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How Are You Suppose To Deal With Tk's?


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#21 Makenzie71

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Posted 25 May 2016 - 09:21 AM

Out of curiosity, would it have mattered if I was tabbed out of the game? Does that affect the timer?

#22 Revis Volek

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Posted 25 May 2016 - 09:21 AM

If you got locked out for hours then you have already been locked for a few seconds (first offense) and then a few minutes (seconds offense) so this was you THIRD offense of the night.


Sounds like you got what deserved. If you are saying you TK'd ONCE with out any other Team Damage penalties or anything like that then then please report this to support. But i see people get locked out for seconds on the first offense, get pissed, rage quit and log out and make a huge stink about them playing bad and PGI not enjoying it when if they just calmed down for a second (or 5) and tried again after a 5 second wait they could now play again.

But peeps fly off the handle and log out to go play another game and just assume they were banned for hours.

#23 Tangelis

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Posted 25 May 2016 - 09:23 AM

Ok, now if you DC'd from a match on top of an accidental TK / damage, that would explain a lot.

#24 stun

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Posted 25 May 2016 - 09:23 AM

This topic reminds me of the VAC ban forum:

https://steamcommuni...ssions/forum/9/

Quite amusing actually, these people will try to come up with all kinds of sad stories to try and beg to be unbanned. But its the same answer everytime. Vac detects cheats, end of story. Just imagine being the mod in that forum. It kinda works the same here, doing team damage and getting timeouts in mwo. No begging, you're done.





#25 godzella

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Posted 25 May 2016 - 09:24 AM

You should be able to forgive team kills - it's been done in other FPSs, either natively or through server admin mods. That alone should solve a large number of problems.

Also, I believe the penalty time is started once you try to join another match - going offline for 3 hours doesn't mean you were banned for 3+ hours, you're just getting the x minute penalty for the teamkill from 3 hours ago.

#26 Makenzie71

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Posted 25 May 2016 - 09:29 AM

View PostRevis Volek, on 25 May 2016 - 09:21 AM, said:

If you got locked out for hours then you have already been locked for a few seconds (first offense) and then a few minutes (seconds offense) so this was you THIRD offense of the night.


Never happened before.


View PostTangelis, on 25 May 2016 - 09:23 AM, said:

Ok, now if you DC'd from a match on top of an accidental TK / damage, that would explain a lot.


Any time I do DC from a match, it's after I'm already dead. If I have other things to do then I just tab out and go on about my day.

#27 Revis Volek

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Posted 25 May 2016 - 09:37 AM

View PostMakenzie71, on 25 May 2016 - 09:29 AM, said:


Never happened before.




Any time I do DC from a match, it's after I'm already dead. If I have other things to do then I just tab out and go on about my day.




Well something doesnt add up then, either you are not telling the truth, misinterpreted your penalty or incurred 3 in the same game.


First Penalty is NOT hours of bans, its seconds.

#28 Lord of Nothing

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Posted 25 May 2016 - 09:37 AM

team killing should be allowed. Some many times I get rear torsoed or and are destroyed, because someone doesn't know how wide their mech is and runs beside me and alphas. I'd loved to be able to give it back to help for it, but the game protects them. which is wrong. Team killing can be used as a strategy. Lights running in big groups while they accidentally blast each other trying to kill him. The penalty is too harsh.

#29 Revis Volek

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Posted 25 May 2016 - 09:41 AM

View PostLord of Nothing, on 25 May 2016 - 09:37 AM, said:

team killing should be allowed. Some many times I get rear torsoed or and are destroyed, because someone doesn't know how wide their mech is and runs beside me and alphas. I'd loved to be able to give it back to help for it, but the game protects them. which is wrong. Team killing can be used as a strategy. Lights running in big groups while they accidentally blast each other trying to kill him. The penalty is too harsh.




You are the exact reason this system exists, i have never gotten more then a few second penalty and i had had a few TK;s since the system came out, one was with arty the other was in a death ball. There is no reason you cant play the game without shooting through you friendlies, L2p.

The breakdown of the current penalty levels follow the same structure as the existing Disconnect Penalty system:


First Penalty: 10 second delay for next matchmaking search.
Second Penalty: 2 minute delay for next matchmaking search.
Third Penalty: 5 minute delay for next matchmaking search.
Fourth Penalty: 10 minute delay for next matchmaking search.
Fifth Penalty: 20 minute delay for next matchmaking search.
Each subsequent penalty beyond the Fifth will also enforce a 20 minute penalty.


Penalty levels reset every 4 hours.


and PS, returning the fire doesn't HELP anything all you did now was make YOUR mech as well as THIER's one alpha less tougher.

Edited by Revis Volek, 25 May 2016 - 09:42 AM.


#30 Jetfire

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Posted 25 May 2016 - 09:44 AM

I average like 4 Team Damage a match, mostly from rubbing legs, learn fire control.

#31 Mystere

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Posted 25 May 2016 - 09:56 AM

And this is the reason why design-to-appease-whiners as a software development practice just does not work. It tends to have it's own collateral damage in the form of needlessly punishing the innocent.

View PostJetfire, on 25 May 2016 - 09:44 AM, said:

I average like 4 Team Damage a match, mostly from rubbing legs, learn fire control.


Sure, as long as I can control the trajectory of my ballistic rounds after they've been fired.

View PostJohnMatrix, on 25 May 2016 - 09:24 AM, said:

Also, I believe the penalty time is started once you try to join another match - going offline for 3 hours doesn't mean you were banned for 3+ hours, you're just getting the x minute penalty for the teamkill from 3 hours ago.


If this is how it's done in MWO, then it sucks, really really sucks.

Edited by Mystere, 25 May 2016 - 09:58 AM.


#32 Mole

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Posted 25 May 2016 - 09:59 AM

I can't remember the last time I TKed someone. It's happened before. More than once. But it's a rare occurrence. Do team mates jump in front of my 'mech and take my entire alpha strike to their rear? Yes. Frequently, actually. But only if they are already severely damaged does it kill them, and if we are at a point in the game where people are that severely damaged then there's a good chance there's not that many of us left, thus reducing the rate of occurrence of friendly fire. I've never had a problem with accidental TKs except for once in a rare while. Friendly fire is a completely different story, though, as it happens a lot. If you've been TKing enough to get locked out for a few hours, then the problem is your trigger discipline and not your team mates.

#33 Dawnstealer

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Posted 25 May 2016 - 10:00 AM

I think I had one TK in the last six months and it was because a cored out Light ran through my arty strike. Just...aim. And have situational awareness.

#34 Death Proof

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Posted 25 May 2016 - 10:09 AM

Weird, as mentioned, I've never had to deal with a lock-out due to excessive discos, team damage or TKs. The only assumption I can make from that, is that those "innocent" people that get penalized regularly have piss-poor fire discipline or are intentionally gimping their team...or being reckless simply to get kills.

Fire discipline is more than simply not firing through friendlies...it's also about situational awareness and about knowing what your team mates are doing as well. If you're throwing lead or lasers down range, you should be cognizant of any friendlies moving in that general direction and the possibility of them stepping in front you after you've pulled the trigger.

If you've got eyes on a friendly that may not be aware of you, you have just as much responsibility as them as keeping friendly fire to a minimum. Just because he's not paying attention does not give you a right to try to fire through them or near them without accepting the repercussions of that action.

#35 Ryllen Kriel

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Posted 25 May 2016 - 10:27 AM

Accidental TKing should never lock anyone out of a game that long unless you are the unluckiest person in the Inner Sphere and all eleven of your teammates wandered into your crosshairs to be killed that round. And if that happens, you deserve the penalty and should take a break from playing. I have had the rare accident where a wounded teammate wandered into an alpha as I was brawling or sniping the enemy or setting up an air strike. It never locked me out of the game more than a few minutes.

On a related topic...I know the OP was discussing a penalty for an accidental TK, but what I hate is the inability to fight back versus someone who is intentionally trying to TK. It still seems to happen in this game, and it used to be a problem the rest of the players could solve rather quickly, by defending themselves. Now we have this misguided Nanny-State system which penalizes the victim as much as and sometimes more than the TKer. The problem of TKing in most games polices itself. It's a hilarious and immensely sad example of how too many laws can make a community less safe. Eleven people shouldn't have to roll over and die, sacrificing a wasted round, due to intentional TKing by a teammate. I hope the TK penalty system is removed one day.

When receiving friendly fire I am patient, letting it happen two or three times unless it's obvious the player is a backstabber. I even try communication in team chat for some sort of confirmation, but I'll be damned if I can't defend myself and others after that, and no one should be penalized for self defense.

#36 Rogue Jedi

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Posted 25 May 2016 - 10:48 AM

as I understand it here is how the system works;
to get a launch delay penalty you must do 1 of the following;
leave a match when your Meech is still alive and fail to return within 2 minutes (can be caused by a bug whereby you cannot connect to a match)
cause more than 70 damage to a teammate
kill a teammate

the penalty system resets if you go 4 hours without incurring a penalty, I am pretty sure the first penalty is 10 seconds, the second is 2 minutes, 3rd is 10 minutes, I am not sure of the duration of the higher penalties

since the penalty system went in I have received a total of 5 penalties, 3 were an evening when I could not connect to the EU server, the 4th was the next morning with me testing my theory as to what the problem was, the 5th was a team kill.

I think I have had 18 team kills in more than 3.5 years, my usual end of match damage is in single figures, it is extremely unusual for me to get as high as 20 team damage if that happens I have really badly messed up or was playing with complete id10ts or brand new players.

Edited by Rogue Jedi, 25 May 2016 - 11:03 AM.


#37 Zolaz

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Posted 25 May 2016 - 10:52 AM

Sometimes the lockout timer seems bugged. For instance, it might not start counting down from the end of the match and you end up waiting because the timer hadnt started.

#38 Roadkill

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Posted 25 May 2016 - 10:56 AM

View PostMakenzie71, on 25 May 2016 - 08:10 AM, said:

I've had one TK in...months? I know it's happened before but I can't remember when. This morning was the only one in any recent history. I played the match before going to work (740am). I had a few free hours just now, went to launch at 1035am and was given a box that says I was locked out for a few more minutes because I either TK'ed or DC'ed during a live match (the latter most certainly did NOT happen).

I don't think the timer starts until you try to drop. So if you quit playing right after your accidental TK match, then the timer didn't start until you logged in at 10:35 am.

Sounds like it was a normal "first offense" penalty to me, but you didn't trigger it until a couple of hours later.

(I've only ever received a single 8-second penalty, so I have no proof of this theory.)

View PostMystere, on 25 May 2016 - 09:56 AM, said:

If this is how it's done in MWO, then it sucks, really really sucks.

It has to be or it's not a penalty. Otherwise griefers would just go on a killing spree every night when they're about to log off and go to bed and they'd get no penalty.

#39 DAYLEET

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Posted 25 May 2016 - 10:57 AM

View PostMystere, on 25 May 2016 - 09:56 AM, said:

If this is how it's done in MWO, then it sucks, really really sucks.

So people can just log and come back later and carry on with tks and teamdamage? No, you do the crime you do the time WHICH IS SECONDS.

#40 Bud Crue

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Posted 25 May 2016 - 11:06 AM

Was about to post that people need to learn to read, then saw Roadkill's post above. Ding, ding, ding. We have a winner:

View PostRoadkill, on 25 May 2016 - 10:56 AM, said:

I don't think the timer starts until you try to drop. So if you quit playing right after your accidental TK match, then the timer didn't start until you logged in at 10:35 am.

Sounds like it was a normal "first offense" penalty to me, but you didn't trigger it until a couple of hours later.


I've been in group drops where someone has exactly the above happen. "ah crap sorry to hold us up guys, I TKd someone in my last game yesterday and I just logged back in now".

That's all this was OP. The clock doesn't start ticking until you drop. Doesn't matter how much time actually transpired after the TK event (think about it, that would not be much of a penalty if it did).





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