Hit the Deck, on 11 July 2016 - 07:02 AM, said:
I'd like to write something more about Skillcrows. Yes, I'm in the camp who believes that Clan PUGs on average (the important bit) win more against IS PUGs because of using massed Streaks.
One main strength of Streaks is that teams which use the weapon can focus fire very easily below 400m because of the lock on mechanism. It is therefore very important for IS PUGs (or any Scouting team really) to identify the composition of the enemy team before committing to attack especially if they are bringing Crows. If you see Crows with missiles/Streaks pods, don't ever try to be an Hero and charge in first because all of those Skillcrows will lock on you and you will eat more than 9000 missiles! If you by any chance survive, I'm sure one or two of your limbs have already fallen out.
Now those Streaks have long cooldown and are hot! Kill those Crows with fire (bring Flamers and use them)! Form up and charge together and those Skillcrows are going down one by one easily.
The inherent problem with that is that PUGs aren't trained to do that. Hitting "R" for paperdoll loadouts+info is not something these players use on a consistent basis. Of course, it's not really communicated to each other effectively (that's why VOIP is critical).
Even the basics of just ganging up on players (4v3, or 3v2) is just not something practiced, let alone understood... heck, even the concept of regrouping (assuming you're doing the "Protect Intel" mode) can be foreign.
Unless PGI drills this into people through tutorials, it's never going to work the way it should.
This is normally drilled in through units, but ultimately if people don't commit to joining forces (using faction TS servers), it's only going to increase the gulf of the people that play the game.
Jman5, on 12 July 2016 - 10:10 AM, said:
The issue of Clan Streak 6s is tricky. On the one hand I don't believe they are overpowered. The forced RNG spread, required locktime, relatively low range compared to other weapons in the game, and the existence of several soft counters (ECM, Radar deprivation, and AMS) make it less powerful.
On the other hand when you threw a lot of people of all skills at Scouting like we did during the event last week, you could clearly see a consistent bias emerging favoring clans. A bias that seemed to disappear in the regular invasion mode.
Perhaps the answer isn't to nerf or buff anything. Maybe the best course of action is to just introduce a Streak 6 for Inner Sphere. Then all the players who can't deal with streak 6s can fight fire with fire.
IS SSRM6 is still inferior to the Clan version... you'd still have to nerf the Clan version or buff the IS version (or do a little of both) to even be on the same playing field.
Edited by Deathlike, 14 July 2016 - 10:29 AM.