Arkaiko, on 21 September 2016 - 10:14 AM, said:
1- Quirks? C-ERML =7 damage, 405 range / IS ML+ 10% energy range, +10% ML range+ ML module 10% = 5 damage, 351 range (just if the mech got all those quirks and the module)
I did say particularily mobility quirks, did I not?
2- C-UAC-20 and C-UAC-10 pls...
Which have spreadable damage, unlike IS AC20 and AC10.
3- C-SSRM6 boats...
Which are useless against anything other than Light mechs due to spread.
4- short duration lasers, but short damage and short range too
But less facetime, especially helpful for ERLL snipers.
5- cooler, and weaker in all posible ways...
Not really, especially when you realise that cooler running=firing more often
6- in faction play many players used trial mechs, and actually win more than IS custome mechs
That is mostly PGI's fault for using bad trial mechs.
7- "faction play" what maps are that? what map doesnt have that 1000 meters corredor to doors, or inside base?(clan mechs hit O-gens from outside the door, even developers notice that.
Pretty much all of them. From the high walls of Emerald Taiga/ brawler deathtrap of Grim Portico (both of which favour IS brawler ambushes) to the trenches of Boreal Vault and Hellebore springs, all the CW maps favour IS ambush tactics and combat range.
u r high and drunk\
Same could be said about you.
My answers are in bold.
Edited by Requiemking, 22 September 2016 - 07:48 AM.