Navid A1, on 28 June 2016 - 10:25 AM, said:
In your own post, you said this is the first time you are playing LRMs in 1.5 years... that is new LRM player in my book.[
You mean to tell me they changed how LRMs wor at some point over those 1.5 years?
Navid A1, on 28 June 2016 - 10:25 AM, said:
Yet you don't know artemis don't give you fire and forget capability. The moment you lose lock, your missiles are wasted.
lol .. Nope. You need to lose LoS as well. In most cases you lose lock because you lose LoS, or lose LoS even before you lose lock. When you clearly see a target you launched em at you can unlock it all you want.
Navid A1, on 28 June 2016 - 10:25 AM, said:
There is more to that. Did you know if someone NARCs a target, a launcher with no artemis is more accurate that a launcher with artemis.
I didn't beacuse I don't use non-Artemis LRMs nor plan to.
Navid A1, on 28 June 2016 - 10:25 AM, said:
I actually did test it before i make the post, why don't you test it for yourself? its not like only I have access to training grounds!
Links or it never happened.
Navid A1, on 28 June 2016 - 10:25 AM, said:
I say it again if you didn't get it the first time. out of 60, 10 will hit the ground and out of that 50 that hit the mech, 20 (if not more) will hit arms and legs
Oh, So now you need LBX to crit? (as if a single LBX is useful)
And I say it again, go and watch a posted video, then count exactly how many missiles missed. Out of 1500 fired maybe 30 or so. And I don't need LBX to crit, I use it because it crits. Mechs with open torsos / legs tend to disagree with your assesment of LBX usefulness as well.
Navid A1, on 28 June 2016 - 10:25 AM, said:
Sorry, LRMs don't stun-lock. Its 0.6-0.8 second volley length and the 5.5 second clear time.
Also... you seem to seriously think artemis gives you fire and forget.. don't you? (or trajectory follow up as you call it)
but what do i know... you just play far better than me.[
IS LRMs, volley length? You shooting LRM20 out of a 6 tube hardpoint or smth?
It does, but follow up is an entirely different thing.
Navid A1, on 28 June 2016 - 10:25 AM, said:
which is 200% wrong.
LRMs are not used in comp play because you can not win trades with it, the time you need to gain a lock and launch your missiles is enough for the enemy to puch a collective 80 alpha to your face.
Oh yeah, comp play is always all about trades. Probably thats why we often see Atlases with AC20+SRMs, SRM Griffins and even Splatcats nowadays. Those mechs are so amazing at trades. Quad AC5 BlackWidows and Maulers are also amazing at trades with their 20 damage alphas.
I wonder what would have happened if MWOWC was being held on Polar instead of Canyons.
Navid A1, on 28 June 2016 - 10:25 AM, said:
... because in comp play, effective use of cover is rule number 1 and everyone is decked with radar deprivation modules.
LMAO ... oh yeah. I sense a great competitive player here. Yeah, everyone is using radar derp in comp play. Can't leave the hangar without it, absolute must have.
Navid A1, on 28 June 2016 - 10:25 AM, said:
Actually what Mystere said in post 102 is the exact reason why LRMs is not in comp play... because missile travel time does not allow trading.
But again... you are so l337 and comp and amazing and play far better than me.
happy lurming i guess.
lol ... What a surprise really, because there aren't like 10 posts in this thread clearly stating that same thing. But neither comp play nor PUGs are only winning trades, I do play better so I know it.
Happy Lurming 2U2. I'll make sure to put radar derp in all my mechs from now on, just in case I run into other competitive players. Would be such an embarassing moment if they lurm me and I don't have radar derp. Tsk tsk tsk, we can't allow that.
ExoForce, on 28 June 2016 - 10:50 AM, said:
Excuse me, but LRM chain fire is much more devastating then alpha. Fact. o7
No, its situational. If you know you have a very limited window of opportunity to fire at a target you alpha, and a one blob of LRMs from something like an LRM60 Awesome it truly devastating. Of course if you got a solid lock for an extended period of time you chain them.