MischiefSC, on 15 June 2016 - 03:56 PM, said:
I agree we want a ton more accuracy. I'd like to see it move away from building superweapon loadouts and limit big alphas (35+) in some way but I'm pretty flexible on. What it looks like.
Instead of CoF or Ghost Heat 2.0 I would rather have power draw that effects cool downs on weapons. As an example if you go over 30 damage +50% cool down to all weapons fired, over 40 damage +75%, and over 50 damage +100%. At least to me that is more interesting and enjoyable than what is being proposed and still helps on the ttk side of things.
Mavairo, on 15 June 2016 - 04:44 PM, said:
MWO is EZ Mode in aiming. It's so easy I catch myself repeatedly acting like I actually have to lead my shots in this game, after playing WOWS.
You also act as if precision shooting were not possible (and it VERY much is in WOWS. Otherwise everyone's damage numbers would be the same... guess what? They aren't.).
I can target people's turrets, their bows, smoke stacks, sterns, depending on how much lead I place on the target. My shells, are going to land there, more often than not. And there's a good chance I'm going to knock out that turret, or possibly Citadel an enemy ship, reliably, or at the very least penetrate for significant damage.
Precision shooting in WoWs? Sort of I guess. Well timed shots would be more accurate. Timing your torps or firing your guns from range is more a guessing game than precision shooting. With long travel times on projectiles you are mostly hedging your bets on what the other player is going to do so you at least hit let alone hit exactly where you want in that game. The RNG "CoF" mechanic actually helps you hit targets more than you would if you could fire pinpoint in that game(at least at range). Having pinpoint with a 10+ sec flight time for incoming shells effectively means you only need to dodge one point of impact rather than several.
Mavairo, on 15 June 2016 - 04:44 PM, said:
Maybe this game isn't so popular in part because of how shallow the gameplay is? Shallow gameplay is in part created by the fact that let's be honest, MWO is easy.
The game is shallow, but the firing mechanics are not why, or at the least are much farther down the list than many other things. As for easy I disagree. Easy aiming maybe, but people still struggle with that so even then I have my doubts.
Mavairo, on 15 June 2016 - 04:44 PM, said:
You rack up as big of an alpha strike as you can, setup a gunline somewhere, and either push into your enemy's backside and whup their *** or you wait for them to be stupid and charge you.
Or you mindlessly circle about, ignore caps and just kill everyone.
WoWs could be defined in similar dumbed down terms.
Bring big boat, setup a gun line of ships somewhere, and either push into your enemy's flanks and whup their *** or you wait for them to be stupid and charge you.
Or you mindlessly circle an island, ignore caps and just kill everyone.
Mavairo, on 15 June 2016 - 04:44 PM, said:
You think skill doesn't factor into WOWS? It does. A hell of a lot more than it does in MWO.
Skill does factor into both. You may think it doesn't here, but if it didn't you wouldn't have people with vastly different skill levels here.
Mavairo, on 15 June 2016 - 04:44 PM, said:
"Go play WOWS THEN!" the supposed Skill Crowd will say... I play this game because it has big effing robots in it. That doesn't mean this game can't take from frankly it's Betters to become better itself.
I enjoyed WoWs for awhile, but I am done with that game and that company. Frankly absurd policies with regard to over powered ships that revolve around them not fixing them but instead no longer selling them so that only a special few that purchased them early have them going forward. That in my book is even worse than P2W and puts them well below PGI in terms of scuminess.
Mavairo, on 15 June 2016 - 04:44 PM, said:
Non existent armor mechanics, non existent detection mechanics, further de incentivise lighter chassis.
Info warfare is something we have all wanted, and it is something that PGI needs to address. However, that has little to do with the topic at hand.
Mavairo, on 15 June 2016 - 04:44 PM, said:
Cap not mattering compared to the Murderball, means there's no reason NOT to murderball on every game mode, ever. And that's equally stupid.
That was my experience in WoW as well. Group up murder the enemy. I will say that objectives did receive more attention than they do here, but they were often still ignored in favor of fighting.
Mavairo, on 15 June 2016 - 04:44 PM, said:
For a Thinking Man's Shooter™ there's a whole lot of Stupid and Simple in this game's actual gameplay.
And if you support the shallow gameplay as it is...maybe you aren't so Thinking Man or "Skilled" ™ as you think.
The "thinking man" part involves more than just playing in matches it also includes building your mechs etc.. There is a lot of room for improvement to be sure, but don't pretend WoW is some sort of bastion of rich game play because it really is pretty shallow in and of itself.
Edited by WarHippy, 16 June 2016 - 09:51 AM.