(a) Balanced CW matches between Clan and IS where mechs and game dynamics make things less easy for the Clan side with a greater chance of fuller CW drops?
(b: ROFL Stomp mechs and games where the other team says nope not having fun not going to bother playing this mode and thus almost always empty servers and PGI having to run tournaments like the current one to try and fill servers?
TBH I would like (a) as I have basically said in another thread with the current state of CW it is NOT fun to play.
CW is a great concept that needs improvements in not just mech balance but spawn areas where mechs are allowed to go and where they are not allowed to go IE Spawn ****** would be less of an issue if you insta die if you go into a spawn area or make the drops random,
let's face it if a drop ship pilot dropped you off in the middle of a bunch of enemies if you survived you'd put a bullet in his/her head and they wouldn't make that mistake again.
Longer TTK for all mechs lets get this right we are talking 20-100 tons of armored machines here designed for fighting they shouldn't drop like BF4 soldiers in a fire fight. Reduce the damage of weapons so fights take longer or even though the vast majority would hate it make it no alphas you can only shoot one thing at a time.
Do you seriously love a fight that you win in one minute or do you say at the end of a real close match "Man that was fun that was such a close match my heart is still pounding from the excitement"
So what are your thoughts and suggestions to improve CW for all players and try and get an okay mode into a great mode we all can enjoy!
And PLEASE try and be constructive rather than flaming
Edited by Excalabur50, 02 July 2016 - 01:18 AM.



























