xTrident, on 15 June 2016 - 12:14 PM, said:
One Oxide on a team can simply be a pain in the *** with it's hit and run quickness. If I'm the only Oxide/lgith running around it is very difficult for me to do much more than hit and running. And by doing such it's not like I'm doing all that much to any one individual enemy mech. And that's the other thing, my damage winds up being spread around because hitting one enemy has them looking for me so I run off trying to find someone else that isn't expecting it.
I really think the bigger problem might be Oxides in a group. That's where I've really seen the owning happen with four Oxides on one team. It becomes hard for the enemy player to focus in on one of them. And if they try to they're getting slammed to death by 12 other SRM4's. Now that's a ton of damage and I've seen that make for steam roll after steam roll. But then again I've seen that very same thing happen with a variety of four to six lights. The Oxides just tend to make shorter work considering the damage they do.
Actually I see more light wolfpacks in Quick Play. Today I (ACH) ran with another ACH and a Jenner F. We killed a lone heavy, then a lone assault, then a lone light until their whole team turned around and tried to chase us. Their team was rolled badly.
Point is: It seems that light pilots finally found out that the German wolfpack tactic works pretty neat for light mechs ...not only submarines. And if it is one lone mech vs 3...well, it should be ripped apart.
invernomuto, on 15 June 2016 - 12:16 PM, said:
What happened to the huginn? It was heavily quirked?
Quirks got reduced by a huge margin. If you want to get any kind of dps you need to use SRM6. However, then you cannot use artemis because of weight issues which means in turn that damage gets spread too much.
Low hardpoint number coupled with insufficient quirks to make the few hardpoints worthwhile killed the mech.
To add shame to injury: the agility got reduced. Which means it is even less of a brawler than before.
Edited by Bush Hopper, 15 June 2016 - 12:27 PM.