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IS Light Re-Scales

rescale

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#341 DAEDALOS513

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Posted 21 October 2016 - 08:23 AM

View PostArtannis Veritieri, on 21 October 2016 - 07:40 AM, said:

Is there any merit from transitioning from the volumetric approach to the lore based technical readout approach? Theoretically every mech has a certain height that is in its Technical Readout. I play all tonnages but lights have been hit pretty hard by the rescale. That doesn't even account for the balance issues with IS vs Clan lights. Being able to survive the loss of a shoulder is a pretty big advantage, add in higher damage due to weapons weighing less, to a lesser degree a range advantage, coupled with equivalent speeds and equivalent armor. I can't bring lights to IS vs Clan scouting unless the idea is to avoid any and all contact...like a real scout...that has their match score penalized...for being a real scout.

I honestly don't know what they were thinking... my best theory so far is that they are catering to the majority of mwo players which are HEAVY/ASSAULT pilots. Lights are the bane of these pilots and PGI saw fit to nerf that class of mech. Also,, as a side theory... light mechs are the cheapest as far as mc/cbills goes, so it benefits PGI if ppl spend their money on more expensive mechs and avoid the lights.

Anybody else have any theories?

#342 762 NATO

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Posted 21 October 2016 - 09:56 PM

Ooh! My theory is they did the rescale, not volumetricly, but by TT actual model scale! Where a SHD is the same height as an Atlas and a MadDog is taller than a Timberwolf! My models are a mix of the old, new and unseen, so your milage may vary.

Cheers!

#343 C E Dwyer

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Posted 22 October 2016 - 03:37 AM

I know people are unhappy about the size rescqales for lights I'm not to thrilled about it either, because of the style of play used in MWO.

They do however more accurately mirror the sizes of Catalyst games models, in their boxed set ( I'm painting them now)

So surely some people are happy about that ?

#344 Ovion

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Posted 22 October 2016 - 07:09 AM

View PostCathy, on 22 October 2016 - 03:37 AM, said:

I know people are unhappy about the size rescqales for lights I'm not to thrilled about it either, because of the style of play used in MWO.

They do however more accurately mirror the sizes of Catalyst games models, in their boxed set ( I'm painting them now)

So surely some people are happy about that ?
Those models are not to scale with each other.

It's slightly better than other models, but the Tabletop models have never had a properly defined scale sadly.

It's a 6mm game, and I would love if everything was properly scaled to 6mm.

Edited by Ovion, 22 October 2016 - 07:10 AM.


#345 JonDoeIowa

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Posted 26 October 2016 - 11:05 AM

When was the last light mech released? Dec. 2015 the Jenner 2c? Before that, October 2015 the Wolfhound? The game consistently has fallen in light pilots from what I see. Used to drop open que and see 2-3. Most days I drop now, I'm the only light on the team.

#346 DAEDALOS513

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Posted 26 October 2016 - 12:05 PM

View PostJondoeiowa, on 26 October 2016 - 11:05 AM, said:

When was the last light mech released? Dec. 2015 the Jenner 2c? Before that, October 2015 the Wolfhound? The game consistently has fallen in light pilots from what I see. Used to drop open que and see 2-3. Most days I drop now, I'm the only light on the team.

Excellent point Jondoeiowa.. it further illustrates my point that PGI is catering to heavy/assault pilots.. it's still all about the Benjamins baby.

#347 Wraith 1

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Posted 26 October 2016 - 03:21 PM

View PostDAEDALOS513, on 26 October 2016 - 12:05 PM, said:

it's still all about the Benjamins baby.


Hey PGI, there wouldn't be any problem with you charging the usual $40-80 for new light mech packages.

...Y'know, if you had actually stuck with the 'all weight classes should be equal' thing. Posted Image


Yeahyoucouldmakeanargumentaboutcbill/dollarratiobuttheycouldjustthrowinsomeXLenginesorsomething.

#348 DAEDALOS513

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Posted 26 October 2016 - 06:07 PM

View PostWraith 1, on 26 October 2016 - 03:21 PM, said:

Hey PGI, there wouldn't be any problem with you charging the usual $40-80 for new light mech packages.

...Y'know, if you had actually stuck with the 'all weight classes should be equal' thing. Posted Image


Yeahyoucouldmakeanargumentaboutcbill/dollarratiobuttheycouldjustthrowinsomeXLenginesorsomething.

Don't get me wrong.. I don't have anything against a company doing things that will better their bottom line, I just want them to know some of the repercussions of making such a dramatic change to the light class. I stopped wasting mc on 'frills' and will not be buying an MC package this year. Now I know I alone won't make much of a difference, but I'm sure other players that consider themselves light pilots, feel just as slighted and are having the same reaction as myself.

#349 kardam

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Posted 27 October 2016 - 01:15 AM

How about introducing drop decks for ordinary matches? Every player would take 2 mechs, up to e.g. 125 tons (so it's not possible to have a 100-tonner and a heaviest light). Assault lovers would have to ride lights as well ;)

#350 Leopardo

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Posted 27 October 2016 - 01:42 AM

is that possible to make spider smller again!????

#351 Wraith 1

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Posted 27 October 2016 - 03:20 AM

View PostDAEDALOS513, on 26 October 2016 - 06:07 PM, said:

Don't get me wrong.. I don't have anything against a company doing things that will better their bottom line...


Oh, me neither. I was just referencing the theory that PGI hasn't released a light mech in forever because they don't think they'll sell well at the same prices as the other packs.

... Which is probably true since the rescale, when I think about the numbers I've seen in the light queue recently.

#352 Blind Baku

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Posted 27 October 2016 - 07:56 AM

I'm just sitting here hoping they can cobble together a L - A pack, like Resistance, that I don't hate 3 out of the 4 options. (If they could even theme it out, that would be pretty baller too, maybe the Ostscout OTT-7j, 9s, 9cs, and 11j, giving it something like the Cyclops to represent the computer suite, or maybe some other form of buff/debuff like limited sensor sight through terrain per lore and any of the heavy Ost mechs, Ostroc, Ostwar,Ostsol, plus a med and an assault that would round it out)

Aside from a 4 pack, I have trouble seeing them drop new lights any time soon, as the heavys and assaults seem to sell more.

Edited by Blind Baku, 27 October 2016 - 07:57 AM.


#353 762 NATO

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Posted 28 October 2016 - 03:12 AM

Only 18 pages?!?! Come on guys. Surely there is more salt to throw on this one. I'm only up a few posts, but yeah... Still salty. And partially caused my semi shut wallet. That and The Great PHX Debacle of 2016. (Notice how there was a "mistake" with the minimap at the same time?... PGI Illuminati confirmed. Little salt about a junk mech everyone wanted, just rage at minimap...). And caused a refund on the Huntsman. Only thing since was the MAD 2c. Hard to mess up a clam assault.

Cheers!

#354 AeusDeif

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Posted 11 November 2016 - 11:09 PM

I don't have much salt to post because I haven't been playing, which is where you get the salt.

I am at best, waiting for the rescale to be undone or (shiver) redone, in the hopes that PGI doesn't get any fresh new ideas about things that players didn't ask them to rescale.

Kind of like how I stopped playing during the pop-tart era, eventually forgot about it and came back and they'd patched it out.

PGI take a cue from your 60 tonners. Mechs should generally be very close to the same height in their tonnage bracket, regardless of their volume. The exception is mechs with high mounted direct fire hardpoints. you can punish those by making them big easy targets, because it's easier for them to hide most of their mech while shooting.

Edited by AeusDeif, 11 November 2016 - 11:10 PM.


#355 Requiemking

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Posted 12 November 2016 - 12:03 AM

Well, if Russ isn't lying, we'll be getting a new Light announced in January. Here's to hoping it's something good.

#356 Wraith 1

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Posted 12 November 2016 - 02:14 PM

I don't know why I even bother checking the patch notes anymore.

The Arctic Cheetah didn't need to be nerfed. It was balanced already. I hate the Cheetah simply for being a Clan mech and the best mech in it's weight class, and I'm saying it was balanced.

Other lights needed to be brought UP to where the Cheetah was.

#357 Slapnut

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Posted 01 December 2016 - 12:20 PM

are you telling me the locust is going to get smaller. i already murder half the field with my little wonder and now its going to be even harder to hit. I love you devs each and every one of you. As for the rest of you your all dead over and over and over and over and over.

#358 Blind Baku

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Posted 01 December 2016 - 12:27 PM

View PostSlapnut, on 01 December 2016 - 12:20 PM, said:

are you telling me the locust is going to get smaller. i already murder half the field with my little wonder and now its going to be even harder to hit. I love you devs each and every one of you. As for the rest of you your all dead over and over and over and over and over.

This re-scale was a while ago. I don't think anything was scaled this patch, and I would not anticipate the LCT getting any additional love any time soon, as it is pretty soundly the top IS light, at least in use, as every other IS light is grotesquely oversized...

#359 Mister Bob Dobalina

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Posted 01 December 2016 - 01:31 PM

View PostBlind Baku, on 01 December 2016 - 12:27 PM, said:

This re-scale was a while ago. I don't think anything was scaled this patch, and I would not anticipate the LCT getting any additional love any time soon, as it is pretty soundly the top IS light, at least in use, as every other IS light is grotesquely oversized...


I think he just wanted us mortal to know what a kickass Locust pilot he is ...

#360 Javin

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Posted 01 December 2016 - 06:06 PM

IS Lights might be viable again if they were reduced in size. I do not think I should be towering over mediums and some heavies in my lights.





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