Bud Crue, on 13 June 2016 - 07:51 AM, said:
Certainly no debate there. I just don't think "the grind" is that bad.
It's bad, but it depends a lot on where you start.
For a Medium Mech, getting the engines is actually affordable (unless you're buying an XL engine, in which case, it's virtually the cost of the Medium Mech itself, unless you're a Stormcrow or some Clan Omnimech).
In order to have your mechs even remotely on par with everyone else, you do have to buy 2 other variants. However, some people don't like the idea of being locked to one specific chassis... which muddles things further. There's also that the other variants can be inferior or not as effective (there are plenty of chassis that fall into this category, like the Vindicator-1X) as the optimal variant.
So, if you even figure out the cluster**** that is "picking the right mech" (and that assumes you have a clue, which most new players WILL NOT HAVE), then it's about liking what you're playing, and not be total cannon fodder while moving up the chains. Most people will overcommit to the most expensive mechs though (Dire Wolf or Timberwolf, or any Light - XL engines eat up plenty of C-bills).
In essence.. assuming you have the patience to grind while sucking, then the grind isn't bad. The C-bills to grind to get to where you need to go... that takes a whole of time, patience, and it takes realistically a month plus (assuming you dedicate like 2 hours a day or 14 hours per week) just trying to gain the C-bills to have a staple of mechs... and that's before you hit the mechlab wall... and diving into CW will make you instant cannon fodder of pain.
People don't really think about how the structure of the New Player Experience really hurts just finding a new player in the first place and assume it'll just work itself out... that's just not the case.