Keshav Murali, on 10 June 2016 - 07:35 AM, said:
???
All the guys here are calling for very reasonable changes.
Fix hitboxes -- MAKE CT SMALLER (more like Atlas) is the demand. Then remove structure quirks from KDK-3. I don't see what is so hard to understand here. you are exaggerating by a lot. If anyone calls for negative quirks, rest assured, no one sane is supporting that.
for last few months PGI hasn't ham-handedly nerfed any mech. If they nerf all Kodiaks, the backlash will be huge.
Give KDK-1, KDK-5 quirks, remove from 3. That's all MischiefSC and the others on his side are asking for. I don't see how this is unreasonable. They want other variants also to perform as well. All they believe is, KDK-3 is good enough that it can perform evenly with IS assault mechs and doesn't need quirks to do so. That's all.
mmm...not all. in these 35 pages (and still going, thanks Mischief and Company!) you've got the full gamut of reasonable to insane.
That said, I am still 100% unconvinced that losing the agility will actuall hurt the DakkaBear appreciably. Yes, a few of the top top players can leverage it, like McGral and Twinkie. The VAST majority of people using it are simply staring and facehugging. How can I be sure? Because that is how the majority of people play this game. Staring slackjawed at the other team like a 13 year old with his first issue of Penthouse.
And as such, nerfing the mobility, on a build that exists for mass DPS application, will have zero effect on 99% of the DakkaBears in play. None. Zip, nada. Because that's not the element being used and QQ'd about, anyhow. Mind you, it'll impact the FLDBears, as scoot and shoot is part and parcel. And so high tier FW matches and such will see them get hit. But which one of these insane-o "1000 dmg avg" (all what...2 of them?) are running the Gauss/PPC build? And that build takes too much "skill" to see adoption by the masses, anyhow.
So what I'm asking, is how that "fixes" the actual percieved problem, anyhow? As I said, shrink the CT.... all that happens is those StareBears (sounds better than DakkaBear, IMO) get STRONGER on avg, in QP, because they will be tougher and harder to kill in the average hands than they currently are.
And so when that nerf doesn't trickle down to seen results for the unwashed masses, what next?
Sjorpha, on 10 June 2016 - 08:03 AM, said:
The last two mechs they nerfed due to being overpowered was the blackjack and black knight, in both of those cases they simply toned the quirks down a bit. Same with other recent examples of underpowered mechs like the arrow, slight quirk buffs.
So what exactly is the reason to expect that they will go ridiculously overboard with the kodiak? Why not expect and argue for a simple quirk reduction like the bj and bk got.
Also even if I did expect them to go overboard, it still wouldn't be a relevant argument against the reasonable changes. We should argue for good things and against bad things. To defend one bad thinking the hope of preventing a worse thing is incredibly stupid, because it only leads to a polarized race of strawmen, exaggerations and non-communication, like what we see in this thread.
Such a hysterical discussion is more likely to provoke a hysterical response from PGI. By exaggerating one way you are not balancing the opposing exaggerations, not at all, instead what you are doing is to trigger each other into a spiral of increasing hyperbole. That is why threads like this are so harmful, this thread actually makes over the top changes much more likely even if the OP was intended as damage control. These harmful effects become even stronger if the rhetoric employed is bitter sarcasm, setting yourself up for deniability is the most toxic of all forum behaviour ("but all I said was...")
If what we actually want is a reasonable chance for the correct change, and If we do furgher agree that quirk reduction/removal plus better hitboxes is the correct change to the Kodiak, then we should rally behind promoting that good suggestion and against bad suggestions rather than waste time on this hyperbolic damage control reverse psychology nonsense.
only hysterics I'm seeing is the "ZOMG StareBears touched me!!! NERF!" histrionics going on. See above, for a very simple and reasoned argument as to why the proposed nerf likely will fail in it's objective. And not even against nerfing the KDK3, in and of itself...I simply feel if it has to be done, let's take the time to figure out a nerf that actualyl "fixes" the issue.
Edited by Procurator Derek, 10 June 2016 - 10:32 AM.