MeiSooHaityu, on 15 June 2016 - 10:21 AM, said:
I am open to the idea of CoF, but I do feel unsure if I would like it. An A/C20 for instance might be an extreme example, but it still needs to be taken into account since it is an important weapon in the game and BT universe.
I could see a small CoF being applied, but I'm not sure a small one would be adequate. A larger cone might be better, but would it hurt ranged loadouts too much? EEPPCs/ERLLasers/Gauss would suffer, but even with a CoF, would it effect short range weapons much? Would we see a shift to MPLaser/MLaser builds? Would that nerf the Clan's ranged advantage?
Really, there seem to be far reaching implications that would have to be taken into account. I think a CoF could work, but I'm sure balance would be a nightmare for a few months after.
In any case, I just feel that a CoF would have to be something I would need "seat time" with before I would be sold on the idea. I ain't going to lie though, I THINK it would be a hard sell to me, but I wouldn't know till i try it.
why woould a CoF be one size fits all? In good well designed game,s you have a combination of factors. Movement sway. Varying levels of CoF based on several external factors. If you are trying to cockpit shot a running mech at 540 meters with an AC20.... and miss.... I don't feel bad about that.
For instance, CoFs can be applied any number of ways, with any degree of deviation. And counter to what some people claim, weapons don't all fire off to an exactly predictable path (outside of well tuned lasers, I suppose). There is a reason even with a target shooter, you don't have every bullet going through exact same hole in the paper.
For Instance, weapons in MWO and Battletech have "Optimal" ranges. In MWO we also have the added doubled, Maximum range. A logical point is that the targeting computers are set for the Optimal ranges. Shooting beyond that might incur a deviation that increase the further past optimal range once is aiming. That's all very REAL WORLD with aiming.
Another example is heat. Targeting computers in Btech get heat adled, move slow, etc. You see it in your Smartphone games when the CPUs get hot and laggy. The Reticle might not CoF, per se, but in CB it DID flicker in and out when you were too hot and locking missiles was difficult if not impossible at high heat. Likewise it would probably lag, and sometime respond sluggishly. Again..realism.
Vehicles moving over rough terrain, even with gyro stabilized guns do not have perfect millimeter accuracy. You get bump and sway to your aimpoint.
I'm sorry if I don't feel adding max guns and mashing an alphastrike pixel perfect everytime is really a great representation of skill. It demonstrates A skill. a very sterile, bubble boy skill. Having IRL effects doesn't remove that skill, as good players and shooters again, learn to adapt and actualyl will still be better than unskilled players who either will stop moving to shoot, or as one sees often in WoTs banzai charge all weapons blazing, missing most shots hoping to overcome with spam what they can't achieve with skill.
I gotta say I often wonder how many people have fired weapons IRL, and understand the variables? I know we got at least one Snake Eater on these forums, and even with the Apache Longbows impressive HUD system, that 30mm chaingun was not pinpoint milllimetric repeatably accurate, especially while maneuvering. Abrams and Leopards and Challengers all have great targeting systems, and dropping all their shots, while moving into a 2 meter bucket is considered accurate, against other moving fighting vehicles... and technically, they have better targeting systems than Mechs do.
So yeah, I don't consider spamming fire to a pixel that never gets any outside influence the epitome of skill some do.