Jump to content

New Minimap Feedback


446 replies to this topic

#421 gloowa

    Member

  • PipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 645 posts

Posted 22 June 2016 - 11:19 PM

[posted in wrong thread derp]

Edited by gloowa, 23 June 2016 - 12:01 AM.


#422 MW222

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 620 posts
  • LocationWay, Way Over there, Face North turn left or was that right?

Posted 23 June 2016 - 12:04 AM

Well here we go again another B.S. half measure. Screw up the mini map on purpose then out of the goodness of PGI's heart we get a semi fix in the form of a Hot Fix.The mini map should no-longer make you lose your lunch................................yaaaa!

After people hated it, after people were getting motion sick from it (The NUMBER ONE BOZO NO NO in gaming and yet they put out that patch anyway.)

We get not the fix we wanted but what PGI deems we will get use to because the first patch sucked so bad we will except anything.

What better and exciting future developments can we look for??????


Say rather. What will they arbitrarily screw up next in their pursuit of their vision that will eventually kill this game off.

Just remember we got screwed out of Match mode selection, we are force fed the lesser of two crap match modes so they get any play at all, we get to select from 4 maps but only 2 game modes and the ridiculous voting system. AKA load balancing. CW/FW what ever it is now is still a stilted waste of time. This was a hose job from get go!

Of course I could be wrong and they, PGI are just that dumb and incompetent or it could be that this whole thing was a mech warrior game social engineering exercise to pave the way for the Eve On Line version of MWO. A seemingly failed one as game player numbers are dropping. May be they will learn.

RIGHT.

I would start looking for new game alternatives tho.

KEEP VOTING with your wallets folks, I WILL.

#423 Tristavius

    Rookie

  • Little Helper
  • 1 posts

Posted 23 June 2016 - 12:55 AM

Came to the forums for the very first time after a couple of months of play to find our what on Earth that new mini-map was about! Glad to see it's not just me! I'm famed in real life for my flawless sense of direction and a big part of my job is making maps and charts - if you can make me feel totally lost and confused that's an impressive feat.

On the brightside though, playing as a back-stabby light mech, I've never seen so many lost and confused heavies and assaults as last night. While 1-3 kills is normal for a match, I was hitting 4-6 most games last night just from the number or people who seemed to be lost and separate from the herd.

Still, glad to see there's been a hotfix since; will look forward to that tonight. In the long run, a close/far toggle is the ideal solution really.

#424 50 50

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,145 posts
  • LocationTo Nova or not to Nova. That is the question.

Posted 23 June 2016 - 01:02 AM

@Airwolf.
Exactly my thoughts as well and it's an interesting line of discussion.
The TAG sends signals as a pulse reflected into the sky where laser guided munitions can detect them and make course corrections but is homing in on the laser not the actual target.
Same sort of thing for NARC but using a radio signal.
This gives positional information more than anything else and as you've said, if you have line of sight for the TAG your sensors can work out the rest.
Given that for LRMs and Streaks in MWO we still need to acquire the target which means we are collecting data on it as long as we can hold the lock. Information on speed and direction of the target might be information that the sensors would pick up before more detailed info like weapon loadouts.
Facing might require visual line of sight.... which we need for the TAG anyway.
Artemis works the other way around in that it's the guidance system on the mech which has the targeting data and is feeding it to the missiles better than a non-Artemis equipped mech.

Point is, it is the mech sensors that are actually gathering that data. Now with the information sharing range that was tested, it may be interesting to discuss what that information would mean when fed back to a mech that is firing the missiles. Maybe it could affect the speed of the missiles?

#425 mad cat79

    Rookie

  • 5 posts

Posted 23 June 2016 - 03:29 AM

repared minimap is better, but old one was the best.

#426 Brom96

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 213 posts

Posted 23 June 2016 - 04:22 AM

I can agree with whole heart that the fix is much better then th elates patch version. Still...

Issues that persist are:
1. Small level of detail - I have trouble seeing the feature of terrain around me.

2. Contrast - due to colour contrats, those features that are visible are hard to discern withouth adjusting monitor setting, for each map separetly on load...

3. Field of vision lines are ncie addition, but the fact that is actualy field, not just 2 lines, is trouble. Due to it, details on the map are hard to spot.

4. Size of the mini map is still too large for comfortable play in most cases. And, mind you, I tend to play in Raven 3L, with 2 ER LLs and x4 zoom module. As a "sniper" I have no use of the minimap in the game for spotting the targets in distance. It is extremely usefull in spotting targets up close. If it is is 700m and away, on most maps, it doesn't even show on the mini map (radar) unless teammates are close enough to it. I search for targets in visual mode only, and minimap is extremely usefull to spot someone trying to creep up on me. This changes if I play melee build, Stormcrow or Raven 4x.

In short - colours/contrast should be adjusted, keep the field of vision lines if you will, but not the field itself (sorry, I am not native English speaker so I might be using the wrong word here), increasing the level of detail to the old version and just make it smaller. For general direction of spotted target, I can always look up the HUD.

Edited by Brom96, 23 June 2016 - 04:25 AM.


#427 blackbullitt

    Member

  • PipPip
  • General III
  • General III
  • 45 posts

Posted 23 June 2016 - 05:28 AM

thank you for fixing the mini map, the frozen city map has white out issue at start

#428 VATER

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 156 posts
  • LocationEYE OF TERROR

Posted 23 June 2016 - 06:41 AM

View PostIcebergdx, on 22 June 2016 - 11:46 AM, said:

You read the books, they have greater than 21st century technology routinely (Cellphones) 21st Century tech is NOT lostech. 27th and 28th century tech is LOSTECH.


I should have taken the [sarc][/sarc] tagging.... Posted Image

#429 Pokey McFlankerson

    Member

  • PipPipPip
  • Little Helper
  • 56 posts

Posted 23 June 2016 - 07:04 AM

View PostMW222, on 23 June 2016 - 12:04 AM, said:

Well here we go again another B.S. half measure. Screw up the mini map on purpose then out of the goodness of PGI's heart we get a semi fix in the form of a Hot Fix.The mini map should no-longer make you lose your lunch................................yaaaa!

After people hated it, after people were getting motion sick from it (The NUMBER ONE BOZO NO NO in gaming and yet they put out that patch anyway.)

We get not the fix we wanted but what PGI deems we will get use to because the first patch sucked so bad we will except anything.

What better and exciting future developments can we look for??????


Say rather. What will they arbitrarily screw up next in their pursuit of their vision that will eventually kill this game off.

Just remember we got screwed out of Match mode selection, we are force fed the lesser of two crap match modes so they get any play at all, we get to select from 4 maps but only 2 game modes and the ridiculous voting system. AKA load balancing. CW/FW what ever it is now is still a stilted waste of time. This was a hose job from get go!

Of course I could be wrong and they, PGI are just that dumb and incompetent or it could be that this whole thing was a mech warrior game social engineering exercise to pave the way for the Eve On Line version of MWO. A seemingly failed one as game player numbers are dropping. May be they will learn.

RIGHT.

I would start looking for new game alternatives tho.

KEEP VOTING with your wallets folks, I WILL.

yep, well said... they wanna nerf my lights, I'm nerfing their bank account.

Edited by GINGO ROBOT, 23 June 2016 - 07:06 AM.


#430 RoToR

    Member

  • PipPip
  • 47 posts
  • LocationMars Delta Labs

Posted 23 June 2016 - 07:22 AM

I vote with my wallet since the very first day. Never spent nothing in this game. All my MW games are original, but I will never spend a buck in these kind of phoenician games. Bring me the whole pack (via disc or via dlc) and I'll buy it happily, but I will not spend hundred of dollars or euros in a single game.
I play with the little contents available to me since I love Battletech so much, but I do not agree with this kind of games.

Edited by RoToR, 23 June 2016 - 07:23 AM.


#431 Devolton

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 44 posts
  • Facebook: Link
  • LocationSG

Posted 23 June 2016 - 09:52 AM

Thanks for the change back. I got a suggest though , the command wheel mini map is a great tool for commander , why not put it beside the mini map and push the weapon ready status up to the top of the screen since it is empty there like in the old day. NO one see that weapon ready status any way , I mean not all will LOOK at it anyway la, also the weapon ready status got it indicator around the cross hair. FYI , I love to have that small full map to show me all my men are and all my enemy and also all my objective are at the same time. This give me greater command and control plus support and I have seen a few great warrior commander in MWO using it very effectivity, instead of switching in between screen using 'B'. and when the enemy get too close , the mini map help me to make it out alive many time . It a GOOD idea just need a fine tuning. IMPROVE IT. U can do it better I continue to support MWO as long as I can. My only regret is that I cannot afford the GOLDEN series mech at the start of this great game. MONEY NO ENOUGH LA. Overall AWESOME game LOH.

Edited by Devolton, 23 June 2016 - 09:54 AM.


#432 Capt Cluster

    Rookie

  • Survivor
  • Survivor
  • 3 posts

Posted 23 June 2016 - 10:26 AM

Sorry, but the 'revised' minimap is still as much use as a chocolate fire guard.

It's far too dark to read ANY of the terrain features and you still have no idea where team mates are headed because the new (and largely pointless) symbols don't provide any info on which way they are facing. So, on polar or canyon maps for instance you can't tell which particular canyon or track they are on - you could on the old map.

If you're not going to give us any useful information on the enemy team fine - we'll just continue to let people stumble over each other and reduce matches to a game of chance rather than the application of any strategy or tactics - therefore making the ability to give commands equally pointless

The old map was still FAR more use for providing situational awareness. Pleas just give us the old map back.

If you're going to try and emulate the WoT minimap then put some effort into it and do it properly (yes I am a WoT player). Allow players to adjust the size of the map, display the terrain accurately and visibly and make the symbols for different mechs relevant and easy to interpret.

Think i'll go back to WoT tonight - at least when Wargaming provide an update it has been tested and generally represents an improvement to the game rather than a massive step back!

#433 Barsov

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 119 posts
  • LocationDeep Periphery, Spinward Sector

Posted 23 June 2016 - 12:08 PM

Well... Freeborns who unable to feel mech's legs ("how we control mech without that big white arrow... omg...omg!!11 Stop the Earth, bring it back!") got their old stylelike minimap, at last... Posted Image

Okay. Honestly I don’t care about minimap and I'm not using it during the combat, compass is enough for me for orientation. But I found that new ("WoT style") minimap was better because it showed me tactical information overall and there was no need to press "B" button all the time any more.


So, PGI, could you please make a possibility to switch between the minimap modes by pressing some “key”: new minimap/old freeborn’s minimap? Thank you!Posted Image

Edited by Barsov, 23 June 2016 - 12:21 PM.


#434 MW222

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 620 posts
  • LocationWay, Way Over there, Face North turn left or was that right?

Posted 23 June 2016 - 12:32 PM

View Postdezgra, on 22 June 2016 - 08:32 PM, said:

I have just played the patch. I LIKE the changes to the minimap.Posted Image This is how it should work. I say well done PGI. It is just like real life "map orientation". I ask those who hate it a question. Have you ever used a real paper map, or only GPS?


Oh yes looks, works like paper maps --- Yet here I thought it was radar? Have you ever used a real radar map/display or only paper maps? And no it's not how it should work. You read Left to Right, Top to Bottom.

You navigate by knowing you start point and destination. Direction of travel has alway been Up or Bottom to Top. By having the display when the battle map is opened placing the mech icon (You) at the top of the map is counter intuitive. To get any useful information out of the battle map now you have to open it(1), grab and center the map to the location you are or want to look at(2) and zoom in(3).

1, 2, 3 and or of course can't forget step (4) close map or was that die?................................................................

#435 MW222

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 620 posts
  • LocationWay, Way Over there, Face North turn left or was that right?

Posted 23 June 2016 - 12:41 PM

View PostBarsov, on 23 June 2016 - 12:08 PM, said:

Well... Freeborns who unable to feel mech's legs ("how we control mech without that big white arrow... omg...omg!!11 Stop the Earth, bring it back!") got their old stylelike minimap, at last... Posted Image

Okay. Honestly I don’t care about minimap and I'm not using it during the combat, compass is enough for me for orientation. But I found that new ("WoT style") minimap was better because it showed me tactical information overall and there was no need to press "B" button all the time any more.


So, PGI, could you please make a possibility to switch between the minimap modes by pressing some “key”: new minimap/old freeborn’s minimap? Thank you!Posted Image


Unworthy TROLLing there Barsov, the patch and I use that term lightly was causing motion sickness. PGI knew it would and put it out any way.

#436 Osis

    Member

  • PipPipPipPipPip
  • The Vicious
  • The Vicious
  • 166 posts
  • LocationBitterVet

Posted 23 June 2016 - 01:31 PM

Good old PGI.....

#437 50 50

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,145 posts
  • LocationTo Nova or not to Nova. That is the question.

Posted 23 June 2016 - 07:33 PM

How was the large static map creating motion sickness?
That just seems.... weird.

#438 Platinum Spider

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 209 posts

Posted 23 June 2016 - 07:37 PM

View Post50 50, on 23 June 2016 - 07:33 PM, said:

How was the large static map creating motion sickness?
That just seems.... weird.

Some people have odd reactions to some visual effects, or sudden changes to expected stimuli. A lot of people can't even play first person games without becoming sick.

#439 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,634 posts
  • LocationArea 52

Posted 24 June 2016 - 08:48 AM

View Post50 50, on 23 June 2016 - 07:33 PM, said:

How was the large static map creating motion sickness?
That just seems.... weird.

Because during gameplay your mech is moving forwards or up.. looking down on the map your mech icon may be moving up/down/left/right.. so your brain has to adjust to that.. on top of that,.. if you are moving downwards, your brain has to reverse left and right with respect to your game view.

It just seems weird that you think it's..... weird.

Are you an android?

Edited by DAEDALOS513, 24 June 2016 - 06:57 PM.


#440 dezgra

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 271 posts
  • LocationLaborer caste mess hall

Posted 24 June 2016 - 11:45 AM

View PostMW222, on 23 June 2016 - 12:32 PM, said:


Oh yes looks, works like paper maps --- Yet here I thought it was radar? Have you ever used a real radar map/display or only paper maps? And no it's not how it should work. You read Left to Right, Top to Bottom.

You navigate by knowing you start point and destination. Direction of travel has alway been Up or Bottom to Top. By having the display when the battle map is opened placing the mech icon (You) at the top of the map is counter intuitive. To get any useful information out of the battle map now you have to open it(1), grab and center the map to the location you are or want to look at(2) and zoom in(3).

1, 2, 3 and or of course can't forget step (4) close map or was that die?................................................................

Thank you Sir for addressing my question. I like the changes, but admit I am in the minority. In my life the old style mini map was "counter intuitive". 40 plus years wandering aimlessly in the wilderness has conditioned me to expect certain things from my navigation aids. The "B" key is always there if needed. I believe PGI is on the right track. "Forward unto Glory"Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users