Unbalanced Dom Point
#1
Posted 28 May 2016 - 07:03 PM
With the current placement of the Domination point on Alpine Peaks, the team that spawns in the k5 area has cover inside the circle on top of the mountain, and a way to get mechs that don't have loads of jump jets to the top, whereas the team in the J12 area spawn has zero cover inside the circle, unless they are on top of the mountain, in full view of most of the enemy team, and having to deal with anything that does happen to come up over the "ramp side".
If the current location is most suitable in terms of travel time, an easy way to fix the issue would be to move the dom point closer to J8, where the circle would no longer extend to the top of the mountain, denying the k5 team that huge advantage, and bring the cover on each side much closer to even.
#2
Posted 31 May 2016 - 07:22 PM
#3
Posted 04 June 2016 - 10:19 AM
At the moment it´s completely imbalanced!!!
Edited by Bjoern Jorgensson, 04 June 2016 - 10:20 AM.
#4
Posted 05 June 2016 - 05:36 AM
http://mwomercs.com/...88#entry5154288
Not gonna happen anytime soon, as long as people sheepishly buy one mechpack after another.
#6
Posted 06 June 2016 - 04:50 AM
That said, I hope something is done to fix this; I also feel it favors one side. I don't think it's something I'm entitled to, though, as I haven't spent much at all on this game. Would be nice, though.
Didn't PGI have a sweeping map rebalance planned in the road map?
EDIT:
Steven Hicks, on 26 May 2016 - 01:21 PM, said:
You mean total reworks? Right?
Not necessarily. While some maps may need complete overhauls, we hope to make smaller changes to a lot of the maps. A lot of time from a lot of people can go into a map rework. With these forum posts we hope to achieve a way to iterate the already existing maps in a smaller more iterative process, similar to how we’ve been handling our Competitive Maps.
So we want you (Yes, you!) to help us designers outline what you like and don’t like about these maps. Nobody knows the levels better than the fine folks who play them every day. So we want you to post your thoughts and feedback here. We’ll be keeping a close eye on the forums as we work on the levels.
A good format for your feedback would be to outline your thoughts as such:
What do you like about this map?
Including what you like about the map helps us identify what should be kept in mind when design changes and even new levels. We don’t want to take out or ruin what you think makes a map special if we can avoid it. So let us know some of the things you prefer about the map.
What do you dislike about this map?
These are things you want us to look at and hopefully improve as we make changes. Keep in mind these things are from a Level Design standpoint. You can still express your concerns about things like art and game mechanics, but the main focus of these posts is things like spawn points, objective locations, and the overall layout of maps.
Our focus is currently set on Viridian Bog. So changes are going to start being made on that map first, and then we’ll move to another. We hope to do more posts like this if it goes well. But for now, lets hear your thoughts!
Looks like it's coming, but this map might not be a priority yet.
Edited by Fox the Apprentice, 06 June 2016 - 05:03 AM.
#7
Posted 06 June 2016 - 08:07 AM
Nighthawk513, on 28 May 2016 - 07:03 PM, said:
With the current placement of the Domination point on Alpine Peaks, the team that spawns in the k5 area has cover inside the circle on top of the mountain, and a way to get mechs that don't have loads of jump jets to the top, whereas the team in the J12 area spawn has zero cover inside the circle, unless they are on top of the mountain, in full view of most of the enemy team, and having to deal with anything that does happen to come up over the "ramp side".
If the current location is most suitable in terms of travel time, an easy way to fix the issue would be to move the dom point closer to J8, where the circle would no longer extend to the top of the mountain, denying the k5 team that huge advantage, and bring the cover on each side much closer to even.
there's no one in PGI that understands basic military tactics/strategy and terrain concepts. they make the same mistake over and over and over on maps and don't bother fixing them. Alpine is a classic example of poor map design and the Domination mode again demonstrates they don't understand choke points and cover. They just plonked the capture point randomly in the middle and called it a day.
and when they do make a facade of an attempt to fix maps, they use their own internal theory (or lack of it) instead of listening to the tons of postings on the forums. I've lost count of how many times they changed the spawn points on Alpine. It's pointless, because the map is inherently flawed.
I just hope they don't break Frozen City in the June remake
#8
Posted 08 June 2016 - 02:51 PM
Negative: Everything else...
Let it stay for variety and reasons - if there is no map to hate pople dont know what map to like.
#9
Posted 09 June 2016 - 09:06 AM
knightsljx, on 06 June 2016 - 08:07 AM, said:
there's no one in PGI that understands basic military tactics/strategy and terrain concepts. they make the same mistake over and over and over on maps and don't bother fixing them. Alpine is a classic example of poor map design and the Domination mode again demonstrates they don't understand choke points and cover. They just plonked the capture point randomly in the middle and called it a day.
and when they do make a facade of an attempt to fix maps, they use their own internal theory (or lack of it) instead of listening to the tons of postings on the forums. I've lost count of how many times they changed the spawn points on Alpine. It's pointless, because the map is inherently flawed.
I just hope they don't break Frozen City in the June remake
I think Alpine is a great example of good map design. Otherwise there wouldn't have been an outrage of players crying for it to stay when polar was set to replace alpine. The general Layout of Alpine is great, Assault Points, Skirmish Zones are great.
I do agree the Domination Point needs a shift to a different location. It needs to provide equal accessability and equal cover to balance. That may be a difficult task to achieve on Alpine without introducing new Terrain oder assets. As this map has been designed loooong before Domination was born. Maybe it is impossible to find a perfectly balanced spot for this on Alpine. Maybe Alpine needs minor tweaking in order to fix domination for that. but the other modes work out fine
#10
Posted 13 June 2016 - 11:33 PM
Why ask for feedback in the first place? Placebo?
#11
Posted 14 June 2016 - 07:25 AM
You don't have to be in the circle to stop the clock
Pretty sure targeting those in the circle and shooting them both stop the clock.
So there's no need to get banged up.
that area around the L7, L8, and L9 area allows you to close in cover to the enemy's back.
#12
Posted 17 June 2016 - 04:48 PM
#13
Posted 20 June 2016 - 08:52 AM
#14
Posted 20 June 2016 - 09:08 AM
starting left and right of the water areas. lots of possibilities to play and move, good cover, lots of infighting.
instead they just dropped it on the deck where everyone fights on each bloody mode.
#15
Posted 20 June 2016 - 12:02 PM
Danjo San, on 09 June 2016 - 09:06 AM, said:
Alpine is my least favorite map. Can't speak for others, though
#16
Posted 27 June 2016 - 12:38 PM
Change it plz....
Edited by Seddrik, 27 June 2016 - 12:39 PM.
#17
Posted 30 June 2016 - 12:08 AM
Edited by 762 NATO, 30 June 2016 - 12:08 AM.
#18
Posted 05 July 2016 - 12:31 PM
Those of you that agree please let PGI know.
#19
Posted 05 July 2016 - 11:45 PM
Insufficient Skill, on 17 June 2016 - 04:48 PM, said:
In reply
I cant, not without my team, I suggest to the team to do dat, (I pug alot)
especially the brawlers that usually complain cuz you know, Alpine sux for brawlers legend
Ive done this many times with pugs, and just want to pass what I have discovered, In case someone finds it usefull
I don't see it as a disadvantage, However if I'm wrong and the map gets changed, I have no problem with that.
Also what makes me such a special snowflake that others can't take these suggestions on board. Its not that hard tell your pug brawlers to make a firing line at that corner at that grid.
Sure it doesnt always work
Its still better than the no plan pit of despair
And it sometimes works
PGI may change the map, but in the mean time I gotta do something
And this is it, me doing something.
Edited by OZHomerOZ, 06 July 2016 - 02:39 AM.
#20
Posted 09 July 2016 - 08:23 AM
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