Patch Notes - 1.4.73 - 21-Jun-2016
#481
Posted 21 June 2016 - 07:22 PM
Drop into a game and the map is upside down!
Why is there such an obsession for turning MWO into WoT? Doesn't anyone at PGI realize that WoT has no possibility of any depth compared to Battletech?
This game could be an entirely immersive experience if people had some actual vision of what it could be.
Sorry for bad comments, but this is just poor use of those in the community who fund this game.
#482
Posted 21 June 2016 - 07:27 PM
I want info warfare to have value. I love light mechs and I want them to bring it on with real scouting, but this is not it. We need to have those mechanics in the system before we can make these types of changes.
#483
Posted 21 June 2016 - 07:28 PM
#484
Posted 21 June 2016 - 07:28 PM
Alexander Garden, on 21 June 2016 - 07:07 PM, said:
The news system is currently having an issue with comment activation, but we've put up a front page post regarding the changes to the Mini Map, and where we go from here. Head over to the news post when you have a moment and check it out. I'll try to get comments activated for the post as soon as we can resolve the issue with the news editor.
Alexander,
Thank you for this update. And thank you for trying to mend the fences that Russ decided to kick down like an Altas coming through the back yard.
However, I would STRONGLY suggest that Russ go back through, listen to how he came across in the Town Hall about this whole thing (ESPECIALLY the statement about no hotfix day 2, stay with it for a month.) Frankly, he has broken any faith he may have had with the player base right now. If you listen to that speil and explanation he gave, it is basically talking down to us, and we are the people that are funding this game. Time mark 43:00 to 43:16 just about tears it, and then he repeats it later. Russ needs to come on here and make a mea culpa, he should not just be sticking you with the dirty work on this one. HE made that call about the minimap mods, he needs to come forward and take the bite out of the $h!+ sandwich he made.
I know that you, as a Customer Support Lead, are the boss of handling us, but there are times where they guy above you needs to take some of his own well deserved heat, instead of pawning his screw up on you guys. I am sure today was probably hell in the CS area, with people cancelling pre-buys, etc. I almost called today, but I figured I would see if our anger over this issue was going to get some action.
#485
Posted 21 June 2016 - 07:37 PM
Icebergdx, on 21 June 2016 - 07:28 PM, said:
- He also say here twice that he open to rollback changes if it needed. And if that really needed. Not all, but most vital parts. And that already nice. With new fix coming - i thing everything could be alright. With old cone of view and directions + new cool icons of mech weight without arrows (for making game more tactical and thoughtful). If after fix vital mechanic works well - it's already good. Isn't it?
#486
Posted 21 June 2016 - 07:40 PM
#487
Posted 21 June 2016 - 07:45 PM
Tiantara, on 21 June 2016 - 07:37 PM, said:
- He also say here twice that he open to rollback changes if it needed. And if that really needed. Not all, but most vital parts. And that already nice. With new fix coming - i thing everything could be alright. With old cone of view and directions + new cool icons of mech weight without arrows (for making game more tactical and thoughtful). If after fix vital mechanic works well - it's already good. Isn't it?
But why did they not include those features with the original patch? Did they think it really was ready for prime time?
#488
Posted 21 June 2016 - 07:47 PM
CHERNO BERSERKER, on 21 June 2016 - 07:41 PM, said:
If you are unwilling to fix your mistake. I want a refund for the mechs I purchased!
Doubling? Going from 1600m2 to 2000m2 is not doubling.
#489
Posted 21 June 2016 - 07:47 PM
CHERNO BERSERKER, on 21 June 2016 - 07:41 PM, said:
- Just give them a chance! From screenshots it looks much better than current map. At least you still have map detail (now it more sharp, more detailed and gray... with great visible quadrant marks). And back cone of view and mech movement direction arrow. Just lets see that. I understand frustration after patch, but give a chance to hot-fix! And zoom not so big at all. Just enormous triangle became a little smaller.
#490
Posted 21 June 2016 - 07:52 PM
Tiantara, on 21 June 2016 - 07:37 PM, said:
- He also say here twice that he open to rollback changes if it needed. And if that really needed. Not all, but most vital parts. And that already nice. With new fix coming - i thing everything could be alright. With old cone of view and directions + new cool icons of mech weight without arrows (for making game more tactical and thoughtful). If after fix vital mechanic works well - it's already good. Isn't it?
But he is very resistant to the idea of a full rollback, especially the first time he mentions it. And later on he says essentially that there would be no full rollback of the feature.
#491
Posted 21 June 2016 - 08:02 PM
Icebergdx, on 21 June 2016 - 07:52 PM, said:
- Endeed... full rollback impossible with that massive changes. It's logical. But some changes back with vital mechanics parts - possible or partial possible. Take that not like "Take what we give" - but "We make that and think its cool, if you don't like that or something go wrong - we invent some other tools more compliant with our plan but with functions which you need". Fullrollback can be impossible by many reasons. Code, graphic, UI design, some unified measurement moments, fixed commands and function, part of which must work properly in future and partially be used now. Yeap - cutting off vital information about close combat and positioning of mech and mech torso was a mistake. But they not bring back old. They modify new to be comfort for play. Not all - but most vital for game. Its good in that way. Developers hear us, and our community can give proper information or good advices in right time. Not only "rage quit".
#492
Posted 21 June 2016 - 08:13 PM
#493
Posted 21 June 2016 - 08:16 PM
#494
Posted 21 June 2016 - 08:18 PM
Edited by Tiantara, 21 June 2016 - 08:34 PM.
#495
Posted 21 June 2016 - 08:22 PM
Edited by Apollo 42, 21 June 2016 - 08:41 PM.
#496
Posted 21 June 2016 - 08:25 PM
Icebergdx, on 21 June 2016 - 08:13 PM, said:
- Hope everything would be alright. Mistakes happens. They can be fixed. Give game a chance. With all that new per-tonnage-scale system (now you can see what mech what tonnage have), Command wheel, better drawn map and so-on. I play in that game from the start (not founder, but still) and I still believe in developers team. Just lets see how fix would playable.
CHERNO BERSERKER, on 21 June 2016 - 08:16 PM, said:
- Proportion a bit bigger. But with that - map become more sharp and not so blurry like old one. I played FW, Quick time and even Scouting. With old cone ow view and directional arrow - all be cool. Just give them a chance. It gonna be better than what we have now anyway.
#497
Posted 21 June 2016 - 09:13 PM
BUT this new mini-map is horrible. The fixed orientation makes the map useless in battle - it was more functional oriented to the mech. Also the new scaling is horrendous - there is not enough local detail.
There is wisdom in the old adage - if it ain't broke, don't fix it.
#498
Posted 21 June 2016 - 09:29 PM
#499
Posted 21 June 2016 - 09:45 PM
Dee Eight, on 21 June 2016 - 09:29 PM, said:
Agreed, a terrible minimap is no reason to ragequit the game, it'll be fixed in a few weeks, until then everyone else is just as handicapped as anyone else.
EDIT: It seems it will be even sooner: https://mwomercs.com...ng-new-mini-map
Edited by Darth Futuza, 21 June 2016 - 10:18 PM.
#500
Posted 21 June 2016 - 09:51 PM
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