Mechwarrior Buddah, on 05 August 2016 - 01:52 PM, said:
I dont want MWO to be a game with artificial limits on what we can fire because what mechwarrior game prior to this one does that emulate? Should we go all TT and have ten second waits till we can fire all the weapons on our mechs?
Hell, how does it even make sense that a walking nuclear reactor should HAVE a limit to the amout of energy it produces at a time? The only place that was ever the case was the fluff books and I dont think any Battletech went by those rules unless you include the level three rules where the mech engines could explode ala Stackpole.
Battletech itself (unless the new rules do this, I dont know I havent played the new game) never even limited the amount of weapons you could fire at once through anything more than the heat it generated.
And I would have loved it if convergence had ever made it into the game, but it didnt so what are you talking about again? Id also love it if the weapons DIDNT hit all on the same pixel, as that would itself fix a lot of the issues this game HAS but as I remember in CB that idea was always shot down.
this really isnt an Artificial limit, as much as it is a Feature than was needed but not added to begin with,
in the same way a ship game with Cannons may add Projectile Drop if it wasnt added with release,
also Nuclear reactors do have a limit on how much power they can produce in an instance,
in this case ACs/Missiles do Run on power, they have Mechanisms/FeedSystems that are ElectronicallyControlled,
this is where the Power Draw can come from, and it could be a Fun way to Reduce Alphas,
True, but BattleTech also never Really had this level of Customization,
and most MW games that had this level of Customization where never Truely Balanced,
also MW3 i think had an Alpha-Heat-Multiplyer if you Pressed the Alpha Button,
True Convergence may also help, but their is starch opposition to that,
as most cant agree on how it should work and how far it should go,
but back to the Topic,
a Limit on Damage Instance(lets say 3 seconds) could help hard point starved mechs,
as well as Prolong Mech Lives, i think we will see people Changing up how they play,
im hoping anyway that we will, and this can fix the problems of High Alphas,