#61
Posted 17 June 2016 - 08:35 PM
#62
Posted 17 June 2016 - 08:59 PM
EDIT: Was searching for this earlier, but just found it. It's by TheB33f, and I think it sums my feelings about this up perfectly: https://m.youtube.co...h?v=eaHfyVQRZuE
You'll know what I mean when you see it.
Edited by AEROassault, 17 June 2016 - 09:38 PM.
#63
Posted 17 June 2016 - 09:02 PM
#64
Posted 17 June 2016 - 09:11 PM
#65
Posted 17 June 2016 - 09:20 PM
#66
Posted 17 June 2016 - 09:24 PM
From here, I suggest you guys go get love and sympathy hugs from the Zeus fans, they too are really having a hard time with things.
Maybe you guys can find peace and harmony by looking at the Nova, Dragon, and Quickdraw?
#67
Posted 17 June 2016 - 09:24 PM
But the rest, especially the wolfhound and panther. OMG PGI why...
#68
Posted 17 June 2016 - 09:27 PM
#69
Posted 17 June 2016 - 09:28 PM
The locust is a 20 ton mech.
The Firestarter is a 35 ton mech.
That's 15 tons. That's not much right?
Actually it's a lot. The locust is by tonnage only 57% the weight of the firestarter.
But the firestarter is so big now!!!! Is it?????
Put it next to a cicada, a 40 ton mech.
Mathematically the firestarter should be 87.5% of the scale of the cicada. Not height, total volume. That means if you dropped them in water the space they take up should be proportionall to these metrics.
Balance is something they can easily tweak but this wasn't easy, makes way more sense then eye balling it. I am all for this change and anyone complaining doesn't realize if you make all your favorite mech smaller the game doesn't get better...
Edited by Kaveli, 17 June 2016 - 09:30 PM.
#70
Posted 17 June 2016 - 09:37 PM
I can see light que from 7% to 1%... happy now?
You can give awesome quirks on lights but it means NOTHING: if a target is easy to hit, it's dead anyway.
RIP PGI
Edited by Stefka Kerensky, 17 June 2016 - 09:38 PM.
#71
Posted 17 June 2016 - 09:54 PM
See here: left cube is the double of the right one:
That's why common sense suggests NOT TO APPLY REALITY to a videogame.
BUT PGI doesn't even read their own forum...... so they went full r3t4rded
Edited by Stefka Kerensky, 17 June 2016 - 11:25 PM.
#72
Posted 17 June 2016 - 10:02 PM
Edit: So I just finished looking at the rest of them... bugger. Unless you're in a Locust that is.
Edited by Sorbic, 17 June 2016 - 10:05 PM.
#73
Posted 17 June 2016 - 10:24 PM
#74
Posted 17 June 2016 - 10:49 PM
#75
Posted 17 June 2016 - 10:59 PM
Man. That Panther. How the hell? I might just sell them now, they were impossible to play before now they're massive...
#76
Posted 17 June 2016 - 11:02 PM
#77
Posted 17 June 2016 - 11:25 PM
#78
Posted 17 June 2016 - 11:37 PM
Looks like the Ceetah didn't get touched, soo... Locust/Raven vs. ACH? Poor IS.
At least the Commando wasn't touched. Could be a viable option now... just because of an epicdemic outspread of gigantism in the light segment.
And hey, looks like I can hide my Treb behind that Wolfhound now
P.S. I regret I activated another month of premium time yesterday before reading this. I'd prefer to wait now, till this get hotfixed or rolled back before playing MWO again.
Edited by The Mech behind you, 17 June 2016 - 11:43 PM.
#79
Posted 17 June 2016 - 11:44 PM
#80
Posted 18 June 2016 - 12:08 AM
Stefka Kerensky, on 17 June 2016 - 09:54 PM, said:
See here: left cube is the double of the right one:
That's why common sense suggests NOT TO APPLY REALITY to a videogame.
BUT PGI doesn't even read their own forum...... so they went full r3t4rded
Just because they used volume as a tool to messure the size of the models doesn't mean they scaled them directly according to that volume. In fact, it's obvious that they didn't as else so would the assault mechs not be as much larger then the light mechs.
What people really needs to do is look at the picture where all the mechs are lined up next to each other, that puts things in a totally diffrent perspective. That some got a lot larger was because they were a lot smaller then they should be before, now they fit in with other mechs of the same size and the diffrent tonnages scales up in a fairly consistent manner.
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