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Be Honest- Which Would You Prefer


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#1 Excalabur50

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Posted 02 July 2016 - 01:17 AM

As the title says BE HONEST which would you prefer
(a) Balanced CW matches between Clan and IS where mechs and game dynamics make things less easy for the Clan side with a greater chance of fuller CW drops?
(b: ROFL Stomp mechs and games where the other team says nope not having fun not going to bother playing this mode and thus almost always empty servers and PGI having to run tournaments like the current one to try and fill servers?

TBH I would like (a) as I have basically said in another thread with the current state of CW it is NOT fun to play.
CW is a great concept that needs improvements in not just mech balance but spawn areas where mechs are allowed to go and where they are not allowed to go IE Spawn ****** would be less of an issue if you insta die if you go into a spawn area or make the drops random,
let's face it if a drop ship pilot dropped you off in the middle of a bunch of enemies if you survived you'd put a bullet in his/her head and they wouldn't make that mistake again.

Longer TTK for all mechs lets get this right we are talking 20-100 tons of armored machines here designed for fighting they shouldn't drop like BF4 soldiers in a fire fight. Reduce the damage of weapons so fights take longer or even though the vast majority would hate it make it no alphas you can only shoot one thing at a time.
Do you seriously love a fight that you win in one minute or do you say at the end of a real close match "Man that was fun that was such a close match my heart is still pounding from the excitement"

So what are your thoughts and suggestions to improve CW for all players and try and get an okay mode into a great mode we all can enjoy!

And PLEASE try and be constructive rather than flaming

Edited by Excalabur50, 02 July 2016 - 01:18 AM.


#2 adamts01

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Posted 02 July 2016 - 01:22 AM

Original post, I like it.

#3 El Bandito

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Posted 02 July 2016 - 01:33 AM

Remove Long Tom, as first step.

#4 Thorqemada

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Posted 02 July 2016 - 01:43 AM

A CW Queue similar to the Quickplay Queue (maybe integrated into it) where Factionless People can Queue Up for Faction Matches (Scouting, Attack, Defense).

I dont want play the "Hunt the right Popup" game.

#5 Excalabur50

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Posted 02 July 2016 - 01:48 AM

View PostEl Bandito, on 02 July 2016 - 01:33 AM, said:

Remove Long Tom, as first step.

I have heard a LOT of complaints about Long Tom but what about instead of removing it reduce it's damage so it leaves a Mech more vulnerable to extra damage rather than killing it?
Or maybe more in line with Airstrikes/Artillery strikes? then that's one less module some of your team members need to bring which then opens the door for different dynamics?

#6 El Bandito

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Posted 02 July 2016 - 02:34 AM

View PostExcalabur50, on 02 July 2016 - 01:48 AM, said:

I have heard a LOT of complaints about Long Tom but what about instead of removing it reduce it's damage so it leaves a Mech more vulnerable to extra damage rather than killing it?
Or maybe more in line with Airstrikes/Artillery strikes? then that's one less module some of your team members need to bring which then opens the door for different dynamics?


I only play FW sporadically instead of full time so I dunno how many different dynamics can be had. There is no excuse not to bring strikes, IMO, especially considering the choke point heavy maps of FW.

Edited by El Bandito, 02 July 2016 - 02:35 AM.


#7 ShoeKush

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Posted 02 July 2016 - 02:44 AM

I read "CW is NOT fun to play" in John Goodman's creepy voice from Cloverfield Lane.

And that reflects my whole stance on that issue.

#8 DaFrog

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Posted 02 July 2016 - 04:47 AM

NO F KING CLAN AND IS FACTIONS.
Segregation is useless and has got to stops. Mix technologies and be done with it. Or die.

#9 Juodas Varnas

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Posted 02 July 2016 - 04:48 AM

Whichever option comes with complementary Quadrupeds!

#10 GonaDie

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Posted 02 July 2016 - 06:16 AM

View PostJuodas Varnas, on 02 July 2016 - 04:48 AM, said:

Whichever option comes with complementary Quadrupeds!

You will get your quads after I get my tripods.

#11 Juodas Varnas

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Posted 02 July 2016 - 06:24 AM

View PostGonaDie, on 02 July 2016 - 06:16 AM, said:

You will get your quads after I get my tripods.

As long as they come with this Warhorn!


#12 C E Dwyer

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Posted 02 July 2016 - 06:41 AM

View PostDaFrog, on 02 July 2016 - 04:47 AM, said:

NO F KING CLAN AND IS FACTIONS.
Segregation is useless and has got to stops. Mix technologies and be done with it. Or die.

Then the point of faction warfare is what ?

#13 Felbombling

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Posted 02 July 2016 - 07:38 AM

Too many buckets for match-making with a low population. It is time for PGI to form alliances and let the players play more matches more often. I'm thinking...

Federated Suns - Lyran Alliance
Capellan Confederation - Free Worlds League
Free Rasalhauge Republic - Draconis Combine
Clan Smoke Jaguar - Clan Jade Falcon
Clan Wolf - Clan Ghost Bear

Now you have five buckets with multiple borders touching each other. Hell... each gate has two banners... everybody gets represented.

Edited by StaggerCheck, 02 July 2016 - 07:41 AM.


#14 AnTi90d

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Posted 02 July 2016 - 07:51 AM

View PostStaggerCheck, on 02 July 2016 - 07:38 AM, said:

Too many buckets for match-making with a low population. It is time for PGI to form alliances and let the players play more matches more often. I'm thinking...

Federated Suns - Lyran Alliance
Capellan Confederation - Free Worlds League
Free Rasalhauge Republic - Draconis Combine
Clan Smoke Jaguar - Clan Jade Falcon
Clan Wolf - Clan Ghost Bear

Now you have five buckets with multiple borders touching each other. Hell... each gate has two banners... everybody gets represented.


I support either default alliances that PGI sets in stone, based on lore, or choose-your-own-alliance that Mischief and the Operation Galahad people are asking for.

Alliances would allow each faction to have two open attack lanes and ~double their current population.

However, we also need cross-alliance grouping to be enabled.. as well as possibly freelancer grouping. (Our HK group picked up a freelancer, yesterday. He didn't exactly want to be Kurita, but he came on our TS and played all night and the only way to keep playing with us was to join one of our units.)

#15 MaximusPayne

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Posted 02 July 2016 - 07:59 AM

View PostCathy, on 02 July 2016 - 06:41 AM, said:

Then the point of faction warfare is what ?

Unit vs Unit to conquer planets, like the old days of player-ran leagues. All alliances and merc contracts should be determined by the individual unit. This will make the gameplay more dynamic and social for units of all sizes. I hate the fact that the mech restrictions I'm forced to drop with are based on some old goofy books or tabletop game. We're here to frag, so lets frag.
Besides, the current state of FW has no point and stale as hell. I'm with Dafrog on this. Think outside the book.

#16 TLBFestus

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Posted 02 July 2016 - 08:03 AM

I think you like the IDEA of CW, not the concept.

What you are currently playing is PGIs concept of CW.


This post brought to you by the Grammar and Language Police.

#17 DAYLEET

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Posted 02 July 2016 - 08:21 AM

View PostEl Bandito, on 02 July 2016 - 01:33 AM, said:

Remove Long Tom, as first step.


It took me 2 match to figure out how to avoid it. Dont know how many times i said yesterday "dont drop Alexdria they have the Tom" and the queue stayed, increased and they drop vs the Tom... twice. What if the Tom was designed to focus people on the same planets? but yeah remove it, like seriously who thought this would be a good idea.

#18 Jon Gotham

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Posted 02 July 2016 - 08:25 AM

View PostExcalabur50, on 02 July 2016 - 01:17 AM, said:

As the title says BE HONEST which would you prefer
(a) Balanced CW matches between Clan and IS where mechs and game dynamics make things less easy for the Clan side with a greater chance of fuller CW drops?
(b: ROFL Stomp mechs and games where the other team says nope not having fun not going to bother playing this mode and thus almost always empty servers and PGI having to run tournaments like the current one to try and fill servers?
And PLEASE try and be constructive rather than flaming

I was with you apart from this, are you one of the ones who STILL think clan tech is better? Is tech is leagues better honestly....

#19 Spleenslitta

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Posted 02 July 2016 - 08:31 AM

For me the problem with CW was always the maps. There is a bottleneck on each CW map.
The light mechs speed becomes useless because there is little space to maneuver since the map is effectivly cut in half and the possibility of getting on a flank undiscovered is next to nonexistant.
It becomes a simple slugging match between the defenders and the attackers.

Which is overpowered of Clan or IS? - I simply don't give a damn...yup. I don't care...

Some players say the bottlenecks have to be there because nobody builds a military base in a place that's hard to defend.
I say....MWO is a game not real life so entertainment comes first rather than what makes sense.

#20 Excalabur50

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Posted 02 July 2016 - 03:18 PM

View PostJon Gotham, on 02 July 2016 - 08:25 AM, said:

I was with you apart from this, are you one of the ones who STILL think clan tech is better? Is tech is leagues better honestly....

Well Clan weapons out reach IS in most cases, Clan Mechs generally carry more weapons, they tend to move faster for their weight class, they take longer to kill, so yes I'd say Clan tech is better.
Is this representative of lore yes but where the difficulty lies is does this make for a balanced and enjoyable game?
In some circumstances things tend to balance out easier in the NON CW drops not always but mostly but in CW it tends not to balance out as well.
So here's the rub for PGI do they follow lore which everyone wants or do they change things up so that the game is enjoyable for all players.
For me I would like it if there was a way for there to be lore but at the same time it not to be too extreme so that everyone gets a fair chance at beating the other team after all the idea of the game is to get people to play and ENJOY themselves.

The spin off from that is more people in the servers which means more games for everyone and buckets make less of a difference.
PGI sell more because people are having fun and are playing the game and gamemodes more which = more sales
It's a win win as far as I can see





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