Clan Mechs Are A Joke
#121
Posted 21 September 2016 - 11:53 AM
STOP FEEDING THE TROLLS!
#123
Posted 21 September 2016 - 01:07 PM
SmokeGuar, on 21 September 2016 - 11:37 AM, said:
Logical fail.
While back saw merc pilot posting W/L and K/D ratios, IS side was slightly better, not much, but still.
And Spidey, your birth date still shows December 2015. Is this alt account or bug?
You sir are a "fail"
My pilots were getting these wins with unmastered clan mechs with barely any skill points. Most of us didnt even own clan mechs until about six weeks ago when we made the switch to clans and had no idea even how to build them. I think I can speak DIRECTLY on how OP these machines are.
The biggest issues people have playing clans are 1. TERRIBLE BUILDS and 2. Not enough pushing, to much sniping attrion at range, if you play that sniping game my team will roll you ever time.
My unit is 30 guys half of which are tier 3 with only maybe 7 or 8 stand out tier 1 killing machines, we WORK as a team we PUSH as a team. And get wins if, allow me to post some videos of how effective pushing can be in clan mechs VS a full wave of Innersphere assult mechs.
Here is a link to were we store most of our recorded full length comp matches against rival 12 mans, before you make some straw man argument about us beating up on pugs
https://www.youtube..../cscarpenter101
AS FAR AS IM CONCERNED weirdo,
Im 37 years old, I live in downtown Atlanta Georiga, born and raised in New Orleans, I run multimillion dollar night clubs and restaurants for a living.
If you want to ghost my facebook its on my profile.
As far as feeding trolls, ILL FEED THOSE TROLLS UNTIL THEY EXPLODE. Silence is just as complicit as defending these stupid arguments. Clan mechs are OP, the end I can post and actually site proof of this. Unlike some of these terribad clan loyalists who cant get kills in their spl flammer adders and LRM timber wolves.
www.twitch.tv/spider00x
Edited by Spider00x, 21 September 2016 - 01:31 PM.
#124
Posted 21 September 2016 - 01:36 PM
#125
Posted 21 September 2016 - 02:00 PM
Spider00x, on 21 September 2016 - 01:07 PM, said:
You sir are a "fail"
Could it be that you just have über team work thats op, and nothing to do with the mechs you use. EVER THOUGHT ABOUT THAT?
Although I do like that kdk3 ..
Edited by Ssamout, 21 September 2016 - 02:01 PM.
#126
Posted 21 September 2016 - 02:12 PM
Baulven, on 21 September 2016 - 11:50 AM, said:
Did you try the same stock mode with quirks if that was an option?
group broke up fairly fast, we only got 6 drops in The first 3 were blind, bring what you want drops. We never turned on quirks, though i'd be interested to see how it goes.
stock locust 1V....
#127
Posted 21 September 2016 - 05:28 PM
Spider00x, on 21 September 2016 - 01:07 PM, said:
You sir are a "fail"
My pilots were getting these wins with unmastered clan mechs with barely any skill points. Most of us didnt even own clan mechs until about six weeks ago when we made the switch to clans and had no idea even how to build them. I think I can speak DIRECTLY on how OP these machines are.
The biggest issues people have playing clans are 1. TERRIBLE BUILDS and 2. Not enough pushing, to much sniping attrion at range, if you play that sniping game my team will roll you ever time.
My unit is 30 guys half of which are tier 3 with only maybe 7 or 8 stand out tier 1 killing machines, we WORK as a team we PUSH as a team. And get wins if, allow me to post some videos of how effective pushing can be in clan mechs VS a full wave of Innersphere assult mechs.
Here is a link to were we store most of our recorded full length comp matches against rival 12 mans, before you make some straw man argument about us beating up on pugs
https://www.youtube..../cscarpenter101
AS FAR AS IM CONCERNED weirdo,
Im 37 years old, I live in downtown Atlanta Georiga, born and raised in New Orleans, I run multimillion dollar night clubs and restaurants for a living.
If you want to ghost my facebook its on my profile.
As far as feeding trolls, ILL FEED THOSE TROLLS UNTIL THEY EXPLODE. Silence is just as complicit as defending these stupid arguments. Clan mechs are OP, the end I can post and actually site proof of this. Unlike some of these terribad clan loyalists who cant get kills in their spl flammer adders and LRM timber wolves.
www.twitch.tv/spider00x
true 100%
#128
Posted 21 September 2016 - 05:36 PM
#129
Posted 21 September 2016 - 06:33 PM
Spider00x, on 21 September 2016 - 01:07 PM, said:
Plus the odd ring in
Love ya'll play style, love dropping with you guys.
But yes, IS stints right now are painful, Clan is easy mode.
1. KDK3
2. Mass IS resizing (increase to most IS heaviest, lights are now useless against streakboats)
3. Mass IS quirk nerfing
Biggest 3 factors that hurt IS in the last 3-4 months in terms of FP. For the average player base (not the elite here), IS is nigh on impossible as an average player/majority of player base.
Especially now trial IS mechs have XL engines in Med/Heavy/Assaults, such a DUMB idea by the "Meta" and PGI to accept the builds when they have become a glass cannon. IS trials now SUPER suck for FP. I mean a trial Treb was bad but a XL Brawler Zeus compared to a ranged cannon like a trial WHK? There is zero balance there what so ever.
Spider00x, on 21 September 2016 - 01:07 PM, said:
lol, I do pretty much the same **** man. How uncanny is that!
Edited by justcallme A S H, 21 September 2016 - 06:42 PM.
#130
Posted 21 September 2016 - 07:25 PM
#132
Posted 21 September 2016 - 10:42 PM
Spider00x, on 21 September 2016 - 01:07 PM, said:
You sir are a "fail"
My pilots were getting these wins with unmastered clan mechs with barely any skill points. Most of us didnt even own clan mechs until about six weeks ago when we made the switch to clans and had no idea even how to build them. I think I can speak DIRECTLY on how OP these machines are.
The biggest issues people have playing clans are 1. TERRIBLE BUILDS and 2. Not enough pushing, to much sniping attrion at range, if you play that sniping game my team will roll you ever time.
My unit is 30 guys half of which are tier 3 with only maybe 7 or 8 stand out tier 1 killing machines, we WORK as a team we PUSH as a team. And get wins if, allow me to post some videos of how effective pushing can be in clan mechs VS a full wave of Innersphere assult mechs.
Here is a link to were we store most of our recorded full length comp matches against rival 12 mans, before you make some straw man argument about us beating up on pugs
https://www.youtube..../cscarpenter101
AS FAR AS IM CONCERNED weirdo,
Im 37 years old, I live in downtown Atlanta Georiga, born and raised in New Orleans, I run multimillion dollar night clubs and restaurants for a living.
If you want to ghost my facebook its on my profile.
As far as feeding trolls, ILL FEED THOSE TROLLS UNTIL THEY EXPLODE. Silence is just as complicit as defending these stupid arguments. Clan mechs are OP, the end I can post and actually site proof of this. Unlike some of these terribad clan loyalists who cant get kills in their spl flammer adders and LRM timber wolves.
www.twitch.tv/spider00x
Quoted for truth. Ash your post is also brimming with truths!
Whilst I do think the IS mechs do have their own advantages, I reckon if you had two teams of 12 side by side with equally skilled and coordinated players but one team IS mechs only and the second team clan mechs only: IMO, the clan team would have an edge.
#134
Posted 22 September 2016 - 03:45 AM
You claim you have played hard last 12 months, yet you joined last December. Not possible. And i was not interested your personal life, but game experience.
None of games on those link was versus 12, you might want to check what you link to.
FW does not gain Tier. There are plenty T3 and T2, including drop comms, that are better players than most T1's.
Since December -15 IS side had clear advantage, only recently this advantage has gone. Somehow you just cant grasp this.
Team wins games in mode that is designed for team play, go figure.
#135
Posted 22 September 2016 - 04:21 AM
Only the Innersphere can outgun, out move and out armour the clans. Clans need to be removed ASAP.
#136
Posted 22 September 2016 - 04:29 AM
Balance means that given the tools on either side, if ALL OTHER FACTORS ARE EQUAL (I'll come back to that), either side has a reasonable chance to win or at the very least it will be a close game for the majority of the match.
I really don't think thats what a lot of players want, they want an advantage, or a disadvantage for their opponent that skews the possibility of success one way or the other.
This is were the analysis of Mercs in FP is actually relevant. Find a large sample set of Mercs that play roughly 50/50 both sides and look at their performance. Its the closest thing you can get to the "ALL OTHER FACTORS ARE EQUAL" in a game that is *loaded* with variables that would obfuscate trends.
They don't have to even be particularly good mercs, and yes, some will have a natural affinity for one tech or another, but I posit that with a large enough sample set covering enough games, you'll find things are far more balanced than some on either side would admit.
Peeps just want legal cheats is all...
Edited by MovinTarget, 22 September 2016 - 06:03 AM.
#137
Posted 22 September 2016 - 05:06 AM
SmokeGuar, on 22 September 2016 - 03:45 AM, said:
You claim you have played hard last 12 months, yet you joined last December. Not possible. And i was not interested your personal life, but game experience.
None of games on those link was versus 12, you might want to check what you link to.
FW does not gain Tier. There are plenty T3 and T2, including drop comms, that are better players than most T1's.
Since December -15 IS side had clear advantage, only recently this advantage has gone. Somehow you just cant grasp this.
Team wins games in mode that is designed for team play, go figure.
IS side had clear advantage?
can u explain that advantage for me pls?
#138
Posted 22 September 2016 - 05:58 AM
As for rescales? A wolfhound being the same size as a catapult says it all really.
#139
Posted 22 September 2016 - 06:06 AM
Arkaiko, on 22 September 2016 - 05:06 AM, said:
IS side had clear advantage?
can u explain that advantage for me pls?
The closest to an advantage you could levy on IS is that they are more durable where Clans tend to be more offensively potent. These are generalizations of course but that tends to be the perception.
Now how players *USE* these advantages is up to the pilot and makes all the difference in the world and ultimately it is the teamwork that usually makes the difference.
#140
Posted 22 September 2016 - 06:29 AM
Daidachi, on 22 September 2016 - 05:58 AM, said:
As for rescales? A wolfhound being the same size as a catapult says it all really.
Streaks are already inferior to srms, you want to gimp them more? Streaks are the ultimate fluff weapon, save versus anything 40tons or less. You can't pinpoint with them, you can only kill something at random because you can't truly target weak points. They are only good for hitting random places on the *targeted* opponent unless you are at point blank range.
They are great for KMDDs as an individual stat grabber, but unless it's a light rush, your not going to solo anything your size and certainly not something bigger than you.
As far as the Wolfhound to Catapult comparison...
Wolfhound is as tall, perhaps, but is it as wide? is it as long (front to back)?
dat 'pults got some big..... arms!
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