Gyrok, on 01 June 2016 - 06:50 AM, said:
Ok, let me reiterate.
Opinions are
anecdotal.
All opinions weigh the same, which is either nothing or something. If you say some weigh different than others, you are committing the
genetic logical fallacy.
So, either you and mcgral's opinions weigh the same as everyone saying nothing is wrong with them (i.e. 2 vs 20), or no opinions count and the discussion is moot.
Which is it?
TL:DR: Gyrok is wrong again.
Genetic fallacies
You yourself are committing the fallacy fallacy here, you assume that if you can read a fallacy into someones post it automatically helps your case. Nope.
The genetic fallacy is to confuse the source of arguments with it's content, that is a wholly different thing than demanding everyone be regarded as equally right all the time.
Actually it's the opposite if you think about it.
It's not a genetic fallacy to say that an opinion can be right or wrong, nor is it a genetic fallacy to note that some people tend to know a certain subject better than others.
The claim is not that McGral and Twinky are correct about the Kodiak because they're good, the claim is that being good is one of the reasons behind their analysis being correct more often than others.
It's true that the players being right more often than not aren't right because of who they are, but that doesn't change the fact that they are correct. An "argument from authority" is a fallacy only if the authority isn't real, it's not a fallacy to assume that people with a history of deep knowledge in a subject are most likely to be correct about it. It's often impossible to do the experiment yourself because you can't possibly achieve expertise in every subject, it would impossible to have any reasonably worldview at all if you made that demand. We have to trust authorities all the time, we assume doctors are more likely correct on medicine so we follow their prescriptions, we assume physicists are likely better suited to describe the quantum states of electrons that most people so we build our technology based on that.
In games, unless you can do the experiment yourself, and you can't unless you can maximize performance of a move, and you can only do that if you are one of the best. It follows that the better you are the more likely you are to correctly assess the strength of a given move. Exceptions are possible, for example a person without in game skills but sound head for analysis can correctly assess a move by looking at the results of the best players,
he still has to use their results because his own results won't be important since they aren't representing the performance peak in question.
This is not an "argument from authority", because it's actually a well tested thesis in game theory. The facts are to be found either expressed by the best players or by someone analyzing their results, usually both, and if the opinion of the best line up with the opinion of those good at analyzing the best performance, well then it's as good as in can possibly get in terms of knowing something about a move in a game.
There is nothing about MWO that makes this different from other games, but it's a common thing that players get confused and think the specific game that they are playing somehow behaves differently. Nope, MWO is a relatively simple game, it behaves exactly as expected.
Opinions and anecdotal evidence.
Opinions are not necessarily anecdotal, those are different concepts. Opinions are subjective statements, if they are testable truth statements they can be right or wrong. It's entirely possible for a statement to be both a subjective opinion and objectively true at the same time.
Anecdotal evidence is often of limited use, that is true,
but that is not the same as useless. Anecdotal evidence is actually used a lot in science, you just have to know what it can and cannot prove.
Two of the most useful applications of anecdotal evidence is
demonstrating possibilities and
refutation.
Let's start with "demonstrating possibilities", one example of that is the anecdotal fact of life existing on earth demonstrating the possibility of life on other planets, combined with statistical evidence of similar solar systems that anecdotal piece of evidence leads to a reasonable assumption that life on other planets exist. Voila, and that is one of many.
In game terms anecdotal evidence of extremely good results is evidence of a performance peak, that is extremely significant. For example Alex Valle only needed one match to prove the power of the "Valle CC" move in street fighter. Winning a tournament with a specific strategy is entirely anecdotal but still regarded as a very significant piece of evidence, for good reason.
In this case we have an unprecedented consistency of extreme performance in a top few players using the 3, that demonstrates two things in terms of performance peak for that move (using the 3). First the very high peak itself as demonstrated by the best matches, and second the "peak of consistency" shown by Twinkys collection of screens. It doesn't tell us what the average results across the player base is, but as explained above gaming is naturally a matter of peaks and peak consistency, the averages across less skilled players are simply not that interesting.
What IS useless is anecdotal evidence of low performance with a move, since the possibility to suck and /or fail with any strategy is already so well demonstrated it adds o information. So "I killed a Twinky in a Kodiak with a Hunchie" type anecdotes are indeed useless and have no application at all.
"Refutation" is when anecdotal evidence punches a hole in assumed generalities, for example the two slit experiment in quantum physics refuted the two general assumptions that the universe has a single history and that particles can only occupy one location at a given time. Both these assumptions had to be questioned as soon as they stopped being 100% general, because even when the experiment had only been done a few times (anecdotal stage) it still refuted these assumptions as general law. It takes a lot more to develop the alternative theory and prove it as law, since refuting old assumptions and replacing them with new ones have completely different burdens of proof, and in between those stages a honest person has to simply admit ignorance.
In MWO terms you can for example refute the assumption that UAC10 is necessarily inefficient damage with a single anecdote where it isn't. It could still be inefficient most of the time, but you have to abandon the idea that it always is. And since peaks are what counts in gaming, a single demonstration of precise damage application is all it takes to establish that high efficiency as the relevant one. Compare for example LRMS that have no demonstrations of high damage efficiency along with RNG spread, it's correct to say they are never efficient (they can still be
effective, but that's different thing.)
Edit: Insulting paragraph removed.
Edited by Sjorpha, 01 June 2016 - 08:34 AM.