Jump to content

Why do people think mechwarrior is designed for joysticks?


597 replies to this topic

#41 Monsoon

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,631 posts
  • LocationToronto, On aka Kathil

Posted 16 July 2012 - 12:14 PM

Haven't had a reason to play with a joystick since MW4. Back in the MW days however, I tested out combat with both the mouse and joystick. I actually found it easier with the joystick. A mouse was great for pin-point accuracy if you were moving straight and slowly, but if you're moving in any kind of zigzag pattern at speed, and throw in torso twisting, I could more easily control all this and aim with my old Sidewinder FFB.

I'm gonna have to go over to my parents place and see if I can still find that stick!
Then come Aug 7th, prove the superiority of the Joystick! :)

#42 Harabeck

    Member

  • PipPipPipPipPipPipPip
  • 520 posts

Posted 16 July 2012 - 12:16 PM

View PostCaptain Fabulous, on 16 July 2012 - 12:13 PM, said:

Good luck trying to torso twist and move your crosshairs at the same time with a mouse.... Chances are you're going be stuck facing forward and people will just come up and blind side you.

That doesn't make any sense. In MWO, moving your crosshairs are what triggers your torso to twist. They're not two separate actions. You guys realize that MWO has a different control scheme than the previous mechwarrior titles right? For instance, you will never need a joystick's twisting action to control the torso, as some seem to think.

Edited by Harabeck, 16 July 2012 - 12:16 PM.


#43 MrFancypants

    Member

  • PipPipPip
  • 73 posts

Posted 16 July 2012 - 12:16 PM

I just applied a little mod I found on youtube to my X52 Pro to increase spring stiffness. It won't be as fast as a mouse, but it should be quite accurate.

Edited by MrFancypants, 16 July 2012 - 12:17 PM.


#44 Brien

    Member

  • PipPipPipPipPipPip
  • 278 posts
  • Facebook: Link
  • LocationColumbus, GA

Posted 16 July 2012 - 12:17 PM

I honestly wouldn't know how to play a mech or flight sim with a mouse and keyboard for me it is joystick or nothing. Especially torso twisting weapons group firing etc.

#45 JessterC

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 74 posts
  • LocationBremerton, Washington

Posted 16 July 2012 - 12:18 PM

View PostHarabeck, on 16 July 2012 - 12:16 PM, said:

That doesn't make any sense. In MWO, moving your crosshairs are what triggers your torso to twist. They're not two separate actions. You guys realize that MWO has a different control scheme than the previous mechwarrior titles right?



That is REALLY going to suck for keyboard / mouse guys... 3K dpi mouse that can cross a 30" monitor in.0000001sec ... takes 3 sec to twist your torso to to point where you can accurately fire... *flip table*

#46 OrbitalshocK

    Member

  • PipPipPip
  • 62 posts
  • LocationAtlanta, GA USA

Posted 16 July 2012 - 12:19 PM

View PostRiffleman, on 16 July 2012 - 11:30 AM, said:

Had an arguement with someone on another website about the game. Said things like joysticks will never be competative, a mouse is far superior for pinpoint attacks like torsos and legs. Just tore into joysticks in a long tirade like I and everyone else planning on using a joystick had NO idea they were inferior.

Remember the days before killstreaks, headshots, quickscoping, e-sports, constant min maxing, premade vs pug beatdowns, kill/death and win/loss ratios?

What happened to playing a game for fun over the last 10 years?

When did playing a game as a fun simulator become an everything rides on your performance stress fest.

i'm gonna have to agree with you there brother. except e-sports. i really wish old-school ladder websites would make a comeback. i remember playing rainbow six and rogue spear and there was always a popular ladder that was FUN to compete in. no prizes (usually),just friendly bragging rights on roger wilco(man i miss wilco, too!).

#47 Harabeck

    Member

  • PipPipPipPipPipPipPip
  • 520 posts

Posted 16 July 2012 - 12:20 PM

View PostJessterC, on 16 July 2012 - 12:18 PM, said:



That is REALLY going to suck for keyboard / mouse guys... 3K dpi mouse that can cross a 30" monitor in.0000001sec ... takes 3 sec to twist your torso to to point where you can accurately fire... *flip table*

Move mouse to where you want it, wait for torso to arrive. It's no different than holding the joystick in a direction until it lines up.

#48 Captain Fabulous

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 685 posts

Posted 16 July 2012 - 12:20 PM

View PostHarabeck, on 16 July 2012 - 12:16 PM, said:

That doesn't make any sense. In MWO, moving your crosshairs are what triggers your torso to twist. They're not two separate actions. You guys realize that MWO has a different control scheme than the previous mechwarrior titles right? For instance, you will never need a joystick's twisting action to control the torso, as some seem to think.


Bah, oh well. Anyways, I feel stupid for not tacking this onto my first post, but there's a huge difference between your WASD + mouse movement in FPS's and an MCS (Mech Combat Simulator) where you have to worry about a throttle and turning. There's no instant side-stepping or moving backwards in mechs, so I feel like that's going to trip up a lot of people. I still think joysticks are going to win out.

#49 Kelthar

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 75 posts
  • LocationCA

Posted 16 July 2012 - 12:20 PM

In general I've found that if someone is doing the whole, product xyz is crap and no one should use it thing, it's because the don't have it, or can't afford it. Otherwise, who really cares, use what worlds best for you..

#50 River McCain

    Member

  • PipPipPipPipPipPipPip
  • 944 posts
  • LocationTropical Paradise

Posted 16 July 2012 - 12:21 PM

View PostHarabeck, on 16 July 2012 - 12:16 PM, said:

That doesn't make any sense. In MWO, moving your crosshairs are what triggers your torso to twist. They're not two separate actions. You guys realize that MWO has a different control scheme than the previous mechwarrior titles right? For instance, you will never need a joystick's twisting action to control the torso, as some seem to think.


You need to explain that " you will never need a joystick's twisting action to control the torso, as some seem to think." comment because I can not envision it.

#51 Captain Fabulous

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 685 posts

Posted 16 July 2012 - 12:24 PM

View PostRiver McCain, on 16 July 2012 - 12:21 PM, said:


You need to explain that " you will never need a joystick's twisting action to control the torso, as some seem to think." comment because I can not envision it.


In previous mech warrior games, in order to get the torso to turn to shoot a target next to you, you had to twist the joystick and that locked the torso at a twisted x-degree so that you could aim for targets in that field of reference.

#52 Harabeck

    Member

  • PipPipPipPipPipPipPip
  • 520 posts

Posted 16 July 2012 - 12:25 PM

View PostRiver McCain, on 16 July 2012 - 12:21 PM, said:


You need to explain that " you will never need a joystick's twisting action to control the torso, as some seem to think." comment because I can not envision it.


Move mouse to the right, torso twists to the right. Move mouse left, and torso twists left. Move mouse up, torso aims up.

View PostCaptain Fabulous, on 16 July 2012 - 12:20 PM, said:

Bah, oh well. Anyways, I feel stupid for not tacking this onto my first post, but there's a huge difference between your WASD + mouse movement in FPS's and an MCS (Mech Combat Simulator) where you have to worry about a throttle and turning. There's no instant side-stepping or moving backwards in mechs, so I feel like that's going to trip up a lot of people. I still think joysticks are going to win out.


Hmm, I guess I don't see the problem. A WASD setup does not depend on instant motions. W and S become throttle and A and S control turning. There's probably a hotkey for zeroing throttle.

#53 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 16 July 2012 - 12:26 PM

Your post seems to contradict your thread title. It's against joysticks... then you're defending joysticks in the post below it... /scratches head

But MW was designed for joysticks, and I used to use one for MW 2. They are more immersive, even if less effective than a mouse. But as a modern gamer I no longer have that thing or any stick at all and likely won't pick up one just for the sake of this 1 game. If the game turns out to be the most awesome thing ever in a few months and makes me throw my GW 2 away then maybe I'll consider getting one. But I doubt it. So far I have equal expectations of both games.

#54 Brien

    Member

  • PipPipPipPipPipPip
  • 278 posts
  • Facebook: Link
  • LocationColumbus, GA

Posted 16 July 2012 - 12:26 PM

View PostHarabeck, on 16 July 2012 - 12:16 PM, said:

That doesn't make any sense. In MWO, moving your crosshairs are what triggers your torso to twist. They're not two separate actions. You guys realize that MWO has a different control scheme than the previous mechwarrior titles right? For instance, you will never need a joystick's twisting action to control the torso, as some seem to think.


Yes torso twisting moves the reticle but you must also turn your mech directionally you have less movement axis with m/k without using buttons

#55 JessterC

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 74 posts
  • LocationBremerton, Washington

Posted 16 July 2012 - 12:26 PM

View PostHarabeck, on 16 July 2012 - 12:20 PM, said:

Move mouse to where you want it, wait for torso to arrive. It's no different than holding the joystick in a direction until it lines up.


actually... you will have to move and hold and wait... whereas a z-axis twist is a "controlled input" It woudl cause me to scream if I had to chase someone with my mouse while I waited for my reticule to catch up...

#56 Riffleman

    Member

  • PipPipPipPipPipPipPip
  • 968 posts

Posted 16 July 2012 - 12:28 PM

View PostBluten, on 16 July 2012 - 12:26 PM, said:

Your post seems to contradict your thread title. It's against joysticks... then you're defending joysticks in the post below it... /scratches head

But MW was designed for joysticks, and I used to use one for MW 2. They are more immersive, even if less effective than a mouse. But as a modern gamer I no longer have that thing or any stick at all and likely won't pick up one just for the sake of this 1 game. If the game turns out to be the most awesome thing ever in a few months and makes me throw my GW 2 away then maybe I'll consider getting one. But I doubt it. So far I have equal expectations of both games.


Mabye it wasent clear. I was talking about someone complaining to me I was being ignorant for thinking that my joystick style will have any chance of competing against him and the rest of the mouse players, and that he thought joysticks were stupid.

#57 Harabeck

    Member

  • PipPipPipPipPipPipPip
  • 520 posts

Posted 16 July 2012 - 12:29 PM

View PostBrien, on 16 July 2012 - 12:26 PM, said:

Yes torso twisting moves the reticle but you must also turn your mech directionally you have less movement axis with m/k without using buttons


I don't understand. Mouse controls your torso movments, keyboard your overall steering. How does joystick help?

View PostJessterC, on 16 July 2012 - 12:26 PM, said:


actually... you will have to move and hold and wait... whereas a z-axis twist is a "controlled input" It woudl cause me to scream if I had to chase someone with my mouse while I waited for my reticule to catch up...


I fail to see how this is functionally different than chasing the target with a joystick.

#58 Captain Fabulous

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 685 posts

Posted 16 July 2012 - 12:30 PM

View PostHarabeck, on 16 July 2012 - 12:25 PM, said:


Hmm, I guess I don't see the problem. A WASD setup does not depend on instant motions. W and S become throttle and A and S control turning. There's probably a hotkey for zeroing throttle.


Meh, I tried running a mouse/WASD set-up when I was trying to get reacquainted with Mech combat and I could not get the hang of it. Had to go out and buy a new joystick. To each their own, though.

#59 Ownyu

    Member

  • Pip
  • Elite Founder
  • Elite Founder
  • 18 posts

Posted 16 July 2012 - 12:30 PM

I guess I'm lucky to be left-handed, because I play mechwarrior with both a joystick and a mouse at the same time. I use the joystick for movement, hud controls etc., and use the mouse for aiming.

#60 River McCain

    Member

  • PipPipPipPipPipPipPip
  • 944 posts
  • LocationTropical Paradise

Posted 16 July 2012 - 12:30 PM

View PostHarabeck, on 16 July 2012 - 12:25 PM, said:


Move mouse to the right, torso twists to the right. Move mouse left, and torso twists left. Move mouse up, torso aims up.



Hmm, I guess I don't see the problem. A WASD setup does not depend on instant motions. W and S become throttle and A and S control turning. There's probably a hotkey for zeroing throttle.


Ok right I understand how controls work with a mouse and keyboard but you stated that I would not need twist on my joystick to control torso, that is not a true statement.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users