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The Main Two Reasons Why I Will Not Invest Money In The Game.


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#21 Narcissistic Martyr

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Posted 12 June 2016 - 05:00 AM

View PostDjPush, on 11 June 2016 - 08:26 PM, said:

Bwahaha! WHAT ELSE ARE YOU GOING TO DO!? If this game didn't have the grind... There would be no reason to play..

An old goat like me has no grind left to do. 200 mechs, an endless arsenal and plenty of banked MC and PT. The only thing left in this game for me is to run bad builds and not suck... Be thankful you still have something to do...


Play an hour or two until you stop having fun and then go back to playing stellaris or whatever I buy during the steam sale?

#22 Johnny Z

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Posted 12 June 2016 - 06:19 AM

View PostBush Hopper, on 11 June 2016 - 11:05 PM, said:

I won't shell out more money anymore either. Why? Simply because I feel the game is at a kind of standstill.

There is no long term motivation like pvp campaigns or realm vs realm warfare (sorry, CW is horrible in many ways).
Actually it is a shame because the core of the game is a lot of fun. Nevertheless I see myself playing infrequently and the off-times getting longer and longer.


A nice change. Someone actually has a reason that makes some sense behind the "No money" theme going on these forums lately.

As it is this game is well worth paying a bit of money into, and that some who have are waiting for more content/feature/updates makes sense. That's fine. I am getting tired of the purely negative senseless comments though.

Edited by Johnny Z, 12 June 2016 - 06:20 AM.


#23 Johnny Z

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Posted 12 June 2016 - 06:24 AM

View PostErufen, on 11 June 2016 - 08:01 PM, said:

No, this is not really a rant. I will be as constructive as the subject allows.

First of all, the sillynes of the Credit income.

I understand better than I let on what a F2P game is. I do. I REALLY REALLY do. On Warframe, I have over 2,000 hours and I've spent maybe $50 during my time in the game. On Warframe, I have just about everything there is to have. The things I'm missing are very few, and so rare, they are almost impossible to get (Or not available due being founders items, which I'm not).

Anyone familiar with the game will know that to get to where I am, you'd need to spend quite a bit more than $50, or invest a LOT of time. Guess which I went for?

The thing about Warframe is that, although the grind is just as intense as it is in MWO, at least you can get things you weren't particularly looking for. The gameplay is the same, the enemies are the same, the maps are mostly the same, yet the rewards can be exactly what you needed, or a pleasant surprise. Also, they can be complete crap, and you get rock after rock after rock.

In MWO, you can dedicate your entire weekend and be nowhere near to where you want to be. Some of us don't have the time during the week to grind, and that's nobody's fault.
Some of us don't have the luxury of having disposable income to throw around on instant gratification unlocks on vidya. And again, that is nobody's fault.

The main problem comes with the amount that is paid out per mission, versus how much each mech costs to purchase, and then customize.

And honestly, starting small and going large is not an alternative, since the payout is marginally better. I am pulling around the same amount on a loss or a win (Marauder), regardless if the mech is big or small (I thought I had screenies of my KGC-000 and my JR7-IIC, but the point stands).

The alternative is, of course, to pay for premium. And I would. I really would. If it weren't for the fact that premium starts running the second you log in, and never stops till it runs out.
So, for someone like me, spending $11.50 for premium and only really get to use it 2 or 3 days a month is absolutely not worth it.

So then comes the alternative: Buy mechs with MC. And suddenly, the premise of paying up to $40 for ONE mech seems ludicrous.

So, don't buy MC mechs, buy packages. I don't want 5 variats of one mech, I rather have 5 different mechs, but there are no packages like that. A la carte isn't any better, for the benefit of it is not entirely atractive.

Again, I understand the game needs a money influx to survive. But honestly, the player base is not that big, and trying to force every player to either pay or suffer the grind is unappealing to a lot of people. Out of my circle of friends, only 3 of us play the game. The others who have tried it got bored of the grind and refused to pay money for a game that is, in all honestly, overpriced.

My second gripe with the game is how it disables FN keys' functions. This is a minor thing, but by god it bugs the hell out of me. I like to listen to music as I play games. Sometimes, playing to the tune of "Let the bodies hit the floor" is just right. However, playing to the tune of Tchaikovsky's "Swan Lake" is less than right.

Sometimes, I may need to turn the volume of my system up or down. Can't do it. Sometimes I want to use Ctrl+F9 to start my screencap software, and I can't. I had to remap it to "Q+P" because the game simply takes over all of the function keys, for no reason.

And that's pretty much it. I will not spend money on the game for as long as it tries to force me to, by making the alternative as unattractive as it is. Granted, I may not spend $400+ in bundles and stuff, but I might spend enough in cosmetics and mech bays, instead of recycling bays when I get bored of the same old 7 mechs.


Cheap negative troll statement.

I would go into long comparisons between this game and other online games explaining how the grind in this game to have TOP end equipment and player potential is minute compared to ANY other free to play game/many pay to play game, or point out this game isn't pay to win at all, when many other games ARE, or that this game is actually having meaningfull updates, when almost all others don't, or that this game doesn't rely on RNG for every single aspect of the game, when most other games do, but its to much trouble. :) So I will just say the topic is a bunch of negative hot air.

* to the mods - He is saying this game is trying to force him to spend money which means hes either ignorant or a liar so I get to be impolite I think. Thanks.

Edited by Johnny Z, 12 June 2016 - 06:38 AM.


#24 DAYLEET

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Posted 12 June 2016 - 08:14 AM

View PostErufen, on 11 June 2016 - 09:18 PM, said:

Sorry, I don't follow.

I did the best i could with the percentage of blood in my alcohol system at that moment. ug.

#25 Bishop Steiner

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Posted 12 June 2016 - 08:15 AM

View PostDAYLEET, on 12 June 2016 - 08:14 AM, said:

I did the best i could with the percentage of blood in my alcohol system at that moment. ug.

Drink Moar. Try again.

#26 DAYLEET

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Posted 12 June 2016 - 08:17 AM

View PostBishop Steiner, on 12 June 2016 - 08:15 AM, said:

Drink Moar.

never again.

#27 Felbombling

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Posted 12 June 2016 - 08:45 AM

You need to experience some different free to play titles and then compare them to MechWarrior: Online, OP, because this game is pretty forgiving when it comes to both the XP grind and the in-game currency accumulation. First of all, the XP grind here is trivial and can be completed in a weekend for a chassis. Second, top-tier unit accessibility is within simple reach in this game, whereas it is hidden behind massive pay-walls or grinds in other games. Honestly, you can save up your C-Bills and buy yourself an Atlas or Mad Cat as your very first Mech in this game. That same luxury cannot be found in a game like World of Tanks or War Thunder, where you must unlock better units as you progress. As you can imagine, each stage takes more effort to unlock than the previous stage. Let me give you an example...

I have played the Japanese Medium tank line in World of Tanks, with the ultimate goal being the STB-1 tier X Medium tank. Here is my path, from tier 1 to tier IX thus far. Each tank was sold off as the next tank in the tech tree was purchased, so these games played numbers are accurate as to the total grind.

R. Otsu - 2 games
Ha Go - 9 games
Ke-Ni - 13 games
Ke-Ho - 27 games
Chi-Nu - 47 games
Chi-To - 93 games
Chi-Ri - 90 games
STA-1 - 175 games
Type 61 - 27 games and counting.

That is a total of 402 games and I have yet to buy an upgrade for my Type 61, and let me tell you that I have a long way to go before I unlock the STB-1.

So, 402 games at an average of seven minutes a game should work out to 46 hours of game play to get to where I am in the Japanese Medium tech tree. That I consider a grind. Nothing that MechWarrior: Online has thrown at me can come close to that.

Have you really taken a good look at the value within the Mastery bundles, or the early adopter rewards from the newer Mech packs? The Locust Mastery bundle has three Mechs, three Mech bays and 1 month of premium time for $13.00. Heck, the 1-month of premium time alone is worth $12.00. If you want premium time and some C-Bills, the argument could be made that the best way to do it is to purchase a Mastery bundle and sell off the Mechs, engines and other equipment and just activate the premium time.

As to your argument that purchased premium time does not stop and start as you log in, I cannot think of a game on the market that does that. At $12.00 a month for premium time, even if you only use is for a grand total of 24hrs, you're still only paying half a dollar per hour for the increased rewards. If you manage to play more than that, great.

I don't know... using some creative thinking, waiting for sales and taking advantage of freebie reward weekends, you can advance far in MechWarrior: Online. I don't think you can say the same thing of other popular free to play titles.

#28 Erufen

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Posted 12 June 2016 - 08:46 AM

View PostJohnny Z, on 12 June 2016 - 06:24 AM, said:

Cheap negative troll statement.

I would go into long comparisons between this game and other online games explaining how the grind in this game to have TOP end equipment and player potential is minute compared to ANY other free to play game/many pay to play game, or point out this game isn't pay to win at all, when many other games ARE, or that this game is actually having meaningfull updates, when almost all others don't, or that this game doesn't rely on RNG for every single aspect of the game, when most other games do, but its to much trouble. Posted Image So I will just say the topic is a bunch of negative hot air.

* to the mods - He is saying this game is trying to force him to spend money which means hes either ignorant or a liar so I get to be impolite I think. Thanks.

So what you are saying is you are raising nothing but straw-men arguments and failing to understand anything I've brought to the table, and you get to be a condescending ***** because of it?

Noted.

For "...just say[ing] the topic is a bunch of negative hot air..." you sure ran your mouth quite a bit.

You are calling me a liar, or a troll. Care to prove either of those claims, or are you just tossing "a bunch of negative hot air" ?

#29 Cabusha

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Posted 12 June 2016 - 08:54 AM

MWO basically aped the WOT model for FTP. Steep grinds even WITH premium time and hero mech. Like WOT you can grind your way to it for free, but expect a very, very long haul.

Unfortunately they've never really gotten the micro transaction portion of a FTP title figured out. No decals, not alternative geometry (Atlas heads, premium cockpits, different gun models, etc). Instead they went the easier rout of a new mech package for $20-80/month.

#30 Erufen

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Posted 12 June 2016 - 08:54 AM

View PostStaggerCheck, on 12 June 2016 - 08:45 AM, said:

You need to experience some different free to play titles and then compare them to MechWarrior: Online,


No, i don't.
Just because there are worse games out there doesn't mean this isn't bad on its own.

"You should count yourself lucky! In this forced labor camp, they don't make us go upside down in the septic tank after lunch!"

View PostStaggerCheck, on 12 June 2016 - 08:45 AM, said:

OP, because this game is pretty forgiving when it comes to both the XP grind and the in-game currency accumulation. First of all, the XP grind here is trivial and can be completed in a weekend for a chassis.

Sure, but since I'm not saying anything about XP, i'm calling this a straw man argument.

View PostStaggerCheck, on 12 June 2016 - 08:45 AM, said:

Second, top-tier unit accessibility is within simple reach in this game, whereas it is hidden behind massive pay-walls or grinds in other games. Honestly, you can save up your C-Bills and buy yourself an Atlas or Mad Cat as your very first Mech in this game. That same luxury cannot be found in a game like World of Tanks or War Thunder, where you must unlock better units as you progress.

By that same token, $20 worth of premium currency gets you an entire tier worth in WoT or WT (that is around 11 vehicles) vs only 1 mech here.
Straw man.

View PostStaggerCheck, on 12 June 2016 - 08:45 AM, said:

As you can imagine, each stage takes more effort to unlock than the previous stage. Let me give you an example...

I have played the Japanese Medium tank line in World of Tanks, with the ultimate goal being the STB-1 tier X Medium tank. Here is my path, from tier 1 to tier IX thus far. Each tank was sold off as the next tank in the tech tree was purchased, so these games played numbers are accurate as to the total grind.

R. Otsu - 2 games
Ha Go - 9 games
Ke-Ni - 13 games
Ke-Ho - 27 games
Chi-Nu - 47 games
Chi-To - 93 games
Chi-Ri - 90 games
STA-1 - 175 games
Type 61 - 27 games and counting.

That is a total of 402 games and I have yet to buy an upgrade for my Type 61, and let me tell you that I have a long way to go before I unlock the STB-1.

So, 402 games at an average of seven minutes a game should work out to 46 hours of game play to get to where I am in the Japanese Medium tech tree. That I consider a grind. Nothing that MechWarrior: Online has thrown at me can come close to that.

Again, straw man. Some games are worse than others. I can tell you about the time I played Sword 2 and how I ran something like 700 or so 10 minute raids and never actually got what I needed.

View PostStaggerCheck, on 12 June 2016 - 08:45 AM, said:

Have you really taken a good look at the value within the Mastery bundles, or the early adopter rewards from the newer Mech packs? The Locust Mastery bundle has three Mechs, three Mech bays and 1 month of premium time for $13.00. Heck, the 1-month of premium time alone is worth $12.00. If you want premium time and some C-Bills, the argument could be made that the best way to do it is to purchase a Mastery bundle and sell off the Mechs, engines and other equipment and just activate the premium time.

As true as this is, I've outlined the problem with premium time on the OP.

View PostStaggerCheck, on 12 June 2016 - 08:45 AM, said:


As to your argument that purchased premium time does not stop and start as you log in, I cannot think of a game on the market that does that. At $12.00 a month for premium time, even if you only use is for a grand total of 24hrs, you're still only paying half a dollar per hour for the increased rewards. If you manage to play more than that, great.

Although true, any other game in the market also gives you 100% bonus for whatever the premium applies to, instead of 40%. Also, most games with premium time cost around ~$5 per month.

View PostStaggerCheck, on 12 June 2016 - 08:45 AM, said:

I don't know... using some creative thinking, waiting for sales and taking advantage of freebie reward weekends, you can advance far in MechWarrior: Online. I don't think you can say the same thing of other popular free to play titles.

Once in a blue moon, sure. PLENTY of other games have sales too, such as WoT and War Thunder. I can, in fact, say the same thing about other popular f2p titles.

Edited by Erufen, 12 June 2016 - 09:03 AM.


#31 Felbombling

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Posted 12 June 2016 - 09:28 AM

Beyond some of my arguments being simply labeled as 'straw man'...

View PostErufen, on 12 June 2016 - 08:54 AM, said:

By that same token, $20 worth of premium currency gets you an entire tier worth in WoT or WT (that is around 11 vehicles) vs only 1 mech here.
Straw man.


wtf? Examples, please. Are you talking about the purchase of a single premium tank or plane?

View PostErufen, on 12 June 2016 - 08:54 AM, said:

Although true, any other game in the market also gives you 100% bonus for whatever the premium applies to, instead of 40%. Also, most games with premium time cost around ~$5 per month.


Well, just from the two popular games I also play...

World of Tanks: $12.59/mo [+50% credits/experience per battle]
War Thunder: $11.24/mo [+50-100% credits/research points per battle]


#32 Johnny Z

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Posted 12 June 2016 - 10:07 AM

View PostErufen, on 12 June 2016 - 08:46 AM, said:


So what you are saying is you are raising nothing but straw-men arguments and failing to understand anything I've brought to the table, and you get to be a condescending ***** because of it?

Noted.

For "...just say[ing] the topic is a bunch of negative hot air..." you sure ran your mouth quite a bit.

You are calling me a liar, or a troll. Care to prove either of those claims, or are you just tossing "a bunch of negative hot air" ?


You made a long topic saying reasons you don't want to spend money on this game and felt that you were being forced to.

My reply is that the reasons you gave meant you either didn't know what you were talking about or that you are a liar. The end result is that your topic is hot air/troll.

Worste case you are lying publicly to discourage your fellow players from spending money on a game that I presume you play. Best case, like I said before, you have no idea what your talking about in your entire topic.

Personally I don't know why anyone would make a negative topic like this and not be expected to be accurate. I make very few topics and not all positive but I try to be accurate, same with my replies, as a matter of course.


Also in your topic you mentioned a competitor game that you did spend money on. That's fine. I tried that game and personally didn't think it was worth spending money on. I didn't go to that games forums and spout complete nonsense.

Edited by Johnny Z, 12 June 2016 - 10:22 AM.


#33 Pjwned

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Posted 12 June 2016 - 10:31 AM

View PostJohnny Z, on 12 June 2016 - 06:24 AM, said:

Cheap negative troll statement.

I would go into long comparisons between this game and other online games explaining how the grind in this game to have TOP end equipment and player potential is minute compared to ANY other free to play game/many pay to play game, or point out this game isn't pay to win at all, when many other games ARE, or that this game is actually having meaningfull updates, when almost all others don't, or that this game doesn't rely on RNG for every single aspect of the game, when most other games do, but its to much trouble. Posted Image So I will just say the topic is a bunch of negative hot air.


View PostStaggerCheck, on 12 June 2016 - 08:45 AM, said:

You need to experience some different free to play titles and then compare them to MechWarrior: Online, OP, because this game is pretty forgiving when it comes to both the XP grind and the in-game currency accumulation. First of all, the XP grind here is trivial and can be completed in a weekend for a chassis. Second, top-tier unit accessibility is within simple reach in this game, whereas it is hidden behind massive pay-walls or grinds in other games. Honestly, you can save up your C-Bills and buy yourself an Atlas or Mad Cat as your very first Mech in this game. That same luxury cannot be found in a game like World of Tanks or War Thunder, where you must unlock better units as you progress. As you can imagine, each stage takes more effort to unlock than the previous stage. Let me give you an example...

I have played the Japanese Medium tank line in World of Tanks, with the ultimate goal being the STB-1 tier X Medium tank. Here is my path, from tier 1 to tier IX thus far. Each tank was sold off as the next tank in the tech tree was purchased, so these games played numbers are accurate as to the total grind.

R. Otsu - 2 games
Ha Go - 9 games
Ke-Ni - 13 games
Ke-Ho - 27 games
Chi-Nu - 47 games
Chi-To - 93 games
Chi-Ri - 90 games
STA-1 - 175 games
Type 61 - 27 games and counting.

That is a total of 402 games and I have yet to buy an upgrade for my Type 61, and let me tell you that I have a long way to go before I unlock the STB-1.

So, 402 games at an average of seven minutes a game should work out to 46 hours of game play to get to where I am in the Japanese Medium tech tree. That I consider a grind. Nothing that MechWarrior: Online has thrown at me can come close to that.

Have you really taken a good look at the value within the Mastery bundles, or the early adopter rewards from the newer Mech packs? The Locust Mastery bundle has three Mechs, three Mech bays and 1 month of premium time for $13.00. Heck, the 1-month of premium time alone is worth $12.00. If you want premium time and some C-Bills, the argument could be made that the best way to do it is to purchase a Mastery bundle and sell off the Mechs, engines and other equipment and just activate the premium time.

As to your argument that purchased premium time does not stop and start as you log in, I cannot think of a game on the market that does that. At $12.00 a month for premium time, even if you only use is for a grand total of 24hrs, you're still only paying half a dollar per hour for the increased rewards. If you manage to play more than that, great.

I don't know... using some creative thinking, waiting for sales and taking advantage of freebie reward weekends, you can advance far in MechWarrior: Online. I don't think you can say the same thing of other popular free to play titles.


As usual, the "other games are even worse" argument is a crock of **** and doesn't make MWO any less bad.

#34 Johnny Z

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Posted 12 June 2016 - 10:39 AM

View PostPjwned, on 12 June 2016 - 10:31 AM, said:





As usual, the "other games are even worse" argument is a crock of **** and doesn't make MWO any less bad.


Partial quotes and saying that comparisons with competitors is irrelevant, in a topic that begins with such comparisons, makes your statement less than worthless.

Edited by Johnny Z, 12 June 2016 - 10:42 AM.


#35 Manei Domini Krigg

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Posted 12 June 2016 - 10:42 AM

Its only one reason - you are GREEDY! Posted Image

#36 Johnny Z

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Posted 12 June 2016 - 10:44 AM

By the way I'm laughing at the guy logged in named "The Lobsters" because that what all the characters in Warframe look like a bit. :)

Am I arguing with a Warframe guild called " The Lobsters"? :)

#37 The Lobsters

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Posted 12 June 2016 - 10:49 AM

Another thread like this. I've never seen so much whinging in a community. What makes it especially embarrassing is that most of the MWO playerbase are middle aged GenX'rs and older. I'd expect this kinda cr@p from millennials.

Edited by The Lobsters, 12 June 2016 - 10:49 AM.


#38 Johnny Z

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Posted 12 June 2016 - 10:49 AM

View PostThe Lobsters, on 12 June 2016 - 10:46 AM, said:

Another thread like this. I've never seen so much whinging in a community. What makes it especially embarrassing is that most of the MWO playerbase are middle aged GenX'rs and older. I'd expect this kinda cr@p from millennials.


Your saying that MechWarrior players are 50 to 75? I think not. Maybe Warframe players are that old because that game has no pvp and is a generic lvl grind design from the early 90's.

#39 The Lobsters

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Posted 12 June 2016 - 10:49 AM

View PostJohnny Z, on 12 June 2016 - 10:44 AM, said:

By the way I'm laughing at the guy logged in named "The Lobsters" because that what all the characters in Warframe look like a bit. Posted Image

Am I arguing with a Warframe guild called " The Lobsters"? Posted Image



Glad to be of service! Posted Image And yes they do a bit.

This is the real Lobsters

Edited by The Lobsters, 12 June 2016 - 10:53 AM.


#40 The Lobsters

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Posted 12 June 2016 - 10:53 AM

View PostJohnny Z, on 12 June 2016 - 10:49 AM, said:

Your saying that MechWarrior players are 50 to 75? I think not. Maybe Warframe players are that old because that game has no pvp and is a generic lvl grind design from the early 90's.


Gen X starts at 35 yo. I'm 42, which is the answer to life, the universe and everything,


and grey pubes





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