Coolant, on 29 June 2016 - 01:02 PM, said:
try piloting a heavier mech instead of crutch light mech. Hopefully eventually lights will do what they are supposed to do and that is scout and spot, rather than brawl and tank like an assault.
Why scout? It's totally not needed when we have the playstyle we have now. On any given map we have the same point of engagment every time.All the drop zones and objective locations are fixed so we know that as well.
With game mode votes more than half the time we play skirmish so fighting is the only thing that gets you a victory condition.
On the small maps like HPG,Canyon,mining colony (you know the maps that are most frequently voted for) a base cap in assault is nearly worthless since even the slowest of mechs can cross the entire map before a base is capped out by a single light mech.For conquest it's activley foolish to focus on cap points on the small maps because fighting short handed is always idiotic.
So essentially with the game we actually have you would expect a non combat light mech to do something useful about how often? When the map is not small and not skirmish mode...so maybe 25% of the time a "scout" light mech has a purpose in quick play solo queue and even then in that 20% of matches the "scout's" role is useful for about 25% of the actual playtime in that match so what is that about 1/8th of the time it's worth maybe having a light mech on a team?
And you need to grasp that you are saying that by piloting a light mech you need to forgo proper rewards in XP and C-bills because fighting and dealing damage is how you earn in this game.
And by that logic one could dictate a narrow focus for any weight class.
No LRMs on medium mechs they are for skirmishing and brawling only!
Assault mechs shouldn't have too much speed and be limited to 65 kph or so because skirmishing is for medium mechs.
Sounds kinda silly when applied to those examples.
When ever I see some assault jokey complaining about light mechs and assuming that killing an assault mech in a light mech is a cake walk all I have to say is ...
It's only easy when pilots like them make it so.
Learn how to pilot defensivley.
Don't chase a light into it's turn to try to draw a bead on them. Instead reverse direction and counter steer against the light mech's rotation. If the light mech is circling clockwise you reverse and turn counter clockwise. The objective is to constantly alter the the possition of the center of the circle the light mech's path is making by shifting the focal point (you) from the current center while also cutting across the light's path by counter rotating putting them in front of you.
Failing that,put your backside against something and force the light to approach into your field of fire.
Don't panic.
Call for help and be clear and concise about where and why.
Pack a UAV. If you have a light mech on you fire off the UAV. Now you can see where it's moving to without having to stop moving to use siesmics. Also if you called for help and your team has LRMs in range that light will disengage or die.
Do not doddle at the DZ. If you fall behind on one of the smaller maps the risk of being backstabbed by a light is higher.
When dropped with other assault mechs maintain a defesive formation and communication. I may as a lone light mech try to sack a lone assault.I will not risk taking on two.
it's only fair because those light pilots that are killing assaults had to learn.
Evasive manuvering to remain unnoticed as they sneak behind enemy lines.
Target selection to know what is a good target and what isn't (mechs with jumpjets are certainly less tastey than ground pounders. for example)
How to evade a circling target by altering speed and heading.
How to evade detection on seismic sensors.
When to run away