10:43 PM, said:


So you've got nothing at all. Not surprised. You can always just say 'I give up, I never had a point to begin with but having an OP mech makes me feel cool'. It's a little more honest.

Oh, since you need everything spoon fed for you here's the reddit thread again. It was posted earlier but then you'd have to have actually read up on the debate and I know that's a bit much for you.

It's okay that, having completely failed, you just bow out and stop posting in the thread. At this point I'm confident that nobody is going to think less of you.


i read that thread and there is no consensus that you claim, and its not just gyrok disagreeing.

many pointed out (like me) that the mx-90 would come out on top in many situations on large maps like alpine, polar, tourmaline or forrest because superior range is not simply a gamble rather its a certainty if you know what your doing, something you abjectly deny and whether by simple mistake or intent directly said that a kodiak could still essentially face tank it and win while charging straight at one from 800m.

some people in that thread propose absurd things like remodeling, lowering engine cap, forcing a limit on guns fired, negative quirks, ghost heat caps est. there appears no consensus on the proper solution because nerfing the weapon would affect mechs that dont need to be made any ******** and nerfing the mech its a crappy way to balance the game. it essentially says "this mech is never allowed to use these weapons, even tho its literally built to boat ballistics cus "reasons"

many others also pointed out that outliers like twinky and mcgral are not representative of the whole and as such shouldn't be used as a baseline for balance. something i have said from the start. nor should the word of one comp player speak over everyone else simply because he got a good run.

many also pointed out that in the end PPFLD dakka like the MX-90 is the superior choice over "burst" because it reliably kills and disables the specific component you are aiming at rather then simply trying to pound the enemy into submission.

many want to bring it down to the level of the DW and otherwise bring it in line with other "clan assaults" this is exactly what me and many are talking about. the IS has a plethora of choices and good mechs, and whether consciously or subconsciously some players simply cannot stand the idea of a clan assault mech that is worth its weight.

ive never said it was a bad mech but again i don't think its OP just because some players do well in it, some players do really well in dire whales, banshees frankly in almost any mech. and again as many pointed out alot of those scores are massively inflated because of the shear amount of 100 tonners that were on the feild, and now today those numbers could not possibly be replicated because we arent seeing 6+ assaults in a normal match as was happening during the event.

i say the Kodiak 3 is a strong contender for best assault overall, op? not at all because counters exist, it is not "insta win" and it is not "pay to win" it simply is a strong assault something the clans have thus far been almost entirely denied and in the name of balance it must remain a strong contender vs the dozens of IS mechs that clearly are the top dogs in their roles.

your argument still amounts to "me and my buddies say its op, since we are all comp we know better and our opinion is more valid" which is about the shittiest argument one can use, and is not an argument at all.

i honestly just think alot of people (comp players included) are salty that the clans actually have a good assault for once, its such a strange and unknown phenomenon that the only way they can rationalize its existence is to call it "op" when really just a good assault.

and if players insist that its "OP" then i would demand that the atlas, banshee, maud, whammy, black knight, quickdraw, battlemaster, stalker, grasshopper, black jack, griffin ect be "brought in line" with their lesser brothers, just as those that demand the kodiak 3 should be. and please note i own all of those mechs.

its one sided thinking to insist that the clans never ever ever are allowed to have even 1 mech that is strong. go look at gmans competitive list every single top dog is IS except for the kodiak, even the timber wolf and skrow are below IS mechs.

you tell me how is that "balance"?

Edited by Col Jaime Wolf, 01 June 2016 - 11:59 PM.


#484 Belacose

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Posted 02 June 2016 - 01:02 AM

Maybe it's just the tinfoil hat but if i didn't know any better I'd almost say the Kodiak 3 was hit a wee bit with some sort of ninja nerf. Still fairly new to this game but I had crept up close to a 4 to 1 kill death ratio with my KDK-3 which has very recently plummeted down to 2.58 mostly a result from playing absolutely horrible today alone with barely any kills as I've been getting killed too quickly. Maybe I've just hit a point of overthinking? However, my UAC 10's seem to be jamming twice as often and I noticed that the tool tip now shows them each as doing 9.9 damage as opposed to what i could have sworn was 10 previously?

Am I just going crazy and need to give this mech a rest for a spell? Would have thought I'd be getting better and better with it not the exact opposite? After 175 quick drop matches played with KDK-3 I just went back to my Hellbringer and am doing much better with it than with the Kodiak 3.

p.s. i don't do drugs or even drink, so that's not any factor. Relatively speaking my sleeping patterns are pretty much the same too.

#485 MischiefSC

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Posted 02 June 2016 - 01:05 AM

So you're trying to pretend it's people trying to 'keep the Clans down'. Look at the comp tier players in that thread and this one. There's consensus. Look at what mechs people bring to the tournament. Every assault on a good team is the KDK3.

So you fall back on 'people just don't want the Clans to have a good mech' ignoring that most the comp tier players are in Clan units and have played Clans almost exclusively and did before FW even came out, ever since the Clans came out.

The difference is that in league play there's no IS vs Clans and so they recognize 'do I want to play against this and do I want this to become a must-have thing because it's OP', plus they recognize if it's OP in QP it sucks a lot of variety out of QP.

Let me guess, you think the Clans were reasonably balanced at release? Just 'strong', not OP? That the IS is better than Clans overall now?

At no point is anyone here seriously talking about nerfing it down to Clan levels. If you'd actually read the thread you'd see that most of us (myself included) want the Dire Wolf buffed up. In fact all the other Clan assaults need a LOT of love, so do a lot of crappy IS assaults and other mechs. Ask the Awesome and Victor about being a crappy assault mech. Dire needs not just a rescale but a remodel and its crappy animations redone. It needs mobility and while low mounts might be okay because it just carries so many weapons and so many weapon options it's low enough on the scale that unless it gets a magnificent remodel it probably needs some rock solid structure quirks. If it doesn't get a magnificent remodel it probably needs structure quirks like the Atlas.

Which is all totally and completely irrelevant to the KDK3, which has the best overall weapon loadout on 1 mech in the game (the 4xUAC10 is good enough to make the otherwise terrible Dire Wolf viable) in over the shoulder mounts on the most maneuverable assault in the game, by a long stretch. With no quirks it's still a T1 mech as good as any other T1 assault. It just isn't defacto superior at that point.

Not a complex discussion. Not talking about other Clan mech problems, just overall game balance.

#486 Col Jaime Wolf

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Posted 02 June 2016 - 01:16 AM

View PostMischiefSC, on 02 June 2016 - 01:05 AM, said:

So you're trying to pretend it's people trying to 'keep the Clans down'. Look at the comp tier players in that thread and this one. There's consensus. Look at what mechs people bring to the tournament. Every assault on a good team is the KDK3.

So you fall back on 'people just don't want the Clans to have a good mech' ignoring that most the comp tier players are in Clan units and have played Clans almost exclusively and did before FW even came out, ever since the Clans came out.

The difference is that in league play there's no IS vs Clans and so they recognize 'do I want to play against this and do I want this to become a must-have thing because it's OP', plus they recognize if it's OP in QP it sucks a lot of variety out of QP.

Let me guess, you think the Clans were reasonably balanced at release? Just 'strong', not OP? That the IS is better than Clans overall now?

At no point is anyone here seriously talking about nerfing it down to Clan levels. If you'd actually read the thread you'd see that most of us (myself included) want the Dire Wolf buffed up. In fact all the other Clan assaults need a LOT of love, so do a lot of crappy IS assaults and other mechs. Ask the Awesome and Victor about being a crappy assault mech. Dire needs not just a rescale but a remodel and its crappy animations redone. It needs mobility and while low mounts might be okay because it just carries so many weapons and so many weapon options it's low enough on the scale that unless it gets a magnificent remodel it probably needs some rock solid structure quirks. If it doesn't get a magnificent remodel it probably needs structure quirks like the Atlas.

Which is all totally and completely irrelevant to the KDK3, which has the best overall weapon loadout on 1 mech in the game (the 4xUAC10 is good enough to make the otherwise terrible Dire Wolf viable) in over the shoulder mounts on the most maneuverable assault in the game, by a long stretch. With no quirks it's still a T1 mech as good as any other T1 assault. It just isn't defacto superior at that point.

Not a complex discussion. Not talking about other Clan mech problems, just overall game balance.


i refer you to this

http://metamechs.com...ists/comp-list/

i see exactly 1 clan mech at the top of a tier list that is otherwise dominated by IS mechs. whether its by intention or not IS holds almost all the cards.

is gman crazy too or are clans just a little lackluster when it comes to options and "competitive" mechs?

idk if its intentional or not i just know that clans usually end up getting the short end of the stick.it shows just how bad the state of affairs are that no other clan assaults is even worth taking.

especially to those that say "balance is fine" if balance is truly fine we wouldn't have a whole class of mechs that are abjectly useless in serious competitive play.

and lets be realistic PGI is never going to give the victor its JJ back, is never going to give the DW quirks to make it viable.

no i dont think clans were balanced at release but i honestly couldn't say seeing as i didn't spring for them until after they got their initial round of nerfs at which point they still felt strong but then came along the giga quirks for IS and ever since then it has felt like a downward spiral for most clan mechs.

i mean lets put it this way, clans are supposed to have the range advantage right?

well gman puts.....

exactly 1 clan mech as tier 1 for extreme range with 9 IS mechs above it so nope clans dont have the advantage here at all

and he puts 6 clan mechs vs 8 IS mechs in long range, again IS takes the top spot and if we didn't count the new kodiaks clans would only have 4 mechs.

only place clans win is in medium range with the kodiak 3 ultra dakka dakka in spot 1 followed by 11 IS mechs and a grand total of..... 4 clan mechs including the dakka kodiak

in the short range category we have 2 IS mechs at the top of the list with a total of 5 IS mechs vs 3 clan mechs

so collating... carry the 4 and divide by pie.....times the 5 and inverse square the root of the answer to the question of all the things....

IS has 32 tier 1 builds overall

clans have 13 tier 1 builds overall if we disregard Kodiak's they only have 9 tier 1 builds.

3 of the 4 range brackets, IS takes the win. and again if we disregard Kodiak's then IS wins 4/4.

so i would say yes, even by comp player standards the IS hold the vast majority of options and top dogs across the spectrum in competitive play, eeking out 1 win for the clans and even then the IS still has more options and tactical flexibility.

Edited by Col Jaime Wolf, 02 June 2016 - 02:27 AM.


#487 Bishop Steiner

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Posted 02 June 2016 - 04:28 AM

View PostBelacose, on 02 June 2016 - 01:02 AM, said:

Maybe it's just the tinfoil hat but if i didn't know any better I'd almost say the Kodiak 3 was hit a wee bit with some sort of ninja nerf. Still fairly new to this game but I had crept up close to a 4 to 1 kill death ratio with my KDK-3 which has very recently plummeted down to 2.58 mostly a result from playing absolutely horrible today alone with barely any kills as I've been getting killed too quickly. Maybe I've just hit a point of overthinking? However, my UAC 10's seem to be jamming twice as often and I noticed that the tool tip now shows them each as doing 9.9 damage as opposed to what i could have sworn was 10 previously?

Am I just going crazy and need to give this mech a rest for a spell? Would have thought I'd be getting better and better with it not the exact opposite? After 175 quick drop matches played with KDK-3 I just went back to my Hellbringer and am doing much better with it than with the Kodiak 3.

p.s. i don't do drugs or even drink, so that's not any factor. Relatively speaking my sleeping patterns are pretty much the same too.

UAC10 is 3x 3.33 dmg. Has been for a while now, since it got reduced to 3 shot burst, I guess.

KDrs are going down because less people are panicking like Mischief, and more people are learning to just keep moving and shoot it, and it dies, instead of trying to run away, like folks did initially.

Do love how Mischief has transformed into Gyrok, though.

#488 Kul Tigin

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Posted 02 June 2016 - 08:05 AM

IS Players = Haters
IS Players = Inferiority Complex
IS Players = The main Issue for the inGame balance of MWO

To All b.i.t.c.h.i.n.g IS Players out there;

In Lore terms, Clan mechs are supposed to be better, and the only reason the Clans didn't ultimately overrun everything is because the Warden Clans sided with Comstar and Comstar finally opened the vaults. That being said however.. in this game the IS mechs have been balanced by having a higher fire rate. So basically IS mechs have less guns but can fire more. In this Game nowadays IS mechs are way stronger, than Clan ones. Finally the clans get a good new mech, which is very cool, because all other Clan mechs are not good, bad or terrible, the IS People going mad again! ...

You all have to let the Kodiak- with all its variants alone .. go and discuss about your lovely overquirked IS scrap box Mechs, which are all of them the real OP-Machines in this game. (9 lasers BlackKnight with energy quirks, 4 lbx10 Mauler with Ballistic quirks, dual ac20 jaegar with ballistic quirks and so on ... The list is big and we all know, that those mechs and builds are very very NORMAL, in eyes and in opinion of the IS Players .. ye we know that) .

PGI, Kodiak-1 needs the quirks of the other variants too.

#489 Mcgral18

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Posted 02 June 2016 - 08:17 AM

Lol, did someone seriously just bring up an LBx mech as an OP example?

PUG LIFE

#490 Gas Guzzler

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Posted 02 June 2016 - 08:41 AM

View PostMcgral18, on 02 June 2016 - 08:17 AM, said:

Lol, did someone seriously just bring up an LBx mech as an OP example?

PUG LIFE


Ironically the quad LBX10 Kodiak is probably better than the quad LBX10 Mauler, but garbage is still garbage.

#491 Quicksilver Aberration

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Posted 02 June 2016 - 08:46 AM

View PostGas Guzzler, on 02 June 2016 - 08:41 AM, said:

Ironically the quad LBX10 Kodiak is probably better than the quad LBX10 Mauler, but garbage is still garbage.

The ability to run an XL (and a Clan XL at that) does wonders for a brawler like that.

Edited by Quicksilver Kalasa, 02 June 2016 - 08:46 AM.


#492 Roadkill

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Posted 02 June 2016 - 08:53 AM

View PostMischiefSC, on 01 June 2016 - 07:59 PM, said:

While 'only' 30% faster than the Mauler it's almost double the maneuverability. Way faster acceleration and deceleration, torso movement speed (tracking targets and twisting away) as well as significantly higher hardpoints let it apply that significantly superior firepower more effectively.

...

Best Dire loadout with over the shoulder mounts on the most maneuverable assault, by far, in the game. It's not rocket science.

First off, 35% to accel/decel on a 100-ton Assault isn't as great as you're making it out to be. Yes, it's nice to have, but it's barely noticeable. My Kodiaks don't feel like busses, they feel like fully-loaded tandem gravel trucks. They are NOWHERE near as fast start/stop as a heavy. Sure, they're more agile than their IS bretheren, but it's not like they're actually agile. They're still 100-ton Assaults and it shows. The only exception is the Spirit Bear, but that's because of MASC not quirks.

(For the record, mine are fully Elited but don't yet have the Master slot unlocked.)

Secondly, you keep saying "best Dire loadout" which isn't true. 4 x CUAC/10 is not the best Dire Wolf loadout. That would either be 5 x CUAC/5 or 2 x CUAC/10 + 3 x CUAC/5. The KDK-3 can mount a good Dire Wolf loadout, but it only as 4 ballistic hardpoints so it cannot mount the best Dire Wolf loadouts.

#493 Gyrok

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Posted 02 June 2016 - 09:03 AM

View Postoldradagast, on 01 June 2016 - 03:08 PM, said:

The fix for the Kodiak is simple.

The KD-3 has very good quirks, better than some of the weaker versions that have no quirks at all.

Shuffle the quirks around so the weaker the base version, the better the quirks. End result is less of a nerf to the Kodiaks as a whole and more of an honest rebalancing in the truest sense of the word, with the one abnormally powerful one brought back in-line, and with the weak ones buffed.


Very good quirks?

It has 35% agility buff to accel/decel...not even turning or twisting, mind you, just accel/decel.

It also has structure quirks that are less than the structure quirks on the 45 ton BJ inner sphere mech.

The Atlas, has very good quirks, the KDK has quirks...single digit structure buffs to a 100 ton mech is a non-starter, and the agility nerf should be rolled back so that all assaults are relatively as mobile.

Agility quirks on this mech should not be an issue, all mechs need their mobility back. The game is too plodding, and fat boys do not get played much at all because they are simply not fun to drive anymore. The only mech people drive these days are either gun bags with overquirked weapons and structure, or gun bags with overquirked weapons and agility, or gun bags with overquirked structure, agility, and weapons. If you do not 2 or more of the 3, forget bringing it.

To wit, the Stalker, which weathered so many meta changes is now relatively unplayed because the BLR/BNC/MAL/AS7 all do it better and get some form of mild agility quirks. The BNC and BLR both have enormous engine caps, as well, which certainly helps their ability to reposition over the stalker, too.

The quirks that the KDK 2, 3, 4, SB have should have been on the 1 and 5, in addition to being on the rest.

Edited by Gyrok, 02 June 2016 - 09:05 AM.


#494 Roadkill

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Posted 02 June 2016 - 09:10 AM

View Postwanderer, on 01 June 2016 - 10:17 PM, said:

They're busy in the tournament, killing people with the KDK-3 as their assault of choice instead of listening to you rant. (Thanks, 4Chan!)

Posted Image

Really doesn't look OP to me based on that screenshot.

I'm really afraid to bring it up, but the Mech that looks OP in that screenshot is the Black Widow.

Even for comp players, the "new toy" effect is real. As I've been saying all along, can we wait a couple of weeks before the calls for nerfage? Let's see how it actually performs in non-ideal environments for a while?

I played a few games last night and the KDK-3 averaged about 1 per side per match. Typically 4 assaults per side per match. Typically back-to-normal 40% heavies, 25% each mediums and assaults, and 10% lights. The KDK-3s were, on average, above average in match score/damage. But not dominating unless the pilot in question was a recognizable comp tier player who likely would have dominated regardless of Mech choice. I had to laugh in one match because the top 3 on my team were all Kodiaks which were, in order, KDK-1, KDK-2, and KDK-3. (I was the KDK-2.) That was my only match last night where Kodiaks dominated, and it wasn't the KDK-3 that came out on top.

In the PUG queue they're just another good Mech. I get that they look amazing on paper, but it's just not turning out that way in Quick Play. At least not in my matches.

#495 Gyrok

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Posted 02 June 2016 - 09:12 AM

View PostMischiefSC, on 01 June 2016 - 07:59 PM, said:

If you can't destroy a Mauler in a KDK3 you're bad a team the game. The reality is the Mauler does about 19DPS, modules and mastery, to the point it can kill a mech. It's going to do about 75 pts over 4 seconds. It handles like a bus and functions best either in a one-way push in a straight line or parked as a turret.

The KDK will do about 140 pts over about 4 seconds and handles like a fast heavy. While 'only' 30% faster than the Mauler it's almost double the maneuverability. Way faster acceleration and deceleration, torso movement speed (tracking targets and twisting away) as well as significantly higher hardpoints let it apply that significantly superior firepower more effectively.

There's no real comparison. It's possible that in a well designed 8v8 limited tonnage comp environment you can leverage the extra 400m range and better projectile speed to bridge that gap. However that's a lot of what-ifs and any of them fail, the KDK3 will have the advantage.

It's also a matter of 10 tons in a comp deck, which is no small thing. However as a mech to mech comparison...

Best Dire loadout with over the shoulder mounts on the most maneuverable assault, by far, in the game. It's not rocket science.


MAL is actually 23 DPS with quirks and 4 UAC5s, you can even turn it into a turret and add 2 AC2s for a total of 29 DPS.

#496 Col Jaime Wolf

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Posted 02 June 2016 - 09:19 AM

View PostGyrok, on 02 June 2016 - 09:12 AM, said:


MAL is actually 23 DPS with quirks and 4 UAC5s, you can even turn it into a turret and add 2 AC2s for a total of 29 DPS.


mischief seems to be getting alot of figures wrong, i wasn't aware that a kodiak could move at 417 kph.

View PostMischiefSC, on 01 June 2016 - 09:07 PM, said:

Pick a balanced scenario. Doesn't matter. Kdk3 is faster, more maneuverable, better hardpoints, more firepower. All its down is the long range (800m) performance vs Mauler. However it can cross 350m from 800 to 450 in about 3 seconds.

3 seconds.


and i still dont buy that this was an honest mistake, one look at this and i just had to figure out exactly what magical speed this unicorn kodiak was moving to cover 350m in 3 seconds.

he also has a strange definition of "consensus" because plenty of people in that thread raised valid counter points but i guess their opinions don't matter when your trying to push an agenda.

Edited by Col Jaime Wolf, 02 June 2016 - 09:30 AM.


#497 wanderer

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Posted 02 June 2016 - 09:47 AM

Quote

those numbers aren't that impressive. also never said it wasn't good, just that its not OP. and even by your screeny its clearly not.. i can clearly see a warhammer and an oxide that got better scores then some of those kodiaks.


First, it's 8v8 rather than 12v12. Multiply the damage by at least 33%. Second, they're actually a top-level comp team (Lords) fighting a mixed pack of scrubs and competent players. Third, three guesses who they focused down -first- on the 0-alive side, which is why the enemy KDK-3s have lower scores than the Black Widows (who are quite decent heavies, mind you). Point being here, they had to have two assaults for the tournament (it's 2/2/2/2).

Nobody in their right mind is choosing anything save the KDK-3 for those slots right now.

#498 Quicksilver Aberration

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Posted 02 June 2016 - 10:12 AM

View Postwanderer, on 02 June 2016 - 09:47 AM, said:

Nobody in their right mind is choosing anything save the KDK-3 for those slots right now.

Depends on what you are going for, for a pure brawl setup you are going to take the KDK-SB thanks to the speed boost.

For extreme/long range you may take an ERLL assault like the BLR-1G/2C but the Gauss/ERPPC KDK-3 is really strong at long range.

Canyon also really favors the Kodiak due to the terrain. The Mauler has always had a bit of trouble on the map compared to laser poking assaults like the Battlemaster/Banshee/Stalker. Traditional brawlers like Atlases also have trouble since they aren't fast and the canyons make it really hard to close the gap if the enemy can abuse them correctly.

So using this single case as proof is a bit silly. All this shows is that assaults like the Kodiak are actually capable of damage like the old meta whale and need to be focused down first due to their damage output, ironically like they did to you. Whether that is what assaults should be doing is another story, but it has traditionally been their role.

Edited by Quicksilver Kalasa, 02 June 2016 - 10:16 AM.


#499 MischiefSC

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Posted 02 June 2016 - 12:50 PM

View PostCol Jaime Wolf, on 02 June 2016 - 09:19 AM, said:


mischief seems to be getting alot of figures wrong, i wasn't aware that a kodiak could move at 417 kph.



and i still dont buy that this was an honest mistake, one look at this and i just had to figure out exactly what magical speed this unicorn kodiak was moving to cover 350m in 3 seconds.

he also has a strange definition of "consensus" because plenty of people in that thread raised valid counter points but i guess their opinions don't matter when your trying to push an agenda.

As I've already done it repeatedly why don't you ask Quicksilver and Gas Guzzler what they think is reasonable for the KDK3. While I don't speak for anyone but myself I can say that both have stated prior in this thread and others that removing the KDK3 mobility quirks and fixing the hitboxes was a good start.

So please point me to the comp tier players who haven't said that's a good idea.

You keep going back to other Clan mech balance issues and trying to shift the focus to other thinks is irrelevant.

KDK3 is the best loadout on the Dire in over the shoulder mounts on the most maneuverable assault in the game. It doesn't need extra quirks.

@Gyrok -

Who runs 4xuac5 instead of 5ac5 competitively? So do you really need to go down why that is a flat out inferior build, throwing away the only situational advantage the Mauler has over the kdk3?

Edited by MischiefSC, 02 June 2016 - 12:54 PM.


#500 Quicksilver Aberration

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Posted 02 June 2016 - 01:03 PM

View PostMischiefSC, on 02 June 2016 - 12:50 PM, said:

While I don't speak for anyone but myself I can say that both have stated prior in this thread and others that removing the KDK3 mobility quirks and fixing the hitboxes was a good start.

Fixing the hitboxes is a bit of a catch-22 since if the side torsos are expanded anymore, Gauss rifles will be a no go on it, and they can be problematic already with the Goose/ERPPC build which is one of the strongest long range builds atm (but is situational still, just like the Mauler). I still don't see it as OP as other do, but simply as powerful as an assault probably should be.

When it gets nerfed though (notice I didn't say if), I can only hope it is minor, because it is still one of the two Kodiaks actually worth bothering with, if it wasn't for the MASC on the SB or the KDK-3, the Kodiak would've been released with much less fanfare and most likely shrugged off in place of the prior meta assaults.

Edited by Quicksilver Kalasa, 02 June 2016 - 01:03 PM.






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