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No Love For The Penalty System


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#41 Mystere

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Posted 02 June 2016 - 07:15 PM

View PostEscef, on 02 June 2016 - 10:57 AM, said:

It's 2 minutes, suck it up, buttercup. In the meantime, reflect on how to lift fire.


How do I redirect a ballistic or PPC projectile after I have fired it?

#42 mailin

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Posted 02 June 2016 - 07:17 PM

There is a penalty threshold. A certain number of team damage(50+ I think), or one team kill. Works for me. So the OP had a really unlucky shot. Not really a big deal in the grand scheme of things. If you are having to wait often, it means that yes, you are doing too much team damage. I honestly can't remember the last time I had to wait for a drop because of the damage I did to a team member. Seems like it was nearly a month ago though.

#43 Mystere

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Posted 02 June 2016 - 07:17 PM

View PostNovakaine, on 02 June 2016 - 08:07 AM, said:

#learn2aim


#Learn2NotCrossMyLineOfFire

#44 Sorbic

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Posted 02 June 2016 - 07:30 PM

View PostMystere, on 02 June 2016 - 07:15 PM, said:


How do I redirect a ballistic or PPC projectile after I have fired it?


Well most of the time one can usually have a pretty good idea if someone is in real danger of getting struck by said projectile before they chose to fire.

#45 Ace Selin

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Posted 02 June 2016 - 08:03 PM

Make the penalty start at 80+ damage only, no matter whether a TK was involved or not.

#46 PhoenixFire55

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Posted 03 June 2016 - 12:31 AM

View PostMystere, on 02 June 2016 - 07:07 PM, said:

Precisely. So stop getting into my line of fire while acting like a hyena hungry for a kill.


Want to shoot a baddie then go and tank him point blank. If you don't want to tank then shut it and watch where you are firing at.

View PostSorbic, on 02 June 2016 - 07:30 PM, said:

Well most of the time one can usually have a pretty good idea if someone is in real danger of getting struck by said projectile before they chose to fire.


Oh trust me, those sniperwannabes who sit in advanced zoom all game thinking they are hot shots or something aren't aware of anything. They are also the ones who think Oxide is OP when it rekts them in two shots from 20m behind em.

View PostAce Selin, on 02 June 2016 - 08:03 PM, said:

Make the penalty start at 80+ damage only, no matter whether a TK was involved or not.


So I'll be able to unload dual AC20s in my teammates asses twice and it'll still be cool?
k, ggclose

#47 Karl Streiger

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Posted 03 June 2016 - 12:40 AM

Wait one,

You people that say: "learn to aim" are you serious? 1 freaking damage - the other guy might just run into the OP and died.
Things happen. It is not very hard to have some logic woven into the condition. (maximum potential charge damage).

Of course, the penalty for damage dealt towards team members should not be linear.

(up to the threshold for free)
But while the first damage points after the threshold may cost you 21 C-Bills
10 damage points won't cost you 210 but 266
100 dmg would cost 55,429 rather than 2,100

Could become a new sport of griefing create a mech place as much ammo as you can into it and run with full speed into a friendly until you explode.

About guys that fire at others and hope to get team killed....well if they get team killed the penalty is ok, because those maggots that return fire are by no part any better than those that started the fight.
YOU SIMPLE DON'T FIRE BACK AFTER A BLUE ON BLUE - it this so hard to understand?

Edited by Karl Streiger, 03 June 2016 - 12:47 AM.


#48 The Basilisk

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Posted 03 June 2016 - 12:54 AM

- Teamkillers going out to greef others are one problem to be sure...(even if I did never encounter one of those)

- Guys triggering alphas at startup still happens as often as before the penalty.

- Triggerhappy guys now do the rush in blocking friendlys and dieing early now in addition griefing friendlys by provoking TKs and convoluted FF situations.

Now to bring a little poison into this diskussion one could see that from the other side of the learn to aim stay your fire fraction, just be advised its only a possible point of view .... an other extreme to the *gid gud* attitude some of you guys showed...so here it comes:

There is always a possibility to abuse a system and I think the frequency of the little yellow *(1)* displayed below the avatars of the advocates of the penalty system is a clear indicator what happend to make them *gid gud*

Overexicted damage groping while blocking firing line and killstealing by overtaking frindlys and blocking an enemy from all fire but theirs.

Thats how you get up fast to tier 1 ... hinder friendlys to do damage so you can do more and inflate your matchscore and PSR rating.

[irony off]:
I think like everytime the correct way will lie in between. The easyest way (like the penalty system) is not the most befitting solution.

Edited by The Basilisk, 03 June 2016 - 01:11 AM.


#49 PhoenixFire55

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Posted 03 June 2016 - 02:05 AM

View PostKarl Streiger, on 03 June 2016 - 12:40 AM, said:

About guys that fire at others and hope to get team killed....well if they get team killed the penalty is ok, because those maggots that return fire are by no part any better than those that started the fight.
YOU SIMPLE DON'T FIRE BACK AFTER A BLUE ON BLUE - it this so hard to understand?


LOL ... Dude ... you ever fire at me I will wreck your face. When somebody scratches you for like 2 damage, its fine. When somebody does it repeatedly, its not. When somebody just uloads an alpha into you, its not.

I drop into every match with one intention - to win it. The most efficient course of action in case when somebody shoots teammates is to eliminate him. I'm not gonna be a fkn shooting range practice dummy and then hope that PGI does smth about that guy when I report him, beacuse it never happens.

Using your own style ...
YOU SIMPLE(ton) DON'T FIRE AT YOUR TEAMMATES - it this so hard to understand?

View PostThe Basilisk, on 03 June 2016 - 12:54 AM, said:

Thats how you get up fast to tier 1 ... hinder friendlys to do damage so you can do more and inflate your matchscore and PSR rating.


If you honestly think thats how you get to T1, then I'm afraid you'll never get to T1.

#50 Karl Streiger

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Posted 03 June 2016 - 02:18 AM

View PostPhoenixFire55, on 03 June 2016 - 02:05 AM, said:

YOU SIMPLE(ton) DON'T FIRE AT YOUR TEAMMATES - it this so hard to understand?

When somebody repeatedly fires on you, he is a griefer if he doesn't kill you his intention is that you kill him. When you wreck his face you do exactly what he wishes.

#51 PhoenixFire55

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Posted 03 June 2016 - 02:26 AM

View PostKarl Streiger, on 03 June 2016 - 02:18 AM, said:

When somebody repeatedly fires on you, he is a griefer if he doesn't kill you his intention is that you kill him. When you wreck his face you do exactly what he wishes.


lol ... Oh I wouldn't kill him, I'll just leave him legged at 15% health without weapons. Let the other team have fun.

#52 STEF_

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Posted 03 June 2016 - 05:35 AM

View Postjjm1, on 02 June 2016 - 05:32 AM, said:

lolling stuff

So, you do 300ish dmg and manage to teamkill too, and then you come here in forum to whine?
Seriously?

LOL

#53 Karl Streiger

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Posted 03 June 2016 - 05:37 AM

View PostStefka Kerensky, on 03 June 2016 - 05:35 AM, said:

So, you do 300ish dmg and manage to teamkill too, and then you come here in forum to whine?
Seriously?

LOL

not the point

#54 STEF_

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Posted 03 June 2016 - 05:42 AM

View PostMeiSooHaityu, on 02 June 2016 - 07:12 AM, said:


They could add a minimal threshold, but seriously, how often does a player get a TK from applying one accidental point of damage? That by itself is an ultra rare occurence I'd imagine. Why bother with the programming time for something even more rare than an accidental TK? Heck, in all the hundreds of thousands or millions of matches played, I wouldn't doubt if that has happened so infrequently that you could count the occurrences on one or two hands lol.

NO MOAR TK.
Period.

OP must L2A (aim), instead of qquing in forum for a right sacred penality.

What about the TKed teamate or those ones who must suck and suffer team dmg? All good for them? They have to deal with it, and shut up?

Stop $h1t shooting guys.

View PostKarl Streiger, on 03 June 2016 - 05:37 AM, said:

not the point

I explained the point answering to Meisoo.

In 2 words: stop shooting like drunks. Penality is too mild right now, IMO

Edited by Stefka Kerensky, 03 June 2016 - 05:40 AM.


#55 Karl Streiger

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Posted 03 June 2016 - 05:46 AM

View PostStefka Kerensky, on 03 June 2016 - 05:42 AM, said:

I explained the point answering to Meisoo.

In 2 words: stop shooting like drunks. Penality is too mild right now, IMO



Oh I don't disagree that the penalty is to mild -
team damage should increase with every extra damage point
Posted Image




But thats not the point, what bothers the OP - and what bothers me: he dealt 1 in words ONE, not big enoug BIGGER ONE damage

It happens a guy is careless a guy runs a light and this light just runs straight in your Mech and dies (it also happened to me) no weapon fire including.

Edited by Karl Streiger, 03 June 2016 - 05:53 AM.


#56 MeiSooHaityu

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Posted 03 June 2016 - 06:05 AM

View PostStefka Kerensky, on 03 June 2016 - 05:42 AM, said:

I explained the point answering to Meisoo.

In 2 words: stop shooting like drunks. Penality is too mild right now, IMO


Explaining what to me? Lol.

About TK ing? I agree that people should watch their aim, I said that in the first post I made in this thread! I said that if you keep getting TK penalties to the point you are getting annoyed, you need serious work on your aim.

Anyway, my other point (the only post i think you saw) is it isn't really worth making a minimal threshold to damage for something that SHOILD be so rare it practically doesn't happen at all.

That statement alone (so rare as it shouldn't happen) is a way of saying....you shouldn't be TKing people...you know, because any TK penalty should be really rare to get.

Anyway, point is, don't shoot teammates and don't TK, and you won't have to deal with a penalty. If you do get one, just deal with it and move on.

Edited by MeiSooHaityu, 03 June 2016 - 06:11 AM.


#57 Shard Phoenix

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Posted 03 June 2016 - 06:16 AM

View PostMystere, on 02 June 2016 - 07:15 PM, said:


How do I redirect a ballistic or PPC projectile after I have fired it?



You don't! What you're supposed to do is have complete track of where every one of your team mates is, at all times. You're also supposed to be able to predict their every move. If your godlike ESP is momentarily on the fritz and you can't predict their motions, you should hop on to VOIP and state in a calm, commanding, pro-gamer voice: "Warning, pleb team mates, I am about to fire a PPC at Bravo please cease all maneuvers until clear!

Signed,

Every Tier 0 MLG Tryhard Mechforumwarrior.

#58 oldradagast

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Posted 03 June 2016 - 06:48 AM

View PostPhoenixFire55, on 03 June 2016 - 12:31 AM, said:


Want to shoot a baddie then go and tank him point blank. If you don't want to tank then shut it and watch where you are firing at.


Tanking enemies at point blank range like a leg-humper is EXACTLY how people get team killed; over-damage, imperfect aim, or spread weapons hit them because they are apparently too dim to figure out that no weapon in the game has a range of 10 meters so they don't need to leg-hump.

Sorry, but no. I'm not going to stop firing just because an ally is nearby and may do something stupid. If there are streams of death shooting from my mech and you decide that your solution to shooting the same target is to intentionally walk right in front of me, you'll get the tail end of my shots. Of course I'm going to stop firing when you do that - I'm not a jerk - but I'm also not going to refuse to attack or tip-toe around idiots who apparently can't see any of the weapons in the game when they are being fired from allies.

I've been involved in very few team kills, and both of them in the past 4+ months were unavoidable. One of them was exactly the type of humping situation that's being encouraged here - the shots were already on their way when the allied light mech decided to stop between his team and the target. He died - that stinks, but that's his fault, not mine. The other was when I suddenly ended up face to face at nearly 0 range with an enemy Dire Wolf. I alpha struck him, he died - and the lasers continued through the toppling mech to strike a nearly-dead ally who was humping him on the opposite side. Sure, I twisted the beams away, but it was too late, and the allied mech also died. So, yeah - sorry, I don't have a magical laser beam cut-off button that stops the shots the moment the target died. Posted Image

So, if you want to not be shot by allies, don't hump the enemy - particularly if you're nearly dead - and don't walk into the blindingly obvious streams of death being shot by allied mechs.

Edited by oldradagast, 03 June 2016 - 06:54 AM.


#59 oldradagast

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Posted 03 June 2016 - 06:53 AM

View PostStefka Kerensky, on 03 June 2016 - 05:42 AM, said:


I explained the point answering to Meisoo.

In 2 words: stop shooting like drunks. Penality is too mild right now, IMO


Wrong. The larger the penalty, the more trolls will use it to punish people trying the play the game. They'll simply switch from shooting allies to running mechs with 1 point of armor everywhere and full of ammo and then will step in front of allies to trigger a brutal TK penalty. I don't why this is so hard for people to understand; how can people just assume that everyone is "shooting like drunks" but somehow also magically positioning themselves like tactical geniuses? That's not reality.

Yes, there are people with careless aim, but from what I've seen there are more people with careless positioning if for no other reason than it is easy to see an ally in front of you and not shoot, but harder to see an ally BEHIND you and realize that you're about to walk into his firing line while he's firing.

#60 PhoenixFire55

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Posted 03 June 2016 - 06:56 AM

View Postoldradagast, on 03 June 2016 - 06:48 AM, said:

Tanking enemies at point blank range like a leg-humper is EXACTLY how people get team killed; over-damage, imperfect aim, or spread weapons hit them because they are apparently too dim to figure out that no weapon in the game has a range of 10 meters so they don't need to leg-hump.


Apparently you've never driven a mech with SRMs. At least never driven a mech with SRMs outside of your underhive.

View Postoldradagast, on 03 June 2016 - 06:48 AM, said:

Sorry, but no. I'm not going to stop firing ...


Enjoy your TKs then. Also enjoy all the likes of yourself shooting your rear.





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