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The real problem is hardpoint inflation. No mech ought to be able to boat *4* uAC10s. There has to be somewhere to put all the machinery, and the ammo, and consider all the other equipment that any mech would need. And no 30 tonner ought to be able to throw a thirty-point alpha strike. A lore-build 3R Marauder throws 35 points and can't use its biggest guns inside 90 meters. Hardpoint inflation is the real problem.
Using a 3025-era stock build is a bad way to win an argument. For that matter:
The
Annihilator Clantech version packs exactly what you dread -stock-, quad UAC/10s. And quad ERMLs, for that matter, putting it rather close to some KDK-3 weapon layouts. And on top of that, it's cake to make a
Dire Wolf with the same layout in MWO.
Stock
Kit Fox D's can dump 35 damage and not even worry about overheat, never mind customized ones. Or the
Hellion, which actually manages to alpha up to 42 albeit heating itself up considerably.
Even TT laserboats like the
Flashman can outdo the
Marauder at 75 tons- the 3025 version throws 41 damage and doesn't care about minimum range, even. Or the
Black Knight downteched...which gets off a 49 point blast. Even the 3025-era
Orion manages a 43 point alpha!
And let's not forget the classic
Hunchback-P, the original laserboat of MWO. Stock 43-point alpha and it's all of 50 tons.
The problem is, was, and will continue to be putting all the damage into one precise spot. Even MWO's finest aren't doing much that doesn't exist stock already.