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Clan Mechs Are A Joke


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#141 Requiemking

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Posted 22 September 2016 - 07:48 AM

View PostArkaiko, on 21 September 2016 - 10:14 AM, said:


1- Quirks? C-ERML =7 damage, 405 range / IS ML+ 10% energy range, +10% ML range+ ML module 10% = 5 damage, 351 range (just if the mech got all those quirks and the module)
I did say particularily mobility quirks, did I not?
2- C-UAC-20 and C-UAC-10 pls...
Which have spreadable damage, unlike IS AC20 and AC10.
3- C-SSRM6 boats...
Which are useless against anything other than Light mechs due to spread.
4- short duration lasers, but short damage and short range too
But less facetime, especially helpful for ERLL snipers.
5- cooler, and weaker in all posible ways...
Not really, especially when you realise that cooler running=firing more often
6- in faction play many players used trial mechs, and actually win more than IS custome mechs
That is mostly PGI's fault for using bad trial mechs.
7- "faction play" what maps are that? what map doesnt have that 1000 meters corredor to doors, or inside base?(clan mechs hit O-gens from outside the door, even developers notice that.
Pretty much all of them. From the high walls of Emerald Taiga/ brawler deathtrap of Grim Portico (both of which favour IS brawler ambushes) to the trenches of Boreal Vault and Hellebore springs, all the CW maps favour IS ambush tactics and combat range.

u r high and drunk\
Same could be said about you.

My answers are in bold.

Edited by Requiemking, 22 September 2016 - 07:48 AM.


#142 Marquis De Lafayette

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Posted 22 September 2016 - 07:51 AM

Balance ebbs and flows in this game as with every new mech or update something changes.

I can understand why folks who fight primarily on the clan side are stuck on the pre-rescale, pre-Kodiak idea that things are balanced or the pre-quirk nerf idea that the IS was a bit OP. You were probably right back then. You just aren't today. Even a small change like 1 mech (KDK-3) caused a massive shift in advantage on certain IS tactics. Particularly on certain maps.

I think it's pretty widely accepted as general IS doctrine is to try (in most circumstances) to close to brawl range when facing clans. You take away clan range advantage and their ability to poke and cool with their higher damage, higher heat weapons. For example on emerald Taiga you would often see the IS turn inward to brawl clan mechs who are set up in the middle, between the gates. That was pretty common and generally effective... as pre-kodiak, most folks ran clan energy vomit mechs would overheat in that situation.. If you turn inward on 4+ Kodiaks in firing line with any level of coordination, you are going to have a bad time. The Kodiaks will kill you before you get to 300 meters. It's existence changed the available (effective) options to IS teams. Brawl range advantage was reduced and I don't think anyone is going to argue that the clans don't have an edge at range.

#143 Spider00x

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Posted 22 September 2016 - 09:31 AM

View PostSmokeGuar, on 22 September 2016 - 03:45 AM, said:

Lets make some points to Spidey:

You claim you have played hard last 12 months, yet you joined last December. Not possible. And i was not interested your personal life, but game experience.

None of games on those link was versus 12, you might want to check what you link to.

FW does not gain Tier. There are plenty T3 and T2, including drop comms, that are better players than most T1's.

Since December -15 IS side had clear advantage, only recently this advantage has gone. Somehow you just cant grasp this.

Team wins games in mode that is designed for team play, go figure.



First of all my name is Spider not spidey or whatever ******** moniker you drum up,

Second of all Id give some reading comprehension a try before you throw out your straw man arguments, I KNEW you would use the 12 man argument about beating up pugs so I posted a link to our youtube channel were we post ALL COMP MATCHES against 10 to 12 man teams which I will post again because I know reading is hard for you;

https://www.youtube...._query=wyattorc

And before you make ANOTHER straw man argument about how we post only wins here, keep in mind I only have 35 loses with now 500 wins, most of those loses are from me dropping with 5 or 6 mans or loosing against 228 which is the only team that consistently gives us challenging matches when we play Clan.

As far as me I have 2671 hours of mechwarrior play time on steam,

I am rank 20 in steiner, and now after a month Im rank 6 Mercenary
Under my loyalty account I probably have over 5000 CW matches played as Innersphere

I started this account in october 2015.

You say IS is overpowered yet ignore the fact that the most powerful unit playing the game right now isnt these small mercenary teams its 420 a jade falcon loyalist unit that spams Kodiak K3s. The CW map has never reflected more imbalance than it does now. Only the most elite comp teams even que up and grab victory when attacking with Innersphere, to so cling to some far flung notion that IS is OP is absolute HUBRIS and makes you look like a complete fool, I can literally post endless videos on here of my team erradicating 12 mans all day if you wish I have and endless library of videos to pull from if you wish.

Looking at your record on the leaderboards is less than stellar to say you are a potato player with no real grasp on the game is a huge understatment. As far as my personal life is concerned, hey man you asked how old I was and I responded. I truly think you are either mentally handicapped or high off prescription drugs when you begin to post on this forum.

CLAN is extremely OP at the moment, I play on the competitive level and so does my team, with literally thousands of matches and after roughly 600 FW matches as a clan mercenary I find myself uniquely qualified to comment on this. You sir are not, and I wish you would just let the adults talk and go back to getting rolled by pug teams.

#144 Commander A9

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Posted 22 September 2016 - 09:39 AM

Adapt and overcome. :P

Come drop with Mercstar; we'll show you what makes Clan mechs still viable.

#145 Spider00x

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Posted 22 September 2016 - 09:44 AM

View PostCommander A9, on 22 September 2016 - 09:39 AM, said:

Adapt and overcome. Posted Image

Come drop with Mercstar; we'll show you what makes Clan mechs still viable.



lol!!!!! omg lol

#146 SmokeGuar

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Posted 22 September 2016 - 10:47 AM

I have never said IS is OP ATM. ATM. IS WAS OP before. Period.

IS had/has heat advantage, better quirks and had lot of mystery mechs: 1 Black Knight variant, Blackjack, oxide...

Link you provided contained no 12 vs 12 matches, you might check your earlier post.

I have never said to be great pilot, still, major reasons for not so great leaderboard are simple: lot of my drops are solos and playstyle is team oriented, not personal.

I never asked your birthdate, i asked you account age, which you have repeatedly refused to answer.

What you are advocating is return to what balance was in new year's time. Result of that was mass quitting of both FW and entire game. Do you really want to test what happens if PGI follows your views?

No point of continue this, see train to K-town arriving.

#147 Spider00x

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Posted 22 September 2016 - 11:38 AM

View PostSmokeGuar, on 22 September 2016 - 10:47 AM, said:

I have never said IS is OP ATM. ATM. IS WAS OP before. Period.

IS had/has heat advantage, better quirks and had lot of mystery mechs: 1 Black Knight variant, Blackjack, oxide...

Link you provided contained no 12 vs 12 matches, you might check your earlier post.

I have never said to be great pilot, still, major reasons for not so great leaderboard are simple: lot of my drops are solos and playstyle is team oriented, not personal.

I never asked your birthdate, i asked you account age, which you have repeatedly refused to answer.

What you are advocating is return to what balance was in new year's time. Result of that was mass quitting of both FW and entire game. Do you really want to test what happens if PGI follows your views?

No point of continue this, see train to K-town arriving.


I'm sorry but I've already posted twice a link to a YouTube channel filled with dozens of matches vs 12 man's must I embed them for you?

Click on uploads inaide the YouTube channel you noob

Edited by Spider00x, 22 September 2016 - 12:22 PM.


#148 MovinTarget

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Posted 22 September 2016 - 11:49 AM

View PostSpider00x, on 22 September 2016 - 11:38 AM, said:

must I embed them for you?


In this day and age, does one even have to ask this question? Do you know how many muscles one must use to move and click the mouse and then type things to find them? I'm getting tired just thinkin aout it! ;)

#149 Wilhelm Kerensky

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Posted 22 September 2016 - 12:52 PM

View PostChaoticUrlond, on 02 June 2016 - 09:20 AM, said:

Clan Mechs are a joke cause we dont have the agility to counter the IS Mechs.


Really? Interesting, considering clan mechs are faster than comparable weight-class IS mechs...

View PostChaoticUrlond, on 02 June 2016 - 09:20 AM, said:

An IS Mech can easily be forgiven for going to the wrong place or firing to early due to their quirks. Clans not so much so if we screw up we're dead.


Both tech bases of mechs have quirks (some suck, some really nice), so that part of your argument is invalid. You probably don't know how to handle (or apparently choose & configure) clan mechs - I love Ebon Jags due to their immense amount of mountable weaponry tonnage (more than a Timber Wolf), but they are essentially glass cannons, so you have to pilot them with the knowledge of "I can die quick from my prominent cockpit and/or any section of my wide-azz torso being destroyed if I get focus fired, so I better go balls to the wall by getting up in their faces to do damage!"

Also keep in mind that a face-off, toe-to-toe brawl with a much larger mech and/or more experienced player can be an early death sentence. If you're piloting something light or vulnerable, learn techniques to compensate for those vulnerabilities...

In my unit (MercStar & Mercstar Reserve) we can (but not always) ROFLstomp teams, and can do it in either IS or Clan mechs. The mechs' technology base is not the main factor behind your chances of winning - teamwork, coordination, and smart thinking are!

View PostChaoticUrlond, on 02 June 2016 - 09:20 AM, said:

Clan Factions are also a joke cause "Teamwork is non existent."


How about you join one of the hundreds of units in the game (like MercStar), make sure you have a good microphone & speakers / headset, and start playing with the team? You sure can't expect any teamwork in Quick Play unless someone drop commands (like me) to coordinate everyone, as well as everyone else listens, follows orders, and communicates.

If you want to get good at this game, and are really wanting to be a team player, as Commander A9 said: Mercstar [-MS-] & Mercstar Reserve [MS-R] will always offer you to join us and drop for a while to see the difference between PUGging and team play, whether in Quick Play or Faction Warfare. We can help you get good, earn the C-bills, and have drop decks worth talking about without feeling the need to drop real money just to try to compete! We may not always win every match, but we'll teach you how to be a true mercenary Mechwarrior. Posted Image

#150 Hawk819

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Posted 22 September 2016 - 01:02 PM

View PostChaoticUrlond, on 02 June 2016 - 09:20 AM, said:

Lets give good reasons why Clan Mechs are a joke and most Clan Factions are a Joke as well!

I'll start Clan Mechs are a joke cause we dont have the agility to counter the IS Mechs. An IS Mech can easily be forgiven for going to the wrong place or firing to early due to their quirks. Clans not so much so if we screw up we're dead.

Clan Factions are also a joke cause "Teamwork is non existent."
"


Posted Image

Edited by Hawk819, 22 September 2016 - 01:03 PM.


#151 Omaha

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Posted 22 September 2016 - 01:04 PM

Thread TL:DR, not enough time right now but...guys...

It's not about the which factions mechs, it's about your pilot skills, what you brought to the table (Weapons, if any lookin' at you Tagback =P, or the Tagbringer xD), and about how you pair with your team, and work together.

Edited by Omaha, 22 September 2016 - 01:05 PM.


#152 justcallme A S H

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Posted 22 September 2016 - 01:28 PM

View PostCommander A9, on 22 September 2016 - 09:39 AM, said:

Adapt and overcome. Posted Image

Come drop with Mercstar; we'll show you what makes Clan mechs still viable.



Adapt and overcome.

Translating...

Translating...

Translating...

...

We've gone Clan because last week in IS we couldn't beat any teams.

(I say the above in good spirit and for some friendly rivalry, nothing nasty, just laughs Posted Image)

I still remember the look on Xavier's face after our match and then the 228 one, poor guy was shattered. Fair enough too, IS is an absolute slog and then some more, to win. You gotta try think outside the box, so props to trying something different Posted Image

Edited by justcallme A S H, 22 September 2016 - 01:28 PM.


#153 UberStuka

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Posted 22 September 2016 - 05:40 PM

View PostSpider00x, on 21 September 2016 - 07:25 PM, said:

Most of the guys in my unit work in restaurants which is why we work weird hours, or Im up until 5am runnen around with Pat.




#154 Spider00x

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Posted 22 September 2016 - 07:26 PM

View PostUberStuka, on 22 September 2016 - 05:40 PM, said:





well uber I mean I could do mississipi drive through and scrap up whatever wild dog or raccoon you hit with you pick up and throw it on a plate.

Edited by Spider00x, 22 September 2016 - 11:43 PM.


#155 GI Journalist

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Posted 22 September 2016 - 07:42 PM

Apply Stock 'Mech Mode to faction play. How do stock IS loadouts compare to stock Clan loadouts?

#156 Ssamout

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Posted 23 September 2016 - 12:38 AM

View PostSpider00x, on 22 September 2016 - 09:31 AM, said:


Second of all Id give some reading comprehension a try before you throw out your straw man arguments, I KNEW you would use the 12 man argument about beating up pugs so I posted a link to our youtube channel were we post ALL COMP MATCHES against 10 to 12 man teams which I will post again because I know reading is hard for you;

https://www.youtube...._query=wyattorc




Didnt find any competitive matches there.. Must be a wrong link.

#157 B0oN

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Posted 23 September 2016 - 01:02 AM

Lol, you guys .
I don´t even ...

#158 justcallme A S H

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Posted 23 September 2016 - 01:12 AM

View PostSsamout, on 23 September 2016 - 12:38 AM, said:


Didnt find any competitive matches there.. Must be a wrong link.


So the 6th one down doesn't count?




I mean what as "competitive" do you want? Similar numbers both sides in terms of tags?

Either that or this is just a troll post.

#159 Kmieciu

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Posted 23 September 2016 - 01:22 AM

Clan mechs are a joke.
The Killing Joke.

#160 Ssamout

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Posted 23 September 2016 - 01:43 AM

View Postjustcallme A S H, on 23 September 2016 - 01:12 AM, said:


So the 6th one down doesn't count?




I mean what as "competitive" do you want? Similar numbers both sides in terms of tags?

Either that or this is just a troll post.


So you organized that match so that both sides know about it, and they chose mechs accordingly knowing opposition? Or is this just another random encounter in FW? If random rematch, it isnt competitive play. Just another FW skirmish.





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