Chuck Jager, on 09 August 2016 - 07:34 AM, said:
You will still be able to alpha any build, but in a similar way to how those alphas apply to any weapon with GH.
If you build poorly, alpha can kill you. Builds will just need to changed. Also if everybody else's damage output is limited too, this means you will also take less damage per poke. SO 2 pokes at 500 m in .5 secs will probably output/receive the same damage as the current 1 poke.
We do not have dice and randomized hit locations and I have a feeling that more people would rage implementing RNG damage.
We broke from strict BT the second you introduce a pvp online game. Every game has to deal with how online PVP use smaller maps and the need to control certain factors to help balance a random team of people and their various goals (not even talking about their ingame skills).
I understand the fundamentals of the mechanic. As I said, solutions
other than the BT universe, or even theoretical real physics limitations, are not my preference.
At what point did I mention RNG or random hit locations? You must have confused my post with someone else's.
We "broke" from strict BT rules to be able to play a FPS, sure. But that does not mean that finding solutions
contrary to the BT universe is necessarily the best option. Alpha Strikes in BT were never meant to be precise. Having them be so in MW:O is a lazy game mechanic that has caused many more problems that it could ever have hoped to solve.