Johnny Z, on 04 July 2016 - 08:02 PM, said:
Any other complaints you have would not be improved at all by any changes to the current best of any online game match maker.
Your SAN check just bounced, because the tier bar doesn't show experience, it shows "time played".
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The rest of your insults make me giggle because all I see is someone who doesn't like things being done properly.
You realize I've been here since 2011, right?
The situation isn't going to improve with time. With time, more and more players will end up shoved into T3 and T2 regardless of actual skill thanks to simply playing at a mediocre standard and the Brownian motion of the matchmaker will carry them upwards simply because when you have enough random derps in teams, someone competent is going to carry and everyone will get a nice ribbon- er, PSR+ bump for being on the same team.
Sometimes that's me on a 4-6 kill bender. Sometimes it's someone else. Most rarely in the games I'm in, it's actually a team effort where nobody ends up with more than 2 kills but we're all magically around the same match score and the reds are all deads, but "carry" matches are far, far more common.
That's because you don't have to get better to gain PSR, hence you don't have to get better to rise in tiers. If you hit the minimum needed to get a + on wins, you will eventually end up T3+. Mathematically so given the average player has about a 50% W/L rate and PSR+'s are higher than PSR-minuses's. The only difference is in who carries the team and how hard they can carry- a Proton can literally kill off 10/12 of an enemy team when he's on a roll, the average T1-2 carrier seems to be in the same range as me- 4-6 kills.
It doesn't sort players. Quite the opposite, it DEsorts players by mashing them into the same queue without attention to actual ability, as the PSR system manages to muddle that severely thanks to having such generously low requirements to advance.
Edited by wanderer, 04 July 2016 - 10:11 PM.