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Patch Notes - 1.4.73 - 21-Jun-2016


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#321 Ker Lupus

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Posted 21 June 2016 - 01:00 PM

#minimapfail

I'm not one to complain on forums, but I had to add my voice here. I've enjoyed MWO very much since the Beta. Now I'm looking for another game to play because the change is enough it's not fun anymore. There were some very good ideas in this patch, but the mini-map change is not one. One of the tools used to play this game for years is gone and regardless of intentions it was a mistake. Please fix.

Please advise when it's reverted so I can come back and play, thanks.

- Ker

#322 Hellshellz

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Posted 21 June 2016 - 01:01 PM

Wow PGI.. I don't hardly post, yet have been playing for a VERY long time... Mini map makes it unplayable for me. I didn't realize how much I rely on it for orientation, but after countless matches over many years I find myself running in circles looking for my arrow, with no idea where the enemy is or my team... 3 matches and that is all I could take... I will check back in a couple weeks and hope it gets resolved.. If not.... Then thanks for the matches and I will find a new distraction... Please invest in test servers and perhaps some quality UAT.... I can't believe this made it into production as is...

Edited by Hellshellz, 21 June 2016 - 01:02 PM.


#323 Thumper3

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Posted 21 June 2016 - 01:01 PM

View PostDorci, on 21 June 2016 - 12:20 PM, said:


You must be really dumb if you dont understand my problem, or you havent played since the patch. Everyone gets lost on the maps we knew like we know our thumb, plus I probably knew my mechs better than you will ever think.


O...........................K


I have not played since the patch, but since we were talking about the OLD mini-map that's not really relative.

I DO understand your problem, you lose track of where your mech is pointing and facing. That PROBLEM can be solved by keeping track of where you pointed them when you do it.

I do not "get lost" on maps I know well, I have NEVER used the old mini-map to track my torso/leg orientation, and knowing your mechs doesn't help if you lose track of where it's pointing.

I was not trying to come off mean, I was making a joke and pointing out you don't need the feature that they took away. Sometimes I forget how angry and hatefull everyone in this community is.

Sorry I tried to help you, carry on.......

#324 KillaBeez1972

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Posted 21 June 2016 - 01:02 PM

Just zoom in and out will not solve the problem with the minimap.

I use the minimap to decide in which direction i should run. In which direction i must turn my mech to.
Instead of looking around, i use the minimap to localize where my team is, where detected opponents are. Because of that i need the minimap to turn around into the direction i'm moving or looking at. Like the old minimap was.

Edited by KillaBeez1972, 21 June 2016 - 01:05 PM.


#325 TheLuc

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Posted 21 June 2016 - 01:02 PM

View PostDarth Futuza, on 21 June 2016 - 12:52 PM, said:

I'm glad we finally got a command wheel (granted I won't be using it much since I prefer voip), but at least the non-mic people have a chance of actually communicating without desperately typing out messages.

However, like everyone else the scale on the minimap is way to small and the old one is by far superior in almost everyway. So...you better patch that soon PGI.


non mic players should not command, command wheel is not fast enough to adapt

#326 045

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Posted 21 June 2016 - 01:04 PM

I like the diamonds instead of arrows on the minimap, but can we please have a smaller scale? I've tried quite a few games on it now and I really think a cross between the old scale and the new would be superior.

Also regarding Nova, Mad Dog and Timber Wolf's new look... Thank you.

Ebon Jaguar seems to be too big compared to other 65tonners. It's about as tall as Thunderbolt but with such a large torso. It doesn't appear to be consistent with the rescale. It also compares unfavourably with Catapult.

#327 Antje

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Posted 21 June 2016 - 01:05 PM

Legendary founder, have supported the game lots - enjoy this game a great deal. Will probably not play anymore until the minimap gets fixed. Terrible job. Cannot even imagine what it took for this to get pushed through? If you were in charge of this project...everyone on your team was lying to your face every time they said this was a good idea.

#328 Excidium

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Posted 21 June 2016 - 01:08 PM

View PostSussuruss, on 21 June 2016 - 12:59 PM, said:

I never post on forums. This is my first post complaining.

You have ruined the mini map and navigation in general. Do you play this game? against other live opponents?

The mini map is ruined. It needs the ability to zoom in and out if you want it that zoomed out.
It no longer rotating.... its a bigger deal than you think.

Removing allies and known (targetted enemy) directional facing is a big deal.
Large groups that use voice comms will be even better because they coordinate movement.
Small groups that rely on the direction of facings to plan. Gonna be bad times for more casual players.

Fix it.


this! nothing to add...

I will take a break until they include the option to switch to classic map.

Edited by Excidium, 21 June 2016 - 01:10 PM.


#329 ExoForce

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Posted 21 June 2016 - 01:08 PM

Ok, now way, minimap is useless, it lies about your position, cannot see the enemy... Gratz...

Will check new frozen map, then back to my Python...

Edited by ExoForce, 21 June 2016 - 01:09 PM.


#330 Podex

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Posted 21 June 2016 - 01:09 PM

The minimap sucks. Please get rid of it.

Edited by Podex, 21 June 2016 - 01:09 PM.


#331 Tiantara

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Posted 21 June 2016 - 01:11 PM

- Just look at that map... and i just can't say where i'm here on it.

#332 Ninjah

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Posted 21 June 2016 - 01:13 PM

Poor MWO...

#333 KillaBeez1972

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Posted 21 June 2016 - 01:13 PM

Is Jay Wilson now an employee at PGI?

#334 nero37

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Posted 21 June 2016 - 01:16 PM

im sorry but this new mini map literaly make this game unplayable for me and it gives me a headache from trying to not instinctualy look at to check where my legs are pointing, and for someone who has been playing this game for 3 years now and the others who supported this game as founders in the closed beta have more than enough right to quit until they fix this, and its so easy for them to fix it. all the have to do is make 2 separate setting for the mini-map the new one and the old one. this is a great game but until they fix this problem that they have made ill have to put my locust back in the hanger and find another game thats worth my time and money.

#335 ExoForce

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Posted 21 June 2016 - 01:17 PM

Cannot execute lower commands with a mouse...

#336 Alienized

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Posted 21 June 2016 - 01:21 PM

new frozen city went from something unique to something mediocre. just got it on domination. holy... once more a massive domination point fail, in the middle of fkin nowhere.

just screw all assaults that can do nothing but brawl. worthless on that map. too slow, too easy to kill.
get back to some full brawl maps really. we are now out of it. 0 left.

#337 ChrisTop

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Posted 21 June 2016 - 01:22 PM

Fix the mini map omg this sux.

#338 Jay Sovereign

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Posted 21 June 2016 - 01:22 PM

Hi. You'll (PGI) be changing these ridiculous changes pretty soon as veteran players are disgusted by your lack of foresight, and new players are more confused than ever. You've really outdone yourselves this time, (PGI).

The Jenner IIC is now slower, as big as a shadowcat, and cant even fit under the walkways in the center of HPG manifold. This is a huge problem; Jenner IICs were already glass canons and now anyone who spent money on them is out of luck because it's useless now.

Thanks for causing unnecessary stress, unhappiness, and etc. in your fans and likely losing money in the process.

garbage

Edited by The Entity, 21 June 2016 - 01:30 PM.


#339 M i s t y

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Posted 21 June 2016 - 01:22 PM

HOT FIX NEEDED ASAP . REMOVE THE STUPID NEW MINI MAP AND GIVE US THE OLD ONE BACK .
Please PGI at least play the game you make before you change things . New mini map prove to me that you do not even play this game .

#340 Dassh

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Posted 21 June 2016 - 01:23 PM

Re-scale:
I do appreciate this. Basically seems okay but some things can look weird at first - like Shadowhawks towering over Thunderbolts, but they are slimmer and just 10 tons lighter so it makes some sense.
If this really based on exact volume calculations, I think that's it is. ('Pults still seems small and BJs a bit large but nevermind...)

Quirks:
I don't really get some of the decisions - like beating the top IS heavies when finally there was some working balance - but i don't care at all since the new sizes will require a brand new balancing anyways.
(Hopefully this time neither by listening the "buff more my min/maxed übermeta monster 'cuz somebody dared to hit me and his Mech must be OP since I believe I am a 10 times better pilot that I really am" tryhards, nor the "I don't even know yet how to look around, or that SPL doesn't work 1200m away, not to mention shielding, but I complain since I can't win like automatic" newbies, but rather balancing in a fair way what make sense.)

Maps:
Again, I very much appreciate all the effort. But it's too early for me to make any point. We will se in a few days/weeks.
(But if Frozen really stopped being a brawling map I'm sad...)

Command-wheel:
I don't need it but I see the reason so it's welcomed.

Minimap:
Like seriously... guys... It was a huge fail this time. I don't need to explain, as I see others do it in about every minute anyways.





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