

Can We Choose Whether We Want The Minimap To Rotate Or Not?
#1
Posted 21 June 2016 - 08:09 PM
So instead of entirely murdering this change because of the tons of people that cried about it why dont we let the user choose which one they prefer. (hey i get it. Your favorite stupid rotating minimap is as disorienting and useless to me as my fixed is to you).
Just make it a toggle in the settings or something. Just because the majority prefers the old one doesnt mean all of us do.
#2
Posted 21 June 2016 - 08:18 PM
Edited by Tru3insanity, 21 June 2016 - 08:18 PM.
#3
Posted 21 June 2016 - 08:18 PM
Definitely need the torso and leg markers back on the map.
Maybe variable size too, where we can hit the + or - keys to make it bigger or smaller.
#4
Posted 21 June 2016 - 08:18 PM
#5
Posted 21 June 2016 - 08:23 PM
#6
Posted 21 June 2016 - 08:43 PM
IMO, a toggle/check box in the settings would be a nice touch for this overall. I mean, how hard would it be really, the code is there for fixed now, and will be for rotation soon.
#7
Posted 22 June 2016 - 11:26 AM
and cause the map rotated as you did, I never had to look at the map and take a second to first figure out where i was at and which direction i was facing, and then to figure out where the enemy was in relation to me.. it was always OH hes on the left of me.. quick glance no thought nessicary. really i dont know how it could be easier.. we learn left and right in kindergarten.
when your looking at a map in the woods you find north and then TURN THE MAP so its pointing north too.. the old minimap just turned the map for you and oriented your view so it faced the same way you were looking
#8
Posted 22 June 2016 - 12:40 PM
This is for the minority that DOESNT like the rotating map that are going to get shafted when they revert back to it. All i ask is that for this feature you give us a toggle so that we can choose whether we want it to rotate or not.
#9
Posted 22 June 2016 - 12:49 PM
Tru3insanity, on 22 June 2016 - 12:40 PM, said:
This is for the minority that DOESNT like the rotating map that are going to get shafted when they revert back to it. All i ask is that for this feature you give us a toggle so that we can choose whether we want it to rotate or not.
They won't give us a toggle. PGI only cares about the group that cries the loudest. In this case, it's the people who thought the world would end because they gave us a minimap that's actually useful. It's going away and not coming back.
#10
Posted 22 June 2016 - 01:17 PM
Yes, it would be nice to allow a toggle option in game for choosing one or the other. They've already done the work so why not?
Edited by Belacose, 22 June 2016 - 01:17 PM.
#11
Posted 22 June 2016 - 01:37 PM
(and this isn't about how much i love my rotating map ... it's not about love it's about being able to use an intuitive GUI .. that's what pc user interfaces are supposed to be about).
Edited by Genghis Prawn, 22 June 2016 - 01:39 PM.
#12
Posted 22 June 2016 - 01:39 PM
HARRO!
The old forum was taken down, so I didin't know if any of you guys played MWO or where you turds might be.
#13
Posted 22 June 2016 - 01:40 PM
I believe though that the majority generally prefers the rotating map though and having it an option for either method is usually the optimal solution (it's a win-win for everyone involved).
#14
Posted 22 June 2016 - 01:48 PM
#15
Posted 22 June 2016 - 01:55 PM
It's just not helpful. I know some like it, and I do hope for your sakes that PGI gives you the option to Lock the map in a fixed position, but I for one am glad its going back to zoomed in and rotating as oriented on my mech, if anything, its easier on my neck.
#16
Posted 22 June 2016 - 01:58 PM
Nyte Kitsune, on 22 June 2016 - 01:55 PM, said:
It's just not helpful. I know some like it, and I do hope for your sakes that PGI gives you the option to Lock the map in a fixed position, but I for one am glad its going back to zoomed in and rotating as oriented on my mech, if anything, its easier on my neck.
A lack of directional aptitude on your part should not constitute an emergency on PGI's part. However, it's not worth following that line of logic any further, because here we are. P-Day +1 and it's already getting reverted because people refuse to believe they are capable of getting used to changes.
#17
Posted 22 June 2016 - 02:09 PM
Yes, I'm just repeating what he already said. Employees at my business often need to be told the same thing more than once so feel it sure can't hurt here as well.
#18
Posted 22 June 2016 - 03:54 PM
AnTi90d, on 22 June 2016 - 01:39 PM, said:
HARRO!
The old forum was taken down, so I didin't know if any of you guys played MWO or where you turds might be.
We are here .. check the unit forums for the Blood Pearls (google them)
the sunderjunkies forum was hacked and since it was not used much ididn't bother to repair it or restore the database backup.
Edited by Genghis Prawn, 22 June 2016 - 03:55 PM.
#19
Posted 22 June 2016 - 04:20 PM
Personally I would revert to rotate and want this over fixed (if only one option). ...but I did start to get used to the fixed option (after initial confusion)... would like to have fixed zoomed out strategic view as an option and a zoomed in rotate mode when closing in on enemies (or wanting to move and stay close to team mates)...
#20
Posted 22 June 2016 - 04:29 PM
I almost wish we could have a hybrid between the new and old maps... old direction and feet indicators with map centered on you, but you rotate and not the map.
Being able to call out absolute compass directions instead of vague directions like "behind us" or "to our left" is very helpful.
But I'm not going to cry if PGI only gives us the fixes they have planned.
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