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Operation: Frontline Faction Play Event


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#361 Conan The Mechwarrior

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Posted 06 July 2016 - 04:22 PM

So some of us put the work in to get the event completed on time and what do we get? The same reward as those who need the event extended so they can feel entitled to the rewards.

#362 D V Devnull

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Posted 06 July 2016 - 04:32 PM

And now for one hell of a catch-up...



View PostPFC Carsten, on 06 July 2016 - 06:58 AM, said:

No, I do not excuse you. Get into scouting mode, listen to the tryhards cursing you for ruining their game because you didn't bring dat GRF-2N oder SHD-2 in their preferred respective configuration. Posted Image

Okay, that wasn't meant as an attack on you. Sorry that you thought it was. Something tells me I'm going to need to come back across the fence at some point though. I haven't been getting those problems with my Non-Meta ShadowCat. Perhaps you would have luck with a Centurion? I hear AC/20's are good. ;)


View PostMovinTarget, on 06 July 2016 - 08:43 AM, said:

If PGI manages to piss of both IS and Clams, does that count as "balance"?

Eh... I guess? Of course, that means PGI horribly screwed up. Oh well, I guess when we're all happy, PGI will have solved their issues. -_-


View PostRushmoar, on 06 July 2016 - 10:57 AM, said:

The problem is they extended it on the last day. I knew I could not finish both events in the time allowed. So I did 1 of them and then left the faction because not sure where I'll go next time. Now I have a 7 day probation period.

And that's why you NEVER go Loyalist... Always be a Mercenary... At least until PGI fixes their crap anyway, and makes FW Contracts not feel like the damned 'French Foreign Legion' anymore. <_<


View PostNightlightSky, on 06 July 2016 - 01:58 PM, said:

Extending the challenge will not help... need 4 victories to complete scout and havnt won a single game since saturday... Sixty games so far and still counting...

View PostIronically Ironclad Irony, on 06 July 2016 - 02:51 PM, said:

I mean no offense, but you must be doing something wrong for that kind of streak...

View Postshameless, on 06 July 2016 - 03:00 PM, said:

if you're stuck running with pugs on that sort of streak, breakdown and run streakcrow. if you're playing with people you know, coordinate better.

Or, heck, figure out a better Mech config and tactial style. However, if the place you're entering the line to play is filled with idiots, there isn't much you can do there. I've been there in that unlucky situation, and I know there's nothing you can do about it while you're stuck suffering anyway. :o


View PostConan The Mechwarrior, on 06 July 2016 - 04:22 PM, said:

So some of us put the work in to get the event completed on time and what do we get? The same reward as those who need the event extended so they can feel entitled to the rewards.

Go take a snooze. Apparently you didn't understand many people have Real Life to deal with, and they couldn't just go ignoring that due to responsibilities and unavoidable issues. Worse, PGI had mistimed things in the first place. At least they had enough smarts to partially correct their error, although it had to be after they were yelled at. :angry:


~Mr. D. V. "This world is too messed up... Can somebody start it over, please?" Devnull

#363 Rock Roller

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Posted 06 July 2016 - 05:20 PM

So I have had a good time with this event. This was my first introduction to faction and I will say some stuff is really weird.
1. You want to bring almost max tonnage fighting mechs and not scouting mechs on scouting missions.
2. Fighting rewards way more than running the objective (another reason not to bring a real scout).
3. Super crazy to complete the challenge even if you play most of the 3 days. Quite frankly I gave up the last day. It started ruining my holiday. Only problem was 20 wins as a newer but decent player in PUG matches.
4. Wait times are super silly. Thank god I have a good book to read in between matches.
5. Only did a couple of invasions prior to needing to concentrate is I was going to be successful and Invasion looks like a total blast and I did fairly well. Will defiantly try again.
6. Long Tom is no fun at all. No really it needs changes. It was active in one of the matches. Besides everyone bitching non stop, people would get off the ship and be done in one shot. Air Strikes are bad but you can deal with them or survive often if you are aware. Long Tom just seem to defeat the purpose of dropping.

Fun Stuff.
1. Nice change of pace.
2. You have to learn a totally different way to fight that in smaller groups is more brutal and quick. Learned a ton.
3. Love challenges in general. This was cool.
4. GREAT to see new maps. I thought there was only the couple you see in quick play. Why aren't they all in quick play rotation?

And thanks for the call of extending the event so completing at least one challenge is possible.

#364 Dee Eight

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Posted 06 July 2016 - 08:46 PM

View PostDevilCrayon, on 06 July 2016 - 01:30 PM, said:



Starts: Jun 30th 10:00:00 AM (PDT) (5:00:00 PM UTC)
Ends: Jul 11th 10:00:00 AM (PDT) (5:00:00 PM UTC)


Quoting the extended date back at me for what reason exactly? To show you were a moron and didn't ever read the original dates which were June 30th to July 6th ?

#365 ulrin

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Posted 07 July 2016 - 01:24 AM

hi all
Ty PGI for the event, is that possible to have an extended reward ? i mean a new goal for ppl who have finish this event in time.
Should be great !

#366 Elrik Stormbringer

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Posted 07 July 2016 - 04:51 AM

Had some issues last night curious if anyone else has seen it. Ran seven invasions, lost two, won 5 but only got credits for 3 of the 5 wins. The matches show on my tracker, and other points like KMDD/Total damage/matches played/match scores all increased so I know the matches qualified, but my victories did not. Match scores were well over the minimum in both matches so I know that wasn't the cause. Anyone else see something similar, know any reason as to why the matches wouldn't count?
I know in the last minute of the last match I was out hunting the last lights of the enemy team and while trying to find a locust that was shooting at me I died out of bounds and got slapped for a suicide. Would hate to think that that is cause for a win to not register. 30 minutes of hard time put in and a 10 second screw up invalidates the whole thing??? As it was I was quite annoyed that that cost me my reward cbills ...

I have submitted a ticket to support and will see what they say, just curious if others have seen this behaviour as well.

#367 Jeronimo25

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Posted 07 July 2016 - 05:33 AM

View PostNightlightSky, on 06 July 2016 - 01:58 PM, said:

Extending the challenge will not help... need 4 victories to complete scout and havnt won a single game since saturday... Sixty games so far and still counting...

Scout goals are easy to achieve, invasion on the other hand involves waiting around 10-30 minutes for both teams to form up if you get lucky enough...

#368 TWIAFU

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Posted 07 July 2016 - 06:25 AM

View PostSource Mystic, on 04 July 2016 - 07:27 PM, said:

What a bs event. Play like 20 might win one or two. 4 streak crows vs light and medium thanks pgi for showing us yet again you can not do something as simple as a scout mission right.


Dropping solo I presume?

#369 TWIAFU

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Posted 07 July 2016 - 06:29 AM

View PostIronically Ironclad Irony, on 06 July 2016 - 02:51 PM, said:





I mean no offense, but you must be doing something wrong for that kind of streak...


First guess? Dropping solo.

;)

#370 MovinTarget

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Posted 07 July 2016 - 06:33 AM

4 PUG streak crows don't scare me... 4 coordinated players in *ANY* set of complimentary loadouts... that's scary...

#371 Talos7

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Posted 07 July 2016 - 07:28 AM

Some rewards for those who finished the event within the original time frame would be nice, but are not expected as we would have spent the time playing anyway.

After playing, and continuing to play after completing the event, I've noticed its very very easy to spot people who are new to CW/FW:

In Invasion they usually hangout in places where they cannot maneuver (like alone in C2 on Hellbore Springs, enemy team is just going to curb stomp you regardless of what 'mech you have), just go Rambo thinking they can bum-rush their way to victory, or decide they can win a poke war against the entire enemy team (why do people still do this?!?!). Its frustrating and usually leads to your team being down players on the third and final waves.

In Scouting they usually bring a 'mech that isn't suited to the role needed in the mode (LRM Shadow Cat, WTF?), all the while thinking they possess more skill than the other 7 people combined (or maybe I'm jaded into thinking that as they never respond well to help that is freely given in a calm manner).

I get that some people are very very new to CW/FW and there is an adjustment period (and more experienced players should take the lead or offer more friendly advice to help in this regard). But I think alot of the frustration on these message boards is from people who cannot be bothered to adapt to the different play style of the different game modes. And maybe, just maybe, as well as those of us who are tired of watching those very same people waltz into their game and die horrible meaningless unnecessary deaths (and then having to listen to those kids complain about it) that screw over any chance they had of a win, and event points.

All whining aside, thanks again for the free stuff PGI.

Edited by Talos7, 07 July 2016 - 08:22 AM.


#372 Blind Baku

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Posted 07 July 2016 - 08:11 AM

View PostD V Devnull, on 06 July 2016 - 04:32 PM, said:


Perhaps you would have luck with a Centurion? I hear AC/20's are good. Posted Image



Change in meta to Nova's is making this a little less viable. Also if they are coordinated, you get primaried first a lot when you bring an AC20 to a scout fight, otherwise yeah, fun mech that eats crow legs fast so it does well enough.

#373 MovinTarget

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Posted 07 July 2016 - 08:34 AM

For some reason I can't quote...

In reference to Talos7's post, I had a thought... Why not add some more to the Training environment to help people acclimate to the goals of FP games...

- Show them where to shoot O-Gens and Omega.
- Dealing with Turrets
- The difference between a Recapture and an Attack (or defense and hold territory) could be illustrated...

Maybe that's over-simple, but they could have a series of training scenarios that are REQUIRED (and reward when completed as incentive) before you can drop in FP...

#374 L Y S A N D E R

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Posted 07 July 2016 - 08:35 AM

I've had 3 Invasion matches against Clanners with match scores over 200 be disqualified for reasons I can't determine. Can someone explain to me why these matches aren't counting? 2 of them were much needed victories.

#375 MovinTarget

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Posted 07 July 2016 - 09:10 AM

In Hindsight... LT being what it is, would have almost been better if they'd staggered the scouting and invasion events so as not to coincide, but hindsight is 20/20...

#376 p4r4g0n

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Posted 07 July 2016 - 09:12 AM

Thanks for the freebies and extension.

However, have to report that apart from the first 2-3 days, this event has so far been incredibly frustrating in terms of trying to get Invasion matches and wins in both modes.

It was so much easier in the last FP event so I suspect generally lower participation this time round? Did not help that the LT reverted to pre-hot fix mechanics.

Keeping my fingers crossed I can get the wins needed for my IS & Clan accounts by the 11th.

Update: After 2+ days of trying, finally got the last win needed for IS. On the other hand, completed the balance of the achievements required (approx. 50%) on the Jade Falcon account in less than a day.

Hypothesis is that having the bulk of Clan players in JF made it a lot easier to funnel people into the same planets with a greater percentage of experienced players per match than in IS.

Edited by p4r4g0n, 09 July 2016 - 08:00 PM.


#377 D V Devnull

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Posted 07 July 2016 - 01:45 PM

View PostMovinTarget, on 07 July 2016 - 09:10 AM, said:

In Hindsight... LT being what it is, would have almost been better if they'd staggered the scouting and invasion events so as not to coincide, but hindsight is 20/20...

View Postp4r4g0n, on 07 July 2016 - 09:12 AM, said:

Thanks for the freebies and extension.

However, have to report that apart from the first 2-3 days, this event has so far been incredibly frustrating in terms of trying to get Invasion matches and wins in both modes.

It was so much easier in the last FP event so I suspect generally lower participation this time round? Did not help that the LT reverted to pre-hot fix mechanics.

Keeping my fingers crossed I can get the wins needed for my IS & Clan accounts by the 11th.

Heck, guys... If PGI had just made the total event time 14 days, just like they did before with the previous Faction Warfare event when things went all to hell, it would have made up for both the Holidays that caused problems, as well as other issues creating the current "seal clubbing" of a grind that some of us are experiencing. Now if only they hadn't pre-ruined Faction Warfare in the first place in general with the Contract System changes that they released in the 'Phase 3' design. Oh well, I know I typed up a post on 10 Bullet Points to fixing CW/FP/FW @ http://mwomercs.com/forums/topic/230053-things-that-would-make-faction-play-better/page__view__findpost__p__5224643, if they ever want to at least put things in a state where the MWO game in general could grow bigger and better once again. Until that time, I've worn out my brain on trying to help where it seems nothing good will come of it. -_-

~Mr. D. V. "There's only so much you can help, and then you reach the feeling of pointlessness." Devnull

#378 Sagamore

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Posted 07 July 2016 - 10:24 PM

Thanks for the extension. I was able to complete both challenges. I wouldn't have completed either otherwise.

Invasion wins were hard to come by for IS especially since clanners during my game sessions seemed to only queue on planets with their long toms. All other stats were easy - wins took a while to luck out.

Scouting was pretty smooth getting the requirements. Won close to 75% of matches mostly solo, queuing with faction groups for games here and there. SHD-2D2 with max engine and srm4s. Aim for legs. GG.

Edit: some weird autocorrects.

Edited by Sagamore, 07 July 2016 - 10:25 PM.


#379 Desintegrator

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Posted 08 July 2016 - 06:55 AM

No !
Noo !
Nooo !

Do not extend the event....

Event extended...

#380 Insufficient Skill

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Posted 08 July 2016 - 08:14 AM

Thx to the extension, I bothered to complete the part of the event mislabelled "scouting" - which is actually mostly 4on4 skirmish. Took a while until I could adapt and figure out how to achieve certain goals in PUG queue. Most important with PUGs: Don't listen to the "ball up and let's roll them". That mostly leads to 2-3 very quick kills and the one(s) left having a hard time.

But once you're over to take your share in mediocrity (is that a word?), it gets easier quickly.

So, thx PGI for the free stuff, especially the two mechbays - the rest, well, it was free, so I won't complain, but it wasn't terribly useful.

edit:
Actually, maybe it is even 3 free mechbays, seeing I'm only 2.5k loyalty rep points awai from the next rank that bestowes another mechbay and 500 MC. Nice. And no, I don't care about the C-Bills or the GXP, have plenty of those, since I mostly play the same mechs due to mechbay shortage.

Edited by Insufficient Skill, 08 July 2016 - 08:17 AM.






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