Jump to content

Russ Will Review The Lt. Voice Your Opinion.


298 replies to this topic

Poll: Long Tom - Nerf or Remove? (375 member(s) have cast votes)

Long Tom - Nerf or Remove?

  1. Nerf it (138 votes [36.80%])

    Percentage of vote: 36.80%

  2. Remove it (237 votes [63.20%])

    Percentage of vote: 63.20%

Vote Guests cannot vote

#121 ScorpionNinja

    Member

  • PipPipPipPipPip
  • The Spear
  • The Spear
  • 171 posts

Posted 07 July 2016 - 05:10 AM

I dont play CW/FP.
Tried it in beta1 and last month, etc!
I dont give a **** about CW/FP, so **** dont matter what PGI does with it to me!

PGI has not done anything to CW/FP for my tastes to wanna play it. Game is in the same state it was 4 years ago, just NEW MECHS, NEW MAPS!

Its like Taco bell . . . they just keep re wrapping the same basic **** over with a "twist" and call it something "NEW". Everyone jumps on that **** like lemmings!!!

#122 B0oN

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,870 posts

Posted 07 July 2016 - 05:37 AM

View PostScorpionNinja, on 07 July 2016 - 05:10 AM, said:

I dont play CW/FP.
Tried it in beta1 and last month, etc!
I dont give a **** about CW/FP, so **** dont matter what PGI does with it to me!

PGI has not done anything to CW/FP for my tastes to wanna play it. Game is in the same state it was 4 years ago, just NEW MECHS, NEW MAPS!

Its like Taco bell . . . they just keep re wrapping the same basic **** over with a "twist" and call it something "NEW". Everyone jumps on that **** like lemmings!!!


Then why are you posting in here... go to your QP and leave CW to the people that like to play it .

OP, less bias on your poll please, it´s screaming "i only deliver shamfru dispray/I cant counter LT" over all of them interwebs .

If you guys wanna cry someone a river, goto Twitter, plsthxkbye .
Why go Twitter ?
This forum is already drowning in SaltTM and Im having a damn hard time raking it all in, so be nice, gimme and all the other saltminers out there a lil´ break .

#123 Khalcruth

    Member

  • PipPipPipPipPipPipPip
  • Hero of Steiner
  • Hero of Steiner
  • 826 posts
  • LocationYou gotta lose your mind in Detroit! Rock City!

Posted 07 July 2016 - 08:51 AM

View PostLily from animove, on 07 July 2016 - 04:51 AM, said:

the question is what will they add to scouting to make scouting worth to be done if LT is gone?



Nothing. Why should they? Combat ID and Satellite Sweep are already very powerful tools when used correctly. There doesn't need to be anything more than that.

#124 nehebkau

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,386 posts
  • LocationIn a water-rights dispute with a Beaver

Posted 07 July 2016 - 12:43 PM

View PostKhalcruth, on 07 July 2016 - 08:51 AM, said:


Nothing. Why should they? Combat ID and Satellite Sweep are already very powerful tools when used correctly. There doesn't need to be anything more than that.


perma satellite sweep would be a good replacement for long-tom.

#125 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 07 July 2016 - 01:02 PM

Have it be controllable by the drop commander who assumes the Company Commander position.

Limit the number of times it can fire, perhaps to one per match.

Keep its damage and radius the same as it is right this very second.

It's not that the Long Tom is a bad fit; it's that it fires too frequently and can be easily manipulated.

Although, if the notion is that all matches will stop once the Long Tom comes online, then kick the whole thing outta MWO.

Edited by Commander A9, 07 July 2016 - 01:03 PM.


#126 n00biwan

    Member

  • PipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 147 posts
  • LocationSomerset, UK...

Posted 07 July 2016 - 01:06 PM

I voted remove, on the basis that it's a rubbish way to have mechs destroyed, from either side (less kills or empty deaths).

The perma sweep would be too powerful, no? All the intel, all the time... Surely better options exist?

If we come up with enough good suggestions for alternatives and changes will it matter?

Changes like slower timing, less damage/radius or maybe some scatter? Still rather it went away.

Replace it with other iwarfare concepts:

5 second, target breaking emp burst on the enemies, breaks locks and prevents new locks for duration, maybe statics out the HUD/map;
C3 UAVs that provide lock bonuses and faster info gathering dropped every few minutes;
Forced shutdowns due to some kind of clever techiness;
ECM UAVs (just dont show as doritos);
Bonus to all info gathering speeds;

Or just do things like drop pod in a couple of turrets or a BAP type sensor every few minutes.

Or change it up a bit, make all the abilities other than info gathering (which would be the first thing you'd try to find out right?) randomly chosen from a set, higher scouting percentages means more rngs for you... adds some variety and chance to very predictable matches (maybe)? Could even keep a reduced potency LT in the bag, just maybe with a lower %.

#127 Tigerwolf

    Member

  • PipPipPip
  • Veteran Founder
  • Veteran Founder
  • 69 posts

Posted 07 July 2016 - 01:39 PM

Why not something simple like more tonnage for your drop deck. Although I would prefer repair and ammo depots that would repair 25 percent of your armor (no infrastructure) and reload your ammo all for 1 minute downtime in a mobile repair bay...ah heck, that would take more programming then just the bandaid PGI is looking for.

Edited by Tigerwolf, 07 July 2016 - 01:42 PM.


#128 Nomex 99

    Member

  • PipPipPipPipPipPipPipPip
  • 1,562 posts

Posted 07 July 2016 - 02:00 PM

Posted Image



#129 R3av3r

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 11 posts

Posted 07 July 2016 - 05:26 PM

Remove it. It seems, honestly, to already be too late. You've basically ruined a year's worth of population growth with this mechanic (and the other issues in tandem with it). Scrap it, try and balance more, and maybe people will come back to play. But as it is? Nope.

You just had, literally, hundreds of players change alignment to try and fight one another. And then an event. It drew people to the game mode in a way we haven't seen.

And the result?

People are already vanishing from the game. The cries are loud and long to remove it. And still, at this point, nothing from PGI. It's incredibly frustrating. I am playing less and less. The game just doesn't offer enough for me to stay interested. If it wasn't for the PLAYER-DRIVEN leagues, like Proxis and NBT and MRBC, then I'd have no reason to be here.

I'm stunned that this is still a conversation and that nobody at PGI has stopped and been like "Man, players really hate Long Tom. Maybe we should remove it so they have more fun?"

#130 Javenri

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 171 posts
  • LocationAthens, Greece

Posted 07 July 2016 - 09:27 PM

View PostKhalcruth, on 07 July 2016 - 08:51 AM, said:


Nothing. Why should they? Combat ID and Satellite Sweep are already very powerful tools when used correctly. There doesn't need to be anything more than that.



There is no limit to what they can add in place of the LT:

-Increased rate of fire (cooldown)
-Increased running speed
-Locks last longer time
-Target information are instant
-Etc

I am sure the player base could suggest hundred other options that provide some advantage but don't caus such massive effect as the LT.

#131 HoldFast-TheDreadTier5PirateLord

    Rookie

  • The Widow Maker
  • The Widow Maker
  • 9 posts
  • LocationBFE Texas

Posted 08 July 2016 - 05:26 AM

Certainly needs a nerf. It is fun, for say, a 12 man to have it against them when fighting pugs, because it evens things out a bit (I know we have enjoyed that scenario), but it is too destabilizing for a non coordinated team.

I would rather see a continuation of the vision progression: Combat ID->Sensor Sweep-> Sensor Drone in each grid. The sensor drones function much like UAV's, but are persistent, and have higher HP. Would be a huge benefit to the faction that earned it, but not an insurmountable threat to the opposition. Until the drone is shot down it stays. Could cause a major lrmageddon, but at least it would still be mech v mech.

#132 Stormbringer13

    Member

  • PipPipPipPipPip
  • 110 posts

Posted 08 July 2016 - 11:36 AM

The solution is really simple. I just thought about it and it is obvious.
Long Tom would go against all honor codes that Clans have. They would never use it, it's not an honorable weapon. They'd use contractions and promote Freebirths to Omni mechs long before they ever lowered their standards far enough to use a Long Tom in battle.

Stick to your Lore PGI. Remove it from Clan Defense.
IS can continue to use it, because we are dishonorable Freebirth scum.

Edited by Stormbringer13, 11 July 2016 - 08:08 PM.


#133 Duncan Aravain

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 416 posts
  • LocationBehind you with a sharp tool...er,mech

Posted 08 July 2016 - 01:01 PM

The number of items or mechanics in this game that goes against BT canon is legion; PGI merely gives it a nod.

#134 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,199 posts
  • LocationParanoiaville

Posted 08 July 2016 - 01:09 PM

View Postnehebkau, on 07 July 2016 - 12:43 PM, said:


perma satellite sweep would be a good replacement for long-tom.

That's a horrible idea. Remember seismic sensor, pre-nerf? Now give it infinite range, apply it without a module slot, and don't even require that the targets move. No amount of scouting should make tactical maneuvering irrelevant.

#135 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 08 July 2016 - 01:11 PM

If it went off ONCE in a drop, it would be fine - it's the fact that it goes off roughly once a wave, and timed so it's right about the time you're hitting the gates, that makes it wildly OP. It can take out each wave in turn with the enemy not even having to do much of anything but pick apart the survivors.

#136 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,199 posts
  • LocationParanoiaville

Posted 08 July 2016 - 01:20 PM

PS:

View PostDuncan Aravain, on 08 July 2016 - 01:01 PM, said:

The number of items or mechanics in this game that goes against BT canon is legion; PGI merely gives it a nod.

Legion, huh... like what? Heat scale? Autocannon cooldowns? (if you said yes to either of those, you are officially a lore newb and should crack open Solaris VII.) Or is it ECM (see above, go read the Tactical Handbook.)

Or are we talking about some obscure novel reference? Sidebar flavor text? I'm mildly curious, since people will sometimes use the term "Lore" to refer to the game rules as well as the rather large body of contradictory fiction.

"Legion" implies that there are a lot of deviations from the lore - which isn't a suicide pact anyway - not the handful of pet peeves and "fixes" that people who complain bitterly/constantly on the subject often put up as an excuse to stamp their foot and demand to have their way on the basis that Real Fans Should Be Listened To.*

*and no one else.

#137 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,199 posts
  • LocationParanoiaville

Posted 08 July 2016 - 01:23 PM

Anyway, what actually needs to happen with the Long Tom is a nerf to at least damage, and possibly time. An alternative to all or part of that could be making it's blast radius affected by terrain/buildings. Other than that, many of the mechanical overhauls ("give the drop leader direct control of a nerfed Long Tom," for example) that I've seen proposed are problematic from a social standpoint - for example, friction from some pug grabbing the drop lead so he can play with the LT (or hitting his own team because he hates the mechanic.)

Edited by Void Angel, 08 July 2016 - 01:26 PM.


#138 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,199 posts
  • LocationParanoiaville

Posted 08 July 2016 - 01:27 PM

The Long Tom cooldown should also start when it's gained, instead of synching with the Satellite Sweep. The thing's radius makes it hard enough to do any counter-play - when you have five or ten seconds to react, counterplay is nonexistent. You might as well just stop and hold the eject key.

#139 VitriolicViolet

    Member

  • PipPipPipPipPipPipPip
  • The Corsair
  • The Corsair
  • 592 posts
  • LocationAustralia, Melbourne

Posted 08 July 2016 - 01:48 PM

It should be removed entirely and replaced with additional turrets AND when the satelite sweep happens it could trigger an airstrike. seems more reasonable and fair than tac nukes.

I only play Invasion so its really annoying to have a different game mode allow the enemy to have nukes. The first 2 bonuses (satelite sweep and combat ID) are comparatively un-noticeable then a huge step up to LT the rewards should have a better progression.

#140 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 08 July 2016 - 01:55 PM

Look, you can't replace LT with map changes and such. It needs to be an "event trigger". As in when scouting hits 90% an in game event is triggered.

Honestly?

Dropship flyby. On the sensor sweep the 3 dropships make a pass down the map in formation, doing their laser spam damage. That's enough damage to make a difference spread over the other team but not obliterating them. At 2 minute intervals it means every wave will have taken some torso hits before they even get to the gate.

This is significant without being OP. It's doable with existing mechanics and triggers. As a solution it's a pretty easy one.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users