Stability is OKish.
Netcode is acceptable.
Balance is better than it has ever been but there is space for improvements.
FW/CW suffers from a too narrow vision of what the game should be, it is not epic as it should:
- Small maps, no need for scouts or other roles.
- Short missions, not like a real battle.
- Choke points, always the same, you know where the enemy is coming from.
- No purpose for classes, it is just combat around the gates. It is just guessing will it be left or rights side this time? yawn..
- Just two mission types, very repetitive.
- Longtom made things worse.
Now lets try exactly the opposite:
- Huge maps with random spawns and random objectives for attackers (scouts needed on both sides).
- Long missions, lets say at least one hour.
- No choke points.
- Class specific-roles, you should not want to drop all lights, all heavies, all assaults, all LRMs, all lasers, all anything.
- Random objectives can become multiple mission types: generators, bases, a player's mech, an antenna dish, etc, the objective/objectives types should be multiple and in any combination. For example: "destroy antenna dish somewhere in the combat zone THEN find the generator and destroy it THEN disable the enemy commander mech without destroying it. Defenders should not have full info about attackers objectives, it should go from 0% to 100% depending on intelligence status of the planet. It would be like a new game each time.
Please add epic.
Edited by EvilCow, 29 June 2016 - 06:27 AM.