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Nuclear Strike instead of Naval Bombardment on Commander Skill Tree?


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Poll: Nuclear Strike instead of Naval Bombardment? (351 member(s) have cast votes)

Nuclear Strike instead of Naval Bombardment?

  1. Yes (22 votes [6.27%])

    Percentage of vote: 6.27%

  2. No (318 votes [90.60%])

    Percentage of vote: 90.60%

  3. Not Sure (11 votes [3.13%])

    Percentage of vote: 3.13%

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#21 Hawkeye 72

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Posted 16 July 2012 - 09:03 PM

The only thing more unbelievable than orbital bombardment in 3049 (since warships are so scarce) is the use of a nuke by a Successor State in 3049.

Comstar would place an Interdiction on their @ss so fast, not to mention the retaliation for the attack.

No Successor State is stupid enough to do this. In fact Clan Smoke Jaguar landed itself in hot water with its use of orbital bombardment. Imagine the backlash for a nuke.


View PostAshla Mason, on 16 July 2012 - 09:00 PM, said:

Further, at this point in the timeline, I'm not sure anyone actually has a warship; they were pretty much all destroyed in th first 2 succession wars.


This.

Edited by Hawkeye 72, 16 July 2012 - 09:04 PM.


#22 jeebers34

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Posted 16 July 2012 - 09:06 PM

This game is Call of Duty 67: Mech uprising right? Isn't it?

Say no to nukes kids, just like the protesters outside Olympic Mine.

#23 Skadi

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Posted 16 July 2012 - 09:07 PM

yeah call in a nuke to kill your teamates too!

#24 Reapman

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Posted 16 July 2012 - 09:20 PM

Agreed Nuke is a Really Bad Idea for reasons already said - doing so would bring in a world of hurt for the aggressor from the other houses, Comstar... however the Naval (Orbital I'm assuming) option isn't exactly up with the storyline either... or is it?



When I see bombardment I'm almost thinking more like an airstrike.. I'm sure a few Aerospace fighters could do a world of hurt from extreme ranges - would a Dropship like the Overlord have the range to hit a ground target while it's orbiting? Or are Dropship weapons purely for ground defense?

#25 Tetatae Squawkins

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Posted 16 July 2012 - 09:26 PM

Why does It seem like that at some point during the development of pretty much every game in history someone asks for nukes/superweapons to be added?

"You know what would make this game even more awesome? Pushing one button and killing everyone all by myself!"

#26 Theodore Kurita

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Posted 16 July 2012 - 09:35 PM

If you break the Ares-convention the anger of the dragon comes over you!
Without any mercy!

For the dragon!

Theodore Kurita

#27 Huntsman

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Posted 16 July 2012 - 10:05 PM

These nations mutually agreed not to use nukes, but they all use mechs which regular pop to similar effect from reactor crits?

How odd...

Edited by Huntsman, 16 July 2012 - 10:06 PM.


#28 ZeroKel

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Posted 16 July 2012 - 10:20 PM

No Nukes... More games are ruined that way.

#29 jeebers34

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Posted 16 July 2012 - 10:23 PM

View PostHuntsman, on 16 July 2012 - 10:05 PM, said:

These nations mutually agreed not to use nukes, but they all use mechs which regular pop to similar effect from reactor crits?

How odd...


No they don't, please see any of the multitude of threads explaining/discussing this. In short a mech will not explode like an atomic or fusion bomb, this is because as soon as the reactor is breached, the plasma will immediately lose its energy (cool down) by coming into contact with the containment vessel. There is however a slight possibility of super heated air rushing out of from around the reactor and possibly detonating ammunition.

#30 Terror Teddy

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Posted 16 July 2012 - 11:34 PM

Nope nope nope.

I could see a commander calling in an airstrike

Airstrike
Commander nominates a point in LOS and a 250 meter swathe in that direction is bombarded by aircraft within 5-10 seconds

Artillery strike
Commander nominate a point on the battlefield and within 5 seconds a 50-100 meter area is bombarded for 5 seconds

Orbital Strike
The Commander calls down an orbital bombardment on a specific target - accuracy is questionable but has a small area of effect 25-50 meters.

And yes, all of the above would risk friendly fire.

I would like to stress that these abilities would have to have LOONG cooldowns or perhaps 1 per battle so there isnt commanders spamming the damn things - its not a tactical accessory if it isnt used tactically.

Edited by Terror Teddy, 16 July 2012 - 11:36 PM.


#31 Xune

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Posted 16 July 2012 - 11:42 PM

Its not Jihad yet, and better it will never be.

If you want your A-bombe go back to Cod

#32 Gray Carlyle

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Posted 16 July 2012 - 11:51 PM

No, but, no thanks. Another game with the abbreviation MW has that sort of junk in it.

I don´t want anything that remind me of that game.

#33 oohawkoo

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Posted 16 July 2012 - 11:54 PM

use of nukes was banned in cannon>.> as far as im aware anyway...

calling arty is fine tho =X tho im pretty sure a lot of ppl are gonna be annoyed when/if it gets used or even put into game =3
and anyway why would you want to make the planet your trying to take over unliveable =X

Edited by oohawkoo, 16 July 2012 - 11:56 PM.


#34 Affront692

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Posted 17 July 2012 - 01:12 AM

I think both should be available in the game

In fact they should have multiple strike support options and either have the commander choose which one he want before the mission starts or they limit what type you get depending on which planet you are on......this adds greater variety to each match....

#35 tvih

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Posted 17 July 2012 - 01:40 AM

It's obvious the thread creator doesn't know much about the BT universe. And then there's the thing known as common sense, too...

#36 JaYmZzz

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Posted 17 July 2012 - 01:50 AM

Posted Image
NUKE ALL THE THINGS!

#37 Thorn Hallis

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Posted 17 July 2012 - 01:58 AM

The "M" and the "W" do not stand for "Modern Warfare" here.

#38 Dymitry

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Posted 17 July 2012 - 02:06 AM

What everyone else has said, plus nukes are not cool. Not even in a video game.

#39 Alex Wolfe

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Posted 17 July 2012 - 02:10 AM

View PostDarkTreader, on 16 July 2012 - 07:20 PM, said:

From - ARES CONVENTION

Articles

Preamble
We, the undersigned, on this 13th day of June, 2412, in accordance with our commitment to preserving human life, do solemnly pledge to prevent the loss of civilian life in war. Let this document testify to our desire to end the senseless atrocities attendant upon human conflict and our pledge to uphold the ideals contained with these Convention or suffer the harshest consequences.

Article I -- Nuclear Arms
The use of any nuclear device or variant thereof on a planetary surface or against any commercial vessel is prohibited. This prohibition extends to tactical nuclear blasts against the aforementioned targets. Controlled nuclear attacks in space against military targets are prohibited unless they occur at a minimum of 75,000 kilometers from the surface of any inhabited world in a star system.

( http://www.sarna.net...Ares_Convention )

'nuff said.

Why do people keep quoting those... Ares Convention fell out of favor shortly after its inception. Nobody cares about those anymore ("urban warfare", "surrender" and "safe passage" are particularily LOL-worthy).

Quote

The Conventions were upheld until rescission during the military buildup leading to the Reunification War[1] and formally renouncement at the beginning of the First Succession War.[2] Despite no longer part of a binding treaty, the Ares Convention continue to be seen as the guide for civilized warfare.

From the top of the very page you quoted, they were "formally renounced". They're "a guide", they're not binding. They cannot be enforced. In short, nobody cares unless he wants to care.

The reason nobody uses WMDs in 31st century is because they fear joint retaliation that would be sure to follow and wipe them off the galaxy map, as well as (a minor concern compared to total annihilation) loss of materiel in general (tech isn't cheap or easy to come by). Seriously people, stop quoting conventions that it says on the very page are obsolete...

Edited by Alex Wolfe, 17 July 2012 - 02:12 AM.


#40 Vandralys Kezia

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Posted 17 July 2012 - 02:22 AM

nop





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