#301
Posted 29 July 2016 - 10:37 AM
#302
Posted 29 July 2016 - 04:03 PM
#304
Posted 30 July 2016 - 05:18 AM
#305
Posted 30 July 2016 - 10:08 AM
As soon as the event is done, I'm shipping back up to my nice, petite mediums again...
*The 10k can still do some good work, but even then half of it requires that you stay at ranges that are at least in the long bracket, if not extra long.
Edited by Blind Baku, 30 July 2016 - 06:53 PM.
#306
Posted 30 July 2016 - 10:37 AM
Blind Baku, on 30 July 2016 - 10:08 AM, said:
As soon as the event is done, I'm shopping back up to my nice, petite mediums again...
Agreed. I'm hoping PGI uses the metrics from this lights event to determine what light mechs require buffs. The panther was my favourite mech and now it's absolute garbage... THE worst mech in my stable. Leave it to pgi....
Edited by DAEDALOS513, 30 July 2016 - 10:37 AM.
#307
Posted 31 July 2016 - 06:26 AM
A banana in the tailpipe, on 19 July 2016 - 12:24 PM, said:
While I dont much like Lights after the rescale, I find it amusing your clanmates left MWO for a game people can run up on, and kill you, in less than 2 seconds (The Division). Ironic, even.
#308
Posted 01 August 2016 - 05:28 AM
DrxAbstract, on 31 July 2016 - 06:26 AM, said:
not even talking about the amount of cheaters the divison has.
It's like somone got pooped on his shirt by a bird, takes it off in disgust just to jump into a giant pool of pig poo.
#309
Posted 01 August 2016 - 05:30 AM
DAEDALOS513, on 30 July 2016 - 10:37 AM, said:
Dude, you're seriously top 10 PNT pilot! What are you running?
Also having committed something like 3 days to the Panther, again, I cannot find any builds that work, outside of 2 PPC 10k. Otherwise... Way too tall, too easy to spot for it's speed and tank :/
Edited by Blind Baku, 01 August 2016 - 05:30 AM.
#310
Posted 01 August 2016 - 09:24 AM
Blind Baku, on 01 August 2016 - 05:30 AM, said:
Also having committed something like 3 days to the Panther, again, I cannot find any builds that work, outside of 2 PPC 10k. Otherwise... Way too tall, too easy to spot for it's speed and tank :/
I'm running the 9R with 1large 3medium, 1jet, max engine. It feels great when you alpha it but other than that it has too little going for it. So many downsides, let me count the ways:
1. clunkiest light mech out there (as far as turn rate, speed)
2. all weapons on one arm making it very vulnerable (i'm sure as hell not gonna try to make it a brawler with srms in the ct).
3. it shoots hella low
4. 1 jet hardly cuts it but sacrificing engine size, heatsinks for more jets just not worth it
5. one of the taller lights out there
Before the nerf my dmg was double what it is now, but dmg aside, it's just not a fun mech to pilot anymore.
Edited by DAEDALOS513, 02 August 2016 - 04:28 AM.
#311
Posted 01 August 2016 - 11:03 AM
DAEDALOS513, on 01 August 2016 - 09:24 AM, said:
1. clunkiest light mech out there (as far as turn rate, speed)
2. all weapons on one arm making it very vulnerable
3. it shoots hella low
4. 1 jet hardly cuts it but sacrificing engine size, heatsinks for more jets just not worth it
5. tallest light out there
Before the nerf my dmg was double what it is now, but dmg aside, it's just not a fun mech to pilot anymore.
true warriors spirit.
#312
Posted 01 August 2016 - 11:30 AM
DAEDALOS513, on 01 August 2016 - 09:24 AM, said:
So wait, if I Smurfy'ed that right, Max Standard Engine!? You run it with a STD! I might have new hero... I can hardly maintain just under 50 on the list maxing my weapon loads, but you're over here rocking with a solid 5t 'deficit' in weapons and in the top 10 o_o
#313
Posted 01 August 2016 - 04:40 PM
Lily from animove, on 01 August 2016 - 11:03 AM, said:
true warriors spirit.
I guess I sound a bit jaded but compared to all the miss-steps they've made along this looong and bumpy road, what they did to my lights was simply beyond the pale. It showed me their priorities aren't straight, they have no clear direction for the game and they make decisions based on false premises. My warrior spirit truly has been broken...
Edited by DAEDALOS513, 01 August 2016 - 04:41 PM.
#314
Posted 01 August 2016 - 11:19 PM
#315
Posted 06 August 2016 - 08:02 AM
The Commando is short because he has a fat body and fat arm snd legs, like a teddy bear. Panthers and Wolhounds are tall because they have sleek arms and legs, a tight little six pack, and very shallow depth.
Remodelling is the real answer not quirking.
#316
Posted 06 August 2016 - 10:37 AM
DAEDALOS513, on 01 August 2016 - 04:40 PM, said:
I caved in by a third regarding points and damage by sticking to playing mostly my lights (mainly Wolfhound, some Raven and Locust). Actually the Locust averaged out the even bigger loss by my Wolfhound. I ended up dropping from 20% into Tier3 back to Tier4 just recently, before I had to finally abandon Lights practically altogether to get back up.
The event that PGI organised to push the Lights kinda felt desperate and compared to the MediumMech event, where loads of Mediums were actually played (even chassis you practically never see like Kintaros etc.), the participance of Lights was, to put it mildly, overseeable.
A crazy idea just popped into my head. First, lets up the revenue for games regarding c-bills. Let everybody win a bit more. You guessed right, there is a "but" in there: You would have to pay a salvage/reconstruction fee to have your Mech back in your garage safe and sound and combat ready. The heavier, the bigger the fee. You could opt out and sit it out within a certain timeframe (also in relation to the size). So, using a Light can bring you back into the next battle for a nickel and a dime and in no time. Having an Assault? Big machine, big bill, big time!
See PGI to what desperate ideas mind is capable in the face of that rescale? Oh, the humanity!
Disclaimer: This posting might contain traces of irony, sarcasm, frustration and general gramatical errors. For risks and side effects please consult a .. A what the fück, you're a grown a$$ person, get over it ;-)
Edited by Thomster, 06 August 2016 - 10:37 AM.
#317
Posted 06 August 2016 - 10:51 AM
Edited by DAEDALOS513, 06 August 2016 - 10:52 AM.
#318
Posted 06 August 2016 - 11:19 AM
Dogstar, on 06 August 2016 - 08:02 AM, said:
The Commando is short because he has a fat body and fat arm snd legs, like a teddy bear. Panthers and Wolhounds are tall because they have sleek arms and legs, a tight little six pack, and very shallow depth.
Remodelling is the real answer not quirking.
The panther, with 2 - 4 weapons in its right arm has a right arm that is s something like 1/3 it's volume. The rescale must not have taken into account the size the Panthers one arm balloons up to if you try to use its only mounts...
Edited by Blind Baku, 06 August 2016 - 11:44 AM.
#319
Posted 07 August 2016 - 11:05 PM
The rescale hurt the player base in the bad touch kind of way. Rollback the scale (sorry locusts, catapults and battle masters) and rethink this idea by at least 50%. Even if we are waiting a couple months, it might not hurt so bad. And use you're damn newsletter signup that I agreed to for something(!) so that a lot of players know about it! It will bring those that QQed back and maybe show you listen to us few-ish masses. We have all been touched in the bad place and want our reconciliation.
Cheers!
#320
Posted 10 September 2016 - 02:18 AM
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