

How Are You Suppose To Deal With Tk's?
#21
Posted 25 May 2016 - 09:21 AM
#22
Posted 25 May 2016 - 09:21 AM
Sounds like you got what deserved. If you are saying you TK'd ONCE with out any other Team Damage penalties or anything like that then then please report this to support. But i see people get locked out for seconds on the first offense, get pissed, rage quit and log out and make a huge stink about them playing bad and PGI not enjoying it when if they just calmed down for a second (or 5) and tried again after a 5 second wait they could now play again.
But peeps fly off the handle and log out to go play another game and just assume they were banned for hours.
#23
Posted 25 May 2016 - 09:23 AM
#24
Posted 25 May 2016 - 09:23 AM
https://steamcommuni...ssions/forum/9/
Quite amusing actually, these people will try to come up with all kinds of sad stories to try and beg to be unbanned. But its the same answer everytime. Vac detects cheats, end of story. Just imagine being the mod in that forum. It kinda works the same here, doing team damage and getting timeouts in mwo. No begging, you're done.
#25
Posted 25 May 2016 - 09:24 AM
Also, I believe the penalty time is started once you try to join another match - going offline for 3 hours doesn't mean you were banned for 3+ hours, you're just getting the x minute penalty for the teamkill from 3 hours ago.
#26
Posted 25 May 2016 - 09:29 AM
Revis Volek, on 25 May 2016 - 09:21 AM, said:
Never happened before.
Tangelis, on 25 May 2016 - 09:23 AM, said:
Any time I do DC from a match, it's after I'm already dead. If I have other things to do then I just tab out and go on about my day.
#27
Posted 25 May 2016 - 09:37 AM
Makenzie71, on 25 May 2016 - 09:29 AM, said:
Never happened before.
Any time I do DC from a match, it's after I'm already dead. If I have other things to do then I just tab out and go on about my day.
Well something doesnt add up then, either you are not telling the truth, misinterpreted your penalty or incurred 3 in the same game.
First Penalty is NOT hours of bans, its seconds.
#28
Posted 25 May 2016 - 09:37 AM
#29
Posted 25 May 2016 - 09:41 AM
Lord of Nothing, on 25 May 2016 - 09:37 AM, said:
You are the exact reason this system exists, i have never gotten more then a few second penalty and i had had a few TK;s since the system came out, one was with arty the other was in a death ball. There is no reason you cant play the game without shooting through you friendlies, L2p.
The breakdown of the current penalty levels follow the same structure as the existing Disconnect Penalty system:
• First Penalty: 10 second delay for next matchmaking search.
• Second Penalty: 2 minute delay for next matchmaking search.
• Third Penalty: 5 minute delay for next matchmaking search.
• Fourth Penalty: 10 minute delay for next matchmaking search.
• Fifth Penalty: 20 minute delay for next matchmaking search.
Each subsequent penalty beyond the Fifth will also enforce a 20 minute penalty.
Penalty levels reset every 4 hours.
and PS, returning the fire doesn't HELP anything all you did now was make YOUR mech as well as THIER's one alpha less tougher.
Edited by Revis Volek, 25 May 2016 - 09:42 AM.
#30
Posted 25 May 2016 - 09:44 AM
#31
Posted 25 May 2016 - 09:56 AM
Jetfire, on 25 May 2016 - 09:44 AM, said:
Sure, as long as I can control the trajectory of my ballistic rounds after they've been fired.
JohnMatrix, on 25 May 2016 - 09:24 AM, said:
If this is how it's done in MWO, then it sucks, really really sucks.
Edited by Mystere, 25 May 2016 - 09:58 AM.
#32
Posted 25 May 2016 - 09:59 AM
#33
Posted 25 May 2016 - 10:00 AM
#34
Posted 25 May 2016 - 10:09 AM
Fire discipline is more than simply not firing through friendlies...it's also about situational awareness and about knowing what your team mates are doing as well. If you're throwing lead or lasers down range, you should be cognizant of any friendlies moving in that general direction and the possibility of them stepping in front you after you've pulled the trigger.
If you've got eyes on a friendly that may not be aware of you, you have just as much responsibility as them as keeping friendly fire to a minimum. Just because he's not paying attention does not give you a right to try to fire through them or near them without accepting the repercussions of that action.
#35
Posted 25 May 2016 - 10:27 AM
On a related topic...I know the OP was discussing a penalty for an accidental TK, but what I hate is the inability to fight back versus someone who is intentionally trying to TK. It still seems to happen in this game, and it used to be a problem the rest of the players could solve rather quickly, by defending themselves. Now we have this misguided Nanny-State system which penalizes the victim as much as and sometimes more than the TKer. The problem of TKing in most games polices itself. It's a hilarious and immensely sad example of how too many laws can make a community less safe. Eleven people shouldn't have to roll over and die, sacrificing a wasted round, due to intentional TKing by a teammate. I hope the TK penalty system is removed one day.
When receiving friendly fire I am patient, letting it happen two or three times unless it's obvious the player is a backstabber. I even try communication in team chat for some sort of confirmation, but I'll be damned if I can't defend myself and others after that, and no one should be penalized for self defense.
#36
Posted 25 May 2016 - 10:48 AM
to get a launch delay penalty you must do 1 of the following;
leave a match when your Meech is still alive and fail to return within 2 minutes (can be caused by a bug whereby you cannot connect to a match)
cause more than 70 damage to a teammate
kill a teammate
the penalty system resets if you go 4 hours without incurring a penalty, I am pretty sure the first penalty is 10 seconds, the second is 2 minutes, 3rd is 10 minutes, I am not sure of the duration of the higher penalties
since the penalty system went in I have received a total of 5 penalties, 3 were an evening when I could not connect to the EU server, the 4th was the next morning with me testing my theory as to what the problem was, the 5th was a team kill.
I think I have had 18 team kills in more than 3.5 years, my usual end of match damage is in single figures, it is extremely unusual for me to get as high as 20 team damage if that happens I have really badly messed up or was playing with complete id10ts or brand new players.
Edited by Rogue Jedi, 25 May 2016 - 11:03 AM.
#37
Posted 25 May 2016 - 10:52 AM
#38
Posted 25 May 2016 - 10:56 AM
Makenzie71, on 25 May 2016 - 08:10 AM, said:
I don't think the timer starts until you try to drop. So if you quit playing right after your accidental TK match, then the timer didn't start until you logged in at 10:35 am.
Sounds like it was a normal "first offense" penalty to me, but you didn't trigger it until a couple of hours later.
(I've only ever received a single 8-second penalty, so I have no proof of this theory.)
Mystere, on 25 May 2016 - 09:56 AM, said:
It has to be or it's not a penalty. Otherwise griefers would just go on a killing spree every night when they're about to log off and go to bed and they'd get no penalty.
#40
Posted 25 May 2016 - 11:06 AM
Roadkill, on 25 May 2016 - 10:56 AM, said:
Sounds like it was a normal "first offense" penalty to me, but you didn't trigger it until a couple of hours later.
I've been in group drops where someone has exactly the above happen. "ah crap sorry to hold us up guys, I TKd someone in my last game yesterday and I just logged back in now".
That's all this was OP. The clock doesn't start ticking until you drop. Doesn't matter how much time actually transpired after the TK event (think about it, that would not be much of a penalty if it did).
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