Jump to content

How To Help Pgi Monetize Something Besides Mechpacks?


105 replies to this topic

#81 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 10 July 2016 - 01:13 PM

decals are probably gonna cost between $1-$5 per Russ Twitter, and once you buy it you can use it forever on any mech. However, it doesn't sound like any freebies, so PGI will get a financial boost from the sale of decals to further development.

I am completely against ever selling a map-pack as the free-to-play model is quite good compared to other games; have access to several trial mechs, complete access to Academy, every map, every weapon, no download or subscription fee. Hitting a pay wall is almost non-existent.

Edited by Coolant, 10 July 2016 - 01:17 PM.


#82 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 10 July 2016 - 01:41 PM

View PostCoolant, on 10 July 2016 - 01:13 PM, said:

decals are probably gonna cost between $1-$5 per Russ Twitter, and once you buy it you can use it forever on any mech. However, it doesn't sound like any freebies, so PGI will get a financial boost from the sale of decals to further development.

I am completely against ever selling a map-pack as the free-to-play model is quite good compared to other games; have access to several trial mechs, complete access to Academy, every map, every weapon, no download or subscription fee. Hitting a pay wall is almost non-existent.


Yep. The few pay to play complaints I have seen on this forum to date were a complete joke. I don't like being squeezed either, but some premium content that players can be proud of isn't a bad thing. Some earned in game would be cool to.

#83 rolly

    Member

  • PipPipPipPipPipPipPip
  • Guardian
  • Guardian
  • 995 posts
  • LocationDown the street from the MWO server

Posted 10 July 2016 - 01:53 PM

View PostJackalBeast, on 09 July 2016 - 08:07 AM, said:

Sometimes I just really wish Gaijin would buy out PGI.


Oh hell no. They'd start applying their russian bias to everything for the sake of "balance" then say that the game is forever in beta and keep changing stuff to "historical values." Then the Ilya Murowhatsit Cataphract will suddenly have more armour than others 75 tonners because its made of Stalinium. I'd rather the IP go back to Micro$oft and have MW4 back.

View PostCoolant, on 10 July 2016 - 01:13 PM, said:

decals are probably gonna cost between $1-$5 per Russ Twitter, and once you buy it you can use it forever on any mech. However, it doesn't sound like any freebies, so PGI will get a financial boost from the sale of decals to further development.

I am completely against ever selling a map-pack as the free-to-play model is quite good compared to other games; have access to several trial mechs, complete access to Academy, every map, every weapon, no download or subscription fee. Hitting a pay wall is almost non-existent.


Its sad that real stickers cost less than the digital ones.

Edited by rolly, 10 July 2016 - 01:51 PM.


#84 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 10 July 2016 - 02:07 PM

View PostChapeL, on 08 July 2016 - 11:05 AM, said:

A "Hero token" to be used once on a single mech allowing it to have a 30% C-Bill bonus.


Good idea, but why stop there?

Offer a Hero Token for some money, and a Champion Token for some money. Maybe limit the total number of Champion tokens per account if people think the ability to earn game money faster by throwing a pile of real money at the game to buy lots of Champion tokens would be too powerful... although I doubt it would be.

I'd spend some money on this option; if I love playing a mech, why not give me a way to spend some cash and make playing it even more rewarding?

#85 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 11 July 2016 - 01:05 AM

View Postoldradagast, on 10 July 2016 - 02:07 PM, said:


Good idea, but why stop there?

Offer a Hero Token for some money, and a Champion Token for some money. Maybe limit the total number of Champion tokens per account if people think the ability to earn game money faster by throwing a pile of real money at the game to buy lots of Champion tokens would be too powerful... although I doubt it would be.

I'd spend some money on this option; if I love playing a mech, why not give me a way to spend some cash and make playing it even more rewarding?

Won't happen I asked for it and got a huge flat out... NOPE!!!

#86 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 11 July 2016 - 06:19 AM

Quote

HOW TO HELP PGI MONETIZE SOMETHING BESIDES MECHPACKS?


haven't we discussed this ad infinitum?
I can't recall any thread (usually those are in that dead section of the forums,FEATURE SUGGESTIONS ) that even got a simple response from anyone at PGI, like community managers

been pestering Russ on Twitter for real premium colors several times (gold, silver, gunmetal, rusted, patches, chrome, TRON like glow colors, ...)

custom geometry

glowing cockpit (think like Atlas eyes), customizable color, with a toggle to switch them on and off

customizable colors for lasers

soundpacks (classic MW sounds, n what not)

the idea to somehow make normal mechs into hero mechs has been brought up a gazillion times

customizable hangar anyone?
Posted Image

this could be done using ingame assets of big enough size, using some good looking normal maps in the background, like the big blue star from victric for instance
or river city skyline or something


quick n dirty equalizer
Posted Image
Posted Image

#87 ShaneoftheDead

    Member

  • PipPipPipPipPip
  • 174 posts
  • LocationPA

Posted 06 November 2020 - 09:08 PM

View PostNightshade24, on 08 July 2016 - 04:40 PM, said:


5) Like Premium Long Tom strike?... Posted Image



This is IT! I'm telling you! This is IT!

1000 MC per strike. No limits! No nerfing! This is no time to be timid, Daren.

Just call the patch: MWO: Dark Ages.

Heck, add a Word of Blake faction while you're at it.

Make it happen!

Disclamer: I may or may not be drunker than Russ right now.

#88 GoatHILL

    Member

  • PipPipPipPipPipPip
  • The Formidable
  • The Formidable
  • 406 posts
  • LocationA dark corner

Posted 06 November 2020 - 09:12 PM

View PostShaneoftheDead, on 06 November 2020 - 09:08 PM, said:

This is IT! I'm telling you! This is IT!

1000 MC per strike. No limits! No nerfing! This is no time to be timid, Daren.

Just call the patch: MWO: Dark Ages.

Heck, add a Word of Blake faction while you're at it.

Make it happen!

Disclamer: I may or may not be drunker than Russ right now.


DO IT!

#89 Vyx

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 170 posts

Posted 06 November 2020 - 09:17 PM

Posted Image

#90 ingramli

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 565 posts

Posted 06 November 2020 - 10:02 PM

The headline of the topic is pointless.

Firstly, why should we help a company to monetize the player base? It is their job, not ours. Furthermore, even if you try to argue that help them to get money to make the game better, I don't consider this to be a valid arguement.

Afterall, MWO has been around for 7 years since Sep 2013. The game have seen better days. It used to have a (much) larger player base than now, but PGI didn't devote much effort in improving the experience of players, instead their primary focus was to further monetize from the increased player base, including the introduction of the skill tree (and the increased slots for MC consumables to make the game more P2W).

Now Russ and PGI is demanding money for the game, but to be honest I see no point in helping them, giving them money may keep the lights of MWO from shutting off, but they have demonstrated that improving the gaming experience is NEVER their primary focus, they will invest minimal effort for further monetization if they see it "viable", but that's pretty much all they will do.

Edited by ingramli, 06 November 2020 - 10:07 PM.


#91 Swamp Butt

    Member

  • PipPipPipPipPipPipPip
  • Star Commander
  • 507 posts

Posted 07 November 2020 - 10:29 PM

What many of us like is the ability to win without paying... No need to do that... Yeah, they might be able to add something in to monetize a bit more than they already do, however, I believe it will get very unpopular, very fast...

#92 Dr Wubs

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 159 posts

Posted 08 November 2020 - 02:13 AM

Sell the franchise to a developer who can actually develop.

#93 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 09 November 2020 - 06:05 AM

1:Since 2015 PGI has no IT and Technical Crew longer for MWO
2:PGI has a Good UE4 Team seeing MW5
3: PGI can not make a new MWO 2 with UE4 in the next 2(a lot Work) Years and without Money
4:With MWO (old Cry 3Engine heavy modified from Cracks) and the new Crew (only UE4 Experience)no Chance to make money
5: PGI Staff has no Interest for help from Community (seeing all the Ideas and Works over the Years in the Forum like Gamemode Ideas, Maps )

whats now ?

Edited by MW Waldorf Statler, 09 November 2020 - 06:08 AM.


#94 Corbon Zackery

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,363 posts

Posted 09 November 2020 - 10:01 AM

We tried that. We wanted to add lockboxes that would contain a low percent ultra rare Star League mechs. Then EA games exploited the lockbox system with Star Wars battleground so work was halted. Lockboxes have seen huge success in games like Neverwinter and Star trek online. We were going throw Flashman into the box with a 1% drop chance at $5 dollars a box. Sure you get other random stuff.

#95 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,885 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 09 November 2020 - 10:25 AM

For Star Trek Online, the lockbox was successful because of the trading economy and secondary market for the loot box prizes that you yourself don't want, and wish to sell for ingame cash, effectively making it cheaper for your hunt to get the loot box "grand prize". These players would have the equivalent of lots of MC.

And there are other players who are ingame cash rich (similar to lots of C-Bills), wishing to just buy the prizes, rather than to gamble/grind for loot box prizes.
eg: rare/epic quality weapons (usually +3% damage per rarity grade), or even starships which would not be purchasable otherwise.

Did you hear that? "Trading economy".
Something MWO does not have.

- - - - - - - - - -
It's akin to another poster's idea of Pilot for your mech, with the pilot bestowing unique skills to your mech which otherwise would not be available for your mech. Oh, Pilots can be of rare/epic rarity, and the bonus would be larger if it's rarer.

And yes, the epic quality Pilots would be grand prize from loot boxes.

Edited by w0qj, 10 November 2020 - 06:46 AM.


#96 InvictusLee

    Member

  • PipPipPipPipPipPipPipPip
  • The Cyber Warrior
  • The Cyber Warrior
  • 1,693 posts
  • LocationStanding atop my MKII's missile pack, having a whisky and a cigar.

Posted 09 November 2020 - 11:05 AM

Additional mechpacks and cheaper colors would be amazing, as well as getting rid of our two currency system. Just make all mechs unlockable and leave the heros and hero mod thingies behind a paywall and timed exclusive paywalls for new mechs.

#97 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 10 November 2020 - 01:08 AM

seeing the Mechlab UI ...thats was the most Terrible im seeing in a game, the Decal System and the Selection of own decals its a pain ...and by this, we have dreams for own Geometrys or Cockpits HUDs?!

Edited by MW Waldorf Statler, 10 November 2020 - 01:08 AM.


#98 Seth Kalasa

    Member

  • PipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 573 posts
  • LocationVirgo Supercluster, Milky Way, Terra

Posted 10 November 2020 - 06:12 AM

You can sell:
Custom images on cockpit screens.
Custom mech's footsteps
Custom warhorns
Duncan Fisher annoucing pilot's name at the match's beginning

#99 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,108 posts

Posted 10 November 2020 - 01:38 PM

I will pay money to not have to end up in rounds with groups.

Sadly, their monetization leaves nothing to spend money on. Premium time is not needed, the game's economy works fine without it. Grinding isn't like WoT or similar games. Its too forgiving.

I don't need to buy mechs anymore. I have everything I could want and, especially clan mechs, you just omni pod them to death. The hero mechs aren't much different, usually, from standard variants to warrant paying for them anymore.

No reason to be first in line for new mechs when you can just wait a bit and get them with c-bills.


The best thing they could do is lower rewards and push premium time.

MC for mech bays is about the only other thing to spend $$$ on but you give away so much MC now I don't even need to do that.

MC for GSP?

Edited by Bigbacon, 10 November 2020 - 01:43 PM.


#100 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,716 posts

Posted 10 November 2020 - 01:42 PM

View PostAno, on 09 July 2016 - 07:08 AM, said:


And moustaches, surely?


and a top hat cane and monocle for my urbies.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users