1453 R, on 14 June 2016 - 12:51 PM, said:
'Convergence', without Cone of Failure to randomize shot placement on deconverged weapons, is basically an oxymoronic/self-defeating system. Also f*** delayed/decoupled/fixed/otherwise-jerked-with convergence with a prickly pear - nowhere in BattleTech lore does it state "a 'Mech's torso-mounted weapons are irretrievably hard-bolted to the chassis and cannot in any way ever adjust their aimpoint in a fight."
And frankly, I don't think you understand how infuriating a shooter game in which you can never, ever reliably hit your target, under any circumstances, would be. yes, I do indeed mean 'eliminate'. You should be able to create situations in which you are able to hit exactly what you aim at in any game in which aiming and shooting is the principle gameplay. Hitting 'close to' where you wanted to, even when at a dead stop on zero heat, is not acceptable.
Do you ever want to see Gauss Rifles, AC/20s (or AC/10s), or PPCs in MWO ever again?
Then you had best be prepared to give players ways of yes outright eliminating Cone of Failure effects from their shots, even if temporarily or in a position of relative disadvantage (not moving/moving too slowly to adequately defend themselves), or you'll never see weapons like those which require precision hits pretty much ever again.
And as Quicksilver pointed out earlier, with heavy and obtrusive Cone of Failure mechanics implemented into MWO, a game which already tends to over-encourage anyone but coordinated, well-practiced teams in constant communication with each other to turtle up and avoid seeking battle...well. How do'you feel about World War 1, 3050 Edition? Hope your 'Mech doesn't get trench foot waiting a few weeks for an opportunity to engage.
You say this...as if Battleships (slowest rate of fire but Big BIG damage) weren't insanely popularly played in World of Warships, which features RNG.
Infact BBs are arguably the most powerful class of ship in the game.
Yet they have the least accurate guns in WOWS.
MWO is EZ Mode in aiming. It's so easy I catch myself repeatedly acting like I actually have to lead my shots in this game, after playing WOWS.
You also act as if precision shooting were not possible (and it VERY much is in WOWS. Otherwise everyone's damage numbers would be the same... guess what? They aren't.).
I can target people's turrets, their bows, smoke stacks, sterns, depending on how much lead I place on the target. My shells, are going to land there, more often than not. And there's a good chance I'm going to knock out that turret, or possibly Citadel an enemy ship, reliably, or at the very least penetrate for significant damage.
Maybe this game isn't so popular in part because of how shallow the gameplay is? Shallow gameplay is in part created by the fact that let's be honest, MWO is easy.
You rack up as big of an alpha strike as you can, setup a gunline somewhere, and either push into your enemy's backside and whup their *** or you wait for them to be stupid and charge you.
Or you mindlessly circle about, ignore caps and just kill everyone.
You think skill doesn't factor into WOWS? It does. A hell of a lot more than it does in MWO.
"Go play WOWS THEN!" the supposed Skill Crowd will say... I play this game because it has big effing robots in it. That doesn't mean this game can't take from frankly it's Betters to become better itself.
Non existent armor mechanics, non existent detection mechanics, further de incentivise lighter chassis.
Further more no form of RNG at all, also means that lighter and less armored (read Less HPed because that's all "Armor" in this game is is less HP) that lighter chassis, are even worse for it in this game.
Cap not mattering compared to the Murderball, means there's no reason NOT to murderball on every game mode, ever. And that's equally stupid.
For a Thinking Man's Shooter there's a whole lot of Stupid and Simple in this game's actual gameplay.
And if you support the shallow gameplay as it is...maybe you aren't so Thinking Man or "Skilled" as you think.