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Getting Kind Of Irritated At The Lack Of Movement On Pve


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#21 Konrad

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Posted 16 June 2016 - 01:46 PM

Good post. Mechwarrior has always been about missions.

#22 Johnny Z

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Posted 16 June 2016 - 01:49 PM

View PostWarZ, on 16 June 2016 - 01:45 PM, said:


I would be happy to be proved wrong. I like a number of things MWO brings to the table.

But it has too many issues, horrible development pace and ability, and a severely diminishing player base (out of an already small one), of which it seems a lot of die hards (much less more casuals) are no longer willing to invest.

It feels like the beginning of the end.


Well if it is, it doesn't make sense. At this point there would be a line up a mile long to take this game and continue on with it.

One of Ubisoft's strongest titles is "For Honour" and they are desperately trying work out a way to make it something like what MechWarrior Online has on the faction map. Just one example. This game is way ahead of the competition for the most part.

I was thinking maybe Titanfall 2 would be serious competition for MechWarrior Online, for a while, but then I seen E3. Not a chance.

As it is there are quite a few top games coming out that will be taking most of the market share. ME 4 and others. But MechWarrior Online is looking really good to. Infinite Warfare made a huge move with first person bridge on capital ship Posted Image and the ability to choose its destination it seems. Along with first person combat and ai allies, they are going to do very well and are in the lead as well.



Sony is doing very well.

*spoiler* I am almost 100% sure Infinite Warfare will add the other faction as playable some time.

Edited by Johnny Z, 16 June 2016 - 02:09 PM.


#23 B L O O D W I T C H

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Posted 16 June 2016 - 02:06 PM

heavy gear is attacking hawken more then MWO.
Personally, i can not understand that. heavy gear would be bloody perfect for faction VS faction combat, then again, battletech "would" be perfect too. we all know how "that" turned out.

honestly, merc/faction warfare? armored core beats them all, every single mech involved sim/shooter should be darn happy that armored core does NOT have a PC multiplayer otherwise they would wipe the floor with their competition.

#24 Felicitatem Parco

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Posted 16 June 2016 - 02:40 PM

View PostLOADED, on 16 June 2016 - 02:06 PM, said:

heavy gear is attacking hawken more then MWO.
Personally, i can not understand that. heavy gear would be bloody perfect for faction VS faction combat, then again, battletech "would" be perfect too. we all know how "that" turned out.

honestly, merc/faction warfare? armored core beats them all, every single mech involved sim/shooter should be darn happy that armored core does NOT have a PC multiplayer otherwise they would wipe the floor with their competition.


Armored Core... a game where adding strong legs gives your arms more health, and you can die from repeatedly getting shot in the tip of one finger...

#25 Pjwned

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Posted 16 June 2016 - 02:41 PM

It's a low priority for good reason.

#26 Agent1190

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Posted 16 June 2016 - 03:20 PM

PvE requires considerable development time that yields no revenue (yes, I know, would you like a mech pack). Same story with maps - you can't sell map packs. And judging from the QQ in these forums, if they sold a "early access" PvE commitment to fund the programming, would you really buy into it?

It only makes sense to improve the PvP element in this game first. Game modes like Solaris are more reasonable and easier/less costly to develop than PvE.

#27 Tarl Cabot

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Posted 16 June 2016 - 03:28 PM

View PostAgent1190, on 16 June 2016 - 03:20 PM, said:

PvE requires considerable development time that yields no revenue (yes, I know, would you like a mech pack). Same story with maps - you can't sell map packs. And judging from the QQ in these forums, if they sold a "early access" PvE commitment to fund the programming, would you really buy into it?

It only makes sense to improve the PvP element in this game first. Game modes like Solaris are more reasonable and easier/less costly to develop than PvE.


Right now, the area that would benefit from PVE would be FP instead of ghost drops, until actual humans (did I just typed that??) defend/attack. On Defend, it would only come into play if there are wedges not owned by the defenders.

What would suck is if one side had long tom, and not player side but the E side /shudders...

#28 MechaBattler

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Posted 16 June 2016 - 03:43 PM

Considering what passes for PvE content in other free to play games. You'll not be pleased. If you're thinking a well tailored and thought out campaign. That's not the most profitable avenue for them. Cheaply mass produced and repetitious pve content is where it's at.

#29 Dingo Battler

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Posted 16 June 2016 - 04:42 PM

View PostJediPanther, on 16 June 2016 - 11:41 AM, said:

I wouldn't bother thinking about pve. Using the decals for example we saw a "preview" of the system when the king crab came out. how long has it been since the kgc came to "balance" out the dire? With pgi it's always best not to get exciting about any thing untill it is in the live game and not some screenshot,preview video or whisper on twitter. Even urban mech was a joke by both pgi and the community then pgi decided to do it under the pretense of if it sells a lot of pre orders we will add it thing. Money and profit always comes first for pgi.


but PvE will make A LOT of money. All the players who didn't want to get into MWO because its PvP will get in now. I think many players here were just forced to play PvP because there was no PvE. I was one of them.

#30 Troutmonkey

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Posted 16 June 2016 - 05:15 PM

View PostKBurn85, on 16 June 2016 - 04:42 PM, said:


but PvE will make A LOT of money. All the players who didn't want to get into MWO because its PvP will get in now. I think many players here were just forced to play PvP because there was no PvE. I was one of them.

How do you plan to monetise PvE?

#31 Hit the Deck

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Posted 16 June 2016 - 05:37 PM

BTW, I don't think that anyone should make a first person PvE BattleTech game in a Clan invasion setting like this because Clan 'Mechs and tech obsolete IS ones. Make the setting before the Clan invasion where only IS tech and robots exist or go full throttle until the Jihad/Dark Age/something where all of the guys are almost balanced between each others (perhaps, please correct me if I'm wrong!).

#32 Alex Morgaine

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Posted 16 June 2016 - 05:37 PM

View PostProsperity Park, on 16 June 2016 - 02:40 PM, said:


Armored Core... a game where adding strong legs gives your arms more health, and you can die from repeatedly getting shot in the tip of one finger...


Tbf it's kind of japans take on battletech the way it's organized, just, you know, with more anime

#33 MischiefSC

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Posted 16 June 2016 - 05:43 PM

PvE would be more challenging than most players.

#34 LordKnightFandragon

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Posted 16 June 2016 - 06:45 PM

While I hope and await the day PVE happens, I somehow think its going to be either solaris, pointless TDM vs AI, or simply zombie survival mode.....think, that one stand and shoot challenge in the Academy....only we can move.

#35 Chuck Jager

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Posted 16 June 2016 - 07:33 PM

I play SWTOR online for decent PVE in solo mode, but I could care less about memorizing the same dungeon layout to shave microseconds off of the last trip. OF course this game has the same results for PVP as MWO has for PVE except their PVP is there but on life support.

Many solo adventures are pretty complex with story lines and voice acting and knowing the online folks even if mwo had some great AI turkey shooting mazes folks would still raise a stink. I would love 1-4 players training arenas for skill building and group training and could see that as a part of a still PVP oriented game. BUT I WOULD STILL SAY BUT............

#36 JC Daxion

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Posted 16 June 2016 - 07:36 PM

pEOPLE need to talk more... and urge people to move.... what they don't need is yelling and calling people pu&^%*^ and Nioio434,,, and what ever esle ya wanna..

#37 InspectorG

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Posted 16 June 2016 - 07:40 PM

View PostJackalBeast, on 16 June 2016 - 11:12 AM, said:

On what, a 400 burner industrial oven?


Bic lighter and crack spoon.

#38 Dingo Battler

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Posted 16 June 2016 - 07:52 PM

View PostTroutmonkey, on 16 June 2016 - 05:15 PM, said:

How do you plan to monetise PvE?


copy EA. Sell a SP campaign which looks awesome, don't finish it, and unlock everything via DLC. Should be able to monetise about $120 per player if they play their cards right.

Start with a campaign over a planet, except reveal at the end, its a massive campaign over an entire sector, and end with a cliffhanger, the main character seems to fall into one of those bottomless pit. Also, introduce a sidekick with a mysterious past, that you can play through via DLC. A particularly charismatic villain will do (clan campaign!), or both. Make the main campaign a 3-part DLC chain. Have a survival co-op mode, where you can only take a single type of mech in, but to unlock other heroes via DLC. Force people to buy their own mechs into the game. Restrict missions via mechs, ie only IS medium mechs with no laser hardpoints. Do the skinner-box approach, complete this mission to get this boost that'll help you kill dudes faster, so you can get more equipment to kill dudes faster.

There has been plenty of precedence on how to monetise SP games, they just need to copy some of it. Its not ideal, but at this point, I think most of us rather pay to do it rather than continue with the whole do you want to buy a mechpack thing.

#39 dervishx5

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Posted 16 June 2016 - 08:01 PM

View PostKBurn85, on 16 June 2016 - 07:52 PM, said:


copy EA. Sell a SP campaign which looks awesome, don't finish it, and unlock everything via DLC. Should be able to monetise about $120 per player if they play their cards right.

Start with a campaign over a planet, except reveal at the end, its a massive campaign over an entire sector, and end with a cliffhanger, the main character seems to fall into one of those bottomless pit. Also, introduce a sidekick with a mysterious past, that you can play through via DLC. A particularly charismatic villain will do (clan campaign!), or both. Make the main campaign a 3-part DLC chain. Have a survival co-op mode, where you can only take a single type of mech in, but to unlock other heroes via DLC. Force people to buy their own mechs into the game. Restrict missions via mechs, ie only IS medium mechs with no laser hardpoints. Do the skinner-box approach, complete this mission to get this boost that'll help you kill dudes faster, so you can get more equipment to kill dudes faster.

There has been plenty of precedence on how to monetise SP games, they just need to copy some of it. Its not ideal, but at this point, I think most of us rather pay to do it rather than continue with the whole do you want to buy a mechpack thing.


Ah, but you see, PGI refuses to borrow good ideas from other companies because they want to be original.

Would you like to buy a key for your lockbox?

#40 Gas Guzzler

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Posted 16 June 2016 - 10:56 PM

PvE would definitely a better use of time than this Ghost Heat 2 Power Draw crap. Seriously, bring PvE into the game and all the "elite super MechWarriors" can beat up on computer opponents all day and don't have to try to ruin MWO.





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