Sephrus Shanadar, on 08 September 2016 - 07:18 AM, said:
1. Clan XL engines.
2. Clan large pulse laser.
3. Clan Ultra AC 10.
Nuff said *drops the mic*
And here are several points that prove you wrong.
1. Bloated quirks (particularly mobility quirks)
2. Burst-damage ballistics
3. Cluster-fire missiles
4. Short-duration lasers
5. Generally cooler-running weapons
6. Lower cost for mechs
7. CW maps favour IS preferred combat range (250-600 meters)
8. More choices, particularly when it comes to viable builds.