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Future Of Mwo


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#81 Novakaine

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Posted 29 May 2016 - 05:02 PM

Every 1.5 weeks some greasy Clanner does this.
Do they have a schedule?

#82 El Bandito

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Posted 29 May 2016 - 05:05 PM

I don't need to see this rant thread when I can just go to Steam and see the reviews. 79% of the 2844 user reviews of this game are positive, and 72% of the 185 user reviews in the last 30 days are positive. So Steamies even today have overall good impression of the game. Low population is a fact, but that's expected from a game that requires more thinking than a CS clone. Mech action is certainly not for the masses. MWO is far from what was promised, and will never reach what it can be, which is unfortunate. But it still delivers mech porn like no other.

Is the game dying? Everything is dying, eventually.


View PostJayceWolf, on 29 May 2016 - 09:29 AM, said:

PLEASE! I beg you! if you have the numbers then post it here! so I can hang onto my hopes just like you!


You like numbers? Then use your numbers to prove this comment of yours.

View PostJayceWolf, on 29 May 2016 - 09:29 AM, said:

If you go ask a new player? they will tell you "meh it was an ok game, but it feels like it is dying" And this is the same statements from many people that I tried to get into MWO.


How many % of the newbies say this? You got a number that is not made up, or a guess?

Edited by El Bandito, 29 May 2016 - 05:16 PM.


#83 AnimeFreak40K

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Posted 29 May 2016 - 05:12 PM

While I get the overall gist of what you’re saying here, something that you fail to realize (or at least acknowledge) is that as a genre (giant stompy robots), MechWarrior (and by extension, BattleTech) is a niche genre. Within the realm of shooters, MechWarrior Online is even *more* niche. Generally speaking, folks aren’t going to find, play or even stick around this game unless they like giant stompy robots and/or BattleTech/MechWarrior.

I bring this up, because the base popularity of a thing will directly influence how many players are in the game. So while the numbers are crap when compared to some other Free-to-Play games, the fact of the matter is that those other games have a MUCH larger audience by the very nature of being generally more accessible to a larger population.

What I’m getting at here is that yes, the numbers (and the money that is made by MWO) are pretty bad in comparison to many other F2P titles, or other titles in general, when you consider the audience and the genre, MWO is doing…pretty good. I have my doubts that other games would be satisfied with the numbers that MWO is pulling…but that’s because they would be casting a wider net.

…not saying you’re wrong, or that things are sustainable or that MWO is doing much more than just floundering along until PGI loses the license, but it is something to think about.

On a somewhat related note, some folks pointed out the IGP problem and that IGP is old news and things are, well, still bad… I’m going to predicate this by stating that you’re not wrong either, but I don’t think you have taken into account some harsh realities that PGI faces.

By my observation, a lot of the bad foundations and decisions were made by IGP and forced on PGI because reasons (I don’t know these reasons and I’m not going to pretend I do… but I have my doubts that they are arbitrary). When PGI and IGP split, PGI was left with a game with all of these broken bits, band-aids and patches. Now, I am fairly certain that PGI was cognizant of the situation and would have really, REALLY liked to fix some things…even going so far as to scrap things and start from scratch.

…unfortunately, reality is not so kind. Making huge overhauls needed/wanted is probably well beyond PGI’s technical capabilities (note: this is not a dig at PGI, they are working with the tools they have available and good/great developers are hard to come by). And even if this was not the case, it would still take quite a bit of time and money to rebuild things…and taking the game down to do this is not an answer (as doing so would destroy what revenue they had coming in).

This all being said, I think PGI made the correct choice in keeping things floundering along. It wasn’t the ‘right’ choice however because they lack the means (technically and/or financially) to do what would need to be done to make the right choice.

#84 Moldur

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Posted 29 May 2016 - 06:15 PM

While I am glad several people are ok with these forums being something other than an echo chamber, I am for the most part disappointed in the replies.

Some people's argument against OP consisted of them proclaiming their illiteracy, some caustic ad hominem, or some shunning statement that inherently proves half of what OP said.

#85 Wintersdark

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Posted 29 May 2016 - 06:36 PM

View PostMoldur, on 29 May 2016 - 06:15 PM, said:

While I am glad several people are ok with these forums being something other than an echo chamber, I am for the most part disappointed in the replies.

Some people's argument against OP consisted of them proclaiming their illiteracy, some caustic ad hominem, or some shunning statement that inherently proves half of what OP said.

Well, given that the OP is a ranting tirade that's almost completely illegible, it's not surprising that most of the responses are in kind. That's to be expected pretty much anywhere, and isn't "cult like" or anything else of the sort.

#86 Dudeman3k

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Posted 29 May 2016 - 07:00 PM

http://www.gdcvault....e-Wrong-Way-Age

seriously, those of you defending, watch this

#87 Johnny Z

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Posted 29 May 2016 - 07:16 PM

They should change the name of this game from MechWarrior to Mech.

#88 Tyler Valentine

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Posted 29 May 2016 - 07:16 PM

By the time I read this the servers had shut down...

#89 Johnny Z

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Posted 29 May 2016 - 07:18 PM

Also the title screen for this game sucks and so do the giant green PLAY buttons. I am just trying to go with the flow in this topic, but instead come up with legit complaints. Posted Image Have I mentioned the gauss charge sucks to. Where is first person mechbay?

They were like, "We got lasers, missiles, auto cannons, and the Gauss Rifle. Lets make the Gauss Rifle suck."

"Ok so how do we nerf this game from the outset really badly?" Reply "Hey I know, lets make the title screen suck."

"We cant put a picture of a middle finger in the mechbay, what can we do instead?" Reply "Lets put giant green PLAY buttons instead."

Edited by Johnny Z, 29 May 2016 - 07:24 PM.


#90 DaZur

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Posted 29 May 2016 - 07:52 PM

View PostNT Hackman, on 29 May 2016 - 03:41 PM, said:

It's strange how the whiteknights think that peopke aren't allowed to say anything negative about their favorite cashgrab of a game. You'd think people would realize that maybe there's a reason why more players old and new are badmouthing MWO all the time.

Isn't strange how the black knights (?) resent anyone who is not downtrodden with suffrage over what PGI/MWO is/has become and can neither tolerate nor resign that someone might still find redeemable aspects in the game?

Honestly, I'm not seeing more people bad-mouthing the game... I see the same malcontents or their poorly veiled smurfs continuing to brandish the flag of derision and disenfranchisement and those who then parrot it.

Like I stated earlier, there are few players here who will gush over PGI or MWO. Reality is we all have beefs, be they big or small. That is why we stay and support the game... We still find redeemable aspects that we enjoy.

What baffles me is players like GRiPSVIGIL, who has long crossed the point fo no return and find no redemption in MWO, yet continue to crusade for PGI/MWO demise and dismantlement...

I have a local new pub/eatery that I really wanted to be a high-quality establishment to frequent. Sadly, it's poorly managed, the food is sub-par. Still, it has a certain cult following that rave about it and go there almost daily.

Using far too many detractors logic, I should continue to go there... not to eat, not to drink. No, to stand at the end of the bar and proclaim that I've spent money here, demand the owner to relinquish his right to ownership in hopes that someone who knows what they're doing will buy it out and thereby turn the joint into the place I want it to be.

Wonderfully Orwellian isn't it?

The reality is, people like myself understand this pub/eatery "is-what-it-is" and take our business elsewhere. No boycott... No grandstanding... Just exercising the right of a free and open society.

Why detractors feel they must convince those of us who remain that we're sheep who must be enlightened is beyond me. If MWO is so God awful and is beyond redemption... Just leave. There is nothing for you here...

We sheep need some form of entertainment... Even if it is in the form of this flawed yet strangely enjoyable game. Posted Image

Edited by DaZur, 29 May 2016 - 07:53 PM.


#91 Mavairo

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Posted 29 May 2016 - 08:04 PM

If STO can survive as long as it has, anything can and will.

MWO ain't going anywhere. People have been saying "Game will be dead in a year!" since closed beta.
PGI has a good business right now...a good number of whales like myself, in a ferociously loyal to the universe fanbase.

#92 feeWAIVER

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Posted 29 May 2016 - 08:08 PM

If 1,550 people were the 24 hour average on steam alone, then we can many don't use steam.

I don't use steam.

And it only takes 24 people to make a game happen.
So I get in a game with 23 other people, and there are still 1,526 other people playing.

That's plenty.

#93 MadcatX

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Posted 29 May 2016 - 08:23 PM

Even I'm surprised STO is still kicking around.

I'd say I've got maybe 100 bucks into this game, not a whale by any stretch. I've played a lot of F2P games that eventually shut down their servers. You'll know a game is nearing the end of it's life cycle without having to look at external meta-data as proof of this. Now that we have level designers hopping onto the forums requesting feedback, a large re-scale and quirk pass and a tournament coming up, these are not signs of a "dying" game.

#94 Narcissistic Martyr

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Posted 29 May 2016 - 08:33 PM

View PostDaZur, on 29 May 2016 - 07:52 PM, said:

What baffles me is players like GRiPSVIGIL, who has long crossed the point fo no return and find no redemption in MWO, yet continue to crusade for PGI/MWO demise and dismantlement...



I can speculate on that. Simply put, if PGI goes under another developer can pick up the mechwarrior IP and maybe make something more to their tastes.

#95 WarZ

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Posted 29 May 2016 - 08:42 PM

Actually, if you think about it, PGI is the "under hive". They seem to run around with little coordination, in all different directions, and will probably die horribly in the end, failing the entire team. PGI is a PUG developer, and we are rolling along in thier under hive.

That is what is called an epiphany, lol.

#96 Wintersdark

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Posted 29 May 2016 - 08:48 PM

View PostNarcissistic Martyr, on 29 May 2016 - 08:33 PM, said:


I can speculate on that. Simply put, if PGI goes under another developer can pick up the mechwarrior IP and maybe make something more to their tastes.
uh huh. Those developers are just itching to make a MechWarrior game. Lining up.

You know what's really, darkly hilarious? If PGI were to fail, go under, and against all odds some studio actually licences the IP from Microsoft, it'd almost certainly be to make a MechWarrior game even worse than MWO, one faster and Hawkenesque, with even more exploitive monetisation schemes because that's what's in vogue right now.

What is definitely not going to happen is someone making a more niche title, which is what people (myself included!) want here.

They definitely won't be lining up to make "MWO without 3pv and ghost heat". They'd say, "MWO failed, so obviously that's not the right path, let's appeal to the masses instead."

#97 Wintersdark

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Posted 29 May 2016 - 08:56 PM

View PostDaZur, on 29 May 2016 - 07:52 PM, said:

Isn't strange how the black knights (?) resent anyone who is not downtrodden with suffrage over what PGI/MWO is/has become and can neither tolerate nor resign that someone might still find redeemable aspects in the game?
]


I'm right with the whole post, but it was too long to quote in its entirety.

It's the saddest part of these people, that they hang around and complain about a game they don't play, and never will again. That's just pathetic.

And they take umbrage at people who enjoy the game, at least for what it is.

None of us think its flawless, that PGI hasn't made mistakes. I could go on all day about the things they've messed up, things they've failed at, or failed to do at all.

But why? To what end? Either I enjoy the game that is and play it, or I just leave and do something else. The game is no more dying now than it has been every other week when these posts are made since it started. It could be better, yeah, of course. We all know that, it's not news. We're not living in a fantasy world.

It is what it is.

#98 stun

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Posted 29 May 2016 - 09:03 PM

I thought this game was growing. I looked at the Steam charts and it blew me away. Every month its taking big hits to the player base.

I'm not confident half the people use launcher, I mean launching through Steam is every white knights chance to try and show everyone that people are playing the game.

#99 DaZur

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Posted 29 May 2016 - 09:23 PM

View Poststun, on 29 May 2016 - 09:03 PM, said:

I thought this game was growing. I looked at the Steam charts and it blew me away. Every month its taking big hits to the player base.

I'm not confident half the people use launcher, I mean launching through Steam is every white knights chance to try and show everyone that people are playing the game.

I have not and will not use the Steam launcher until such time (lord I HOPE not) force my hand to do so. In fact I'd be surprised if but a small handful of the remaining closed-beta players migrated to Steam.

I'm a player that chooses to run with as little background TSRs running and Steam is bloat in it's purest form IMHO...

#100 Mavairo

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Posted 29 May 2016 - 09:33 PM

View Poststun, on 29 May 2016 - 09:03 PM, said:

I thought this game was growing. I looked at the Steam charts and it blew me away. Every month its taking big hits to the player base.

I'm not confident half the people use launcher, I mean launching through Steam is every white knights chance to try and show everyone that people are playing the game.


I never reinstalled it from steam. I should, at some point..just haven't.





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