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What Is There For Us To Look Forward To?

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#61 Gas Guzzler

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Posted 11 July 2016 - 09:06 AM

View PostNightshade24, on 10 July 2016 - 06:39 PM, said:

I am not living under a rock, I've been at every townhall, on Russes twitter, etc.
He said that even if he makes acceptions to the timeline, he wants to first go through all the viable 'mechs in the current time (which is 3052, due to development time 3053 'mechs would be in development).
Mad Cat mk II is very far with this. There are dozens of clan assaults to add before it and the next 3 years has significant 'Mechs that were actually made in this time instead of a few years off.

Timeline examples such as the recent addition of the Linebacker... came out in 3052- oh hey look. Right now it's 3052. However one 'Mech some people really want is the Raptor, the first IS Omnimech which is a 3052 design which Russ only ever said it'll come out after CW 3.0. Which happened already so it's expected to come soon.

So far timeline is still going strong- besides out of timeline variants. (which there is no 3053 Mad Cat mk II variant thus far)
And so far Russ has only recently thought about possible 'Mechs outside of timeline using current year tech however he strictly announced that this is in the event we run out of 'Mechs which'll take awhile.

There is no reason to just to the Mad Cat mk II unless we have a timeline jump which russ said is not planned anytime soon.

I do want to see the Mk II in game Imperius, I have lots of Mw4 favourites like the argus, osiris, hellspawn... Cougar <3
But at the moment it's not coming anytime soon.


But Imperius, I feel you are growing tired of discussions like these- it's the only one I ever see you do.
But I want to ask something from you:- something that I need a Mad Cat mk II expert to tell me...
I have heard information stating the Mad Cat Mk. II clan name was "Black Wolf"... can you confirm this for me?


You haven't been paying attention then. At the last town hall Russ said that we are about at the time where some future mechs like the Mad Cat Mk. II that have in tech weapons are fair game. I'll take "about at the time" to mean in the next few months. 3-4 months tops. You can argue all you want, that is WHAT HE SAID. He might change his mind, but that was his position as of a few weeks ago, regardless of what mechs you think they need to release before hand.

This isn't a Mad Cat Mk. II thread, but I AM looking forward to seeing the concept art in the next few months, so that IS on topic.

#62 Imperius

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Posted 11 July 2016 - 11:32 AM

View PostGas Guzzler, on 11 July 2016 - 09:06 AM, said:


You haven't been paying attention then. At the last town hall Russ said that we are about at the time where some future mechs like the Mad Cat Mk. II that have in tech weapons are fair game. I'll take &quot;about at the time&quot; to mean in the next few months. 3-4 months tops. You can argue all you want, that is WHAT HE SAID. He might change his mind, but that was his position as of a few weeks ago, regardless of what mechs you think they need to release before hand.

This isn't a Mad Cat Mk. II thread, but I AM looking forward to seeing the concept art in the next few months, so that IS on topic.


Yup I heard him say that too and when people claim they watched the townhalls and say other things I lose faith in them and realize they are either trolling or only half paid attention to things said and are a waste of my time.

I also look forward to the arrival of the Mad Cat MK II obviously but I'm not saying soon™ and crap anymore I was already mislead once. I have no more faith in the words of Russ I will now react only on the actions of what's delivered.

I was told I wouldn't wait more than a year, the linebacker is released in November. To keep that from being a lie the next mech would have to be the MK II (which it won't be it will be some IS mech) and come out in December but even then beating a year buy a few days is still pretty much a lie.

But again a mech release is the norm and the expected. I'd hardly wait it's something I look forward too seats I play only one chassis for a very long time.

I want to know the direction the game is going and so far we have been told nothing!

Edited by Imperius, 11 July 2016 - 11:34 AM.


#63 Gas Guzzler

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Posted 11 July 2016 - 11:45 AM

View PostImperius, on 11 July 2016 - 11:32 AM, said:


I want to know the direction the game is going and so far we have been told nothing!


Well they have told us they are releasing a new version of Ghost Heat targeting high alphas, and from what we've heard I predict a net loss in game quality and fun factor.

Other then that, I have a feeling we won't see anything remotely big until next summer.

#64 Imperius

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Posted 11 July 2016 - 11:48 AM

View PostGas Guzzler, on 11 July 2016 - 11:45 AM, said:


Well they have told us they are releasing a new version of Ghost Heat targeting high alphas, and from what we've heard I predict a net loss in game quality and fun factor.

Other then that, I have a feeling we won't see anything remotely big until next summer.


Power draw is not a huge feature, it's a few rules added to ghost heat and a visualization of your power draw if we are lucky to even get a visualization bar that is.

A new HUD with and updated paperdoll that is accurate with the removal of scale form would be a sizable update.

#65 Johnny Z

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Posted 11 July 2016 - 11:50 AM

An update to July's roadmap would be nice. Or did I miss it?

#66 Imperius

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Posted 11 July 2016 - 12:00 PM

View PostJohnny Z, on 11 July 2016 - 11:50 AM, said:

An update to July's roadmap would be nice. Or did I miss it?


It's probably on Twitter. I'm tired of trying talk in 140 characters I deleted my MWO Twitter.

Edited by Imperius, 11 July 2016 - 12:00 PM.


#67 C E Dwyer

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Posted 11 July 2016 - 01:25 PM

I was trying to rationalise today why I'm so pissed at P.G.I, yet I will happily play a game like World of Warships, or World of Tanks, that is from a bigger wealthier company, and has less features.

The premium toys are more expensive, and is specifically designed so its impossible, unless you are an exceptional player of the game. to progress past T8 unless you have premium time, or a big premium vehicle and lots of time to grind the in game cash, because its behind a pay wall, and because it has repair and rearm.

In Wot/Wow you can't make up groups of more than 2 unless one of you is running premium, and then you can make up groups of 3

There are no private servers in either of those games, if you want to play with a group of more than three you have to form a clan. You have to form one of at least nine people from your clan, and there is no match maker in team play and if you can't field a full 12 you can go against comp teams with people short, it does not fill up your spaces with smaller groups.

Both Wow and Wot's end game isn't any more complex than here, and it has no special maps ( yeah FW maps generally suck I know)
They have an incredible bias towards old Soviet Vehicles and ships so they deliberately make the game unbalanced, here P.G.I fail to get a good balance.

Experienced players farm noobs for fun, by fully kitting out T1-2-3 tanks and think they are wonderful, and Wargames.net does didlysquat to prevent it, here they broke up groups and solo people to protect them best they can.

Yeah P.G.I promised us the moon and we got a back yard, with a rusty bicycle thrown in a tepid fish pond, and that is the only thing I can think of to be genuinely angry about, because if we can somehow push that to the back of our minds P.G.I give more content than either of the games I've mentioned.

Wargaming nets president has also treated his customer base with contempt, yet has never been on the receiving end of such hate as P.G.I's head staff.

Now I've spit as much bile as most of the bitter vets here, called P.G.I useless called for a new L.D etc etc stopped playing for a few weeks a couple of months asked for refunds and got them for mechs along the way, but I sat down today and really thought about what we get, and what other companies making this sort of game give us.

The bottom line is that P.G.I are no worse, and in some cases, though the application of certain features has been weak, they have attempted to give as a lot more.

#68 Imperius

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Posted 11 July 2016 - 04:02 PM

I'm not shaming any of the workforce staff at PGI they all do great work some hiccups here and there but that is game development. The artists on the other hand do AMAZING work and pretty much are the reason MWO is still here I think. The gameplay has always been solid, but on the flip side it hasn't changed in a long time. Not a bad thing. Sound on the other hand could use some work. The biggest offender is the shallow game modes of different flavors of Deathmatch and the huge lack of using BATTLETECH lore to enrich the game modes. Still don't have a lore button in the Mechlab which would be so easy to add and brings more depth to the game.

>My general anger come from things like going all in on the e-sports thing.
>Wasting time on CW knowing it wasn't going to bear any fruit.
>The bad choice of staying with an old CryEngine to keep dx 9.
>Moving the game from 8 v 8 to 12 v 12 and lowering the TTK dramatically, as well as causing graphic fidelity reductions, and making ballistics less desirable due to a lack of ammo increase.

They have added a lot of improvements to the game but my major points still haven't been addressed.

PVE
Game Engine upgrade
Mad Cat MK II (This was the most simple thing to add that could have kept me a happy whale) 4 years of support seeing very little of what I want added to the game just finally got to me. Call it entitlement or whatever you want at the end of the day I just wanted my mech added to the game because I knew it was something they could actually deliver.

Has my attitude on the forums as of recent been piss poor and crybaby-ish? Yes! BATTLETECH was all I had during some rough times in my past. For that reason like a battered wife I'll keep coming back. The other part of me feels I'm being taken for granted and advantage of.

X game has this so we should add it too seems to be the knee jerk mentally going on.

Well to that I say tons of X have co-op campaigns and Titanfall 2 is already on my list of must buys. I wish this was finally a focus for once and not a background job of its coming along.

Edited by Imperius, 11 July 2016 - 04:34 PM.


#69 Cy Mitchell

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Posted 11 July 2016 - 04:40 PM

View PostCathy, on 11 July 2016 - 01:25 PM, said:

I was trying to rationalise today why I'm so pissed at P.G.I, yet I will happily play a game like World of Warships, or World of Tanks, that is from a bigger wealthier company, and has less features.

The premium toys are more expensive, and is specifically designed so its impossible, unless you are an exceptional player of the game. to progress past T8 unless you have premium time, or a big premium vehicle and lots of time to grind the in game cash, because its behind a pay wall, and because it has repair and rearm.

In Wot/Wow you can't make up groups of more than 2 unless one of you is running premium, and then you can make up groups of 3

There are no private servers in either of those games, if you want to play with a group of more than three you have to form a clan. You have to form one of at least nine people from your clan, and there is no match maker in team play and if you can't field a full 12 you can go against comp teams with people short, it does not fill up your spaces with smaller groups.

Both Wow and Wot's end game isn't any more complex than here, and it has no special maps ( yeah FW maps generally suck I know)
They have an incredible bias towards old Soviet Vehicles and ships so they deliberately make the game unbalanced, here P.G.I fail to get a good balance.

Experienced players farm noobs for fun, by fully kitting out T1-2-3 tanks and think they are wonderful, and Wargames.net does didlysquat to prevent it, here they broke up groups and solo people to protect them best they can.

Yeah P.G.I promised us the moon and we got a back yard, with a rusty bicycle thrown in a tepid fish pond, and that is the only thing I can think of to be genuinely angry about, because if we can somehow push that to the back of our minds P.G.I give more content than either of the games I've mentioned.

Wargaming nets president has also treated his customer base with contempt, yet has never been on the receiving end of such hate as P.G.I's head staff.

Now I've spit as much bile as most of the bitter vets here, called P.G.I useless called for a new L.D etc etc stopped playing for a few weeks a couple of months asked for refunds and got them for mechs along the way, but I sat down today and really thought about what we get, and what other companies making this sort of game give us.

The bottom line is that P.G.I are no worse, and in some cases, though the application of certain features has been weak, they have attempted to give as a lot more.



When I sit and analyze MWO vs past MW games, I come to much the same conclusion you just wrote. There is no PvE. But honestly in previous MW titles I beat the PvE element of the game in a matter of days and then the game became stale except for the PvP aspect of it. Yes, I would love to see some NPC added to the PvP to flesh it out and add objectives to the matches.

I have played every MW PC title ever produced. Virtually all of them had issues. I was around MWO near the very beginning but was not a founder because I was heavily involved in MWLL. I heard all the grandiose plans but I took them with a grain of salt. There were a lot of big plans for MWLL too and many of them did not come to pass and were not going to come to pass with or without the IP being aquired by Smith&Tinker (later PGI)

I have been impressed with what has been accomplished. The MechLab is both a great feature and a lot of fun. It also adds a bunch of balance problems to the game. The CW/FW/FP mode is interesting and the concept of the Mercenary unit is cool. Here again, a cool feature of the game causes game breaking issues with the game mode. The problem now is that if you tried to fix either the MechLab or Mercenary unit, the backlash from the players would be incredible. In a manner of speaking, PGI has painted themselves into a corner by giving the players too much freedom and too much fun.

There is still hope for improvement. Infowarfare and roles would give the game a new dimension other than attrition. More maps would give the players more sandboxes to play in. New objectives would eliminate some of the staleness in the gameplay. New Mechs and weapons would keep players distracted by the latest "shiny" toys.

Maybe I am naive because I was away from the game for many years and came back only six months ago but I have seen improvement in just that time and I am optimistic about about what I am reading and hearing on the development front. I am looking forward to the next patch and the ones to follow the rest of this year.

#70 Moldur

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Posted 11 July 2016 - 04:59 PM

Ghost heat 2.0 will make my builds good, and will make all the bad players that repeatedly kill me with cheap tactics play worse.

They won't be able to adapt under the new rules. They will all shiver in fear as they overheat from their 30+ damage alpha while I decimate them with my AC-2, LRM-5, SRM-6 1xML, 1xerLL Orion with 30 points of rear armor. Mwahahaha

#71 MW222

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Posted 11 July 2016 - 06:41 PM

View PostPjwned, on 11 July 2016 - 03:04 AM, said:

If PGI actually follows through with adding saved loadouts for mechs then I might bother playing a bit more because it's such a huge hassle to swap equipment around as is, and it makes me not want to play because playing only 1 or 2 valid mechs in a session (due to it being such a hassle to set up more than 1 or 2 mechs) is annoying; here's hoping it gets added but I'm not holding my breath either.

Other than that there's not really all that much to look forward to because PGI hasn't announced very much that I care about.

It's a nice idea but wouldn't it be better if they addressed the other glaring glitches in the game?

#72 MW222

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Posted 11 July 2016 - 06:45 PM

View PostBud Crue, on 11 July 2016 - 03:29 AM, said:


The bit about how we should stop asking for more depth to the game and instead just thank Russ for making the game as it is because any other developer would have just made mech-assault; and the bit about how the community should stop telling PGI how to improve the game as they "know best" how to make a successful game.

That's really where most of my PGI/Russ rage is coming from. When you add that attitude onto some of the recent aspects of the game (e-sports push) and proposed additions to the game (goodie crate mechanism) it makes clear to me that the hope I have always had of a mode with more immersion and interaction with the greater battletech universe is not going to happen.

But forget what I think those statement mean for the future of the game. Think about rather, what those statements mean when expressed by the president of a company that makes a product for sale. What does it say about how that company views their product and their customer's opinions?

If they would kick the sales guy out of production meetings and stop trying to peee on our mech's legs. Telling us it's hydraulic fluid. That would be nice. Posted Image

Edited by MW222, 14 July 2016 - 08:22 PM.


#73 Felicitatem Parco

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Posted 11 July 2016 - 06:48 PM

-New Mechs provide more assets for PvE.

-More work on the Training Grounds provides a framework for PvE AI.

-New Assault Mode tests building-based InfoWar features (BAP, ECM, Drones incorporated into structures) as would be needed for PvE missions.

-FW features (generators, dropship, etc) are assets that can be used for PvE.

-Cross-integration of Generator functions and InfoWar/turret functions, like the new assault mode, are fundamental objective fodder for PvE

-CommandWheel would be critical for control of AI squadmates.


Nah, I do not see any of their work as meaningful for the future. Not at all.

#****PGI

Edited by Prosperity Park, 11 July 2016 - 06:53 PM.


#74 Johnny Z

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Posted 11 July 2016 - 06:50 PM

View PostCathy, on 11 July 2016 - 01:25 PM, said:

I was trying to rationalise today why I'm so pissed at P.G.I, yet I will happily play a game like World of Warships, or World of Tanks, that is from a bigger wealthier company, and has less features.

The premium toys are more expensive, and is specifically designed so its impossible, unless you are an exceptional player of the game. to progress past T8 unless you have premium time, or a big premium vehicle and lots of time to grind the in game cash, because its behind a pay wall, and because it has repair and rearm.

In Wot/Wow you can't make up groups of more than 2 unless one of you is running premium, and then you can make up groups of 3

There are no private servers in either of those games, if you want to play with a group of more than three you have to form a clan. You have to form one of at least nine people from your clan, and there is no match maker in team play and if you can't field a full 12 you can go against comp teams with people short, it does not fill up your spaces with smaller groups.

Both Wow and Wot's end game isn't any more complex than here, and it has no special maps ( yeah FW maps generally suck I know)
They have an incredible bias towards old Soviet Vehicles and ships so they deliberately make the game unbalanced, here P.G.I fail to get a good balance.

Experienced players farm noobs for fun, by fully kitting out T1-2-3 tanks and think they are wonderful, and Wargames.net does didlysquat to prevent it, here they broke up groups and solo people to protect them best they can.

Yeah P.G.I promised us the moon and we got a back yard, with a rusty bicycle thrown in a tepid fish pond, and that is the only thing I can think of to be genuinely angry about, because if we can somehow push that to the back of our minds P.G.I give more content than either of the games I've mentioned.

Wargaming nets president has also treated his customer base with contempt, yet has never been on the receiving end of such hate as P.G.I's head staff.

Now I've spit as much bile as most of the bitter vets here, called P.G.I useless called for a new L.D etc etc stopped playing for a few weeks a couple of months asked for refunds and got them for mechs along the way, but I sat down today and really thought about what we get, and what other companies making this sort of game give us.

The bottom line is that P.G.I are no worse, and in some cases, though the application of certain features has been weak, they have attempted to give as a lot more.


I am glad other games are doing well. They are doing so well because MMO's failed so hard. So a new designed game like World of Tanks comes along and cleans up. They have made tons of money from my understanding, like obscene amounts, and good for them. They can thank the 90's clone MMO's for an easy road in. Be polite WOT, tell the idiots thanks. :)

MechWarrior online has other challenges that can not easily be put into words. Anyway I think this game is doing awesome. Doing awesome really slowly. :)

I look forward to focus on off the field game play and Galaxy map logistics and these kinds of things opening this game up to the next lvl.

Addition of alot of dropship combat on the field would be amazing and not to hard. Many other on the field game play additions also.

Edited by Johnny Z, 11 July 2016 - 07:03 PM.


#75 MW222

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Posted 11 July 2016 - 06:54 PM

View PostCathy, on 11 July 2016 - 01:25 PM, said:

I was trying to rationalise today why I'm so pissed at P.G.I, yet I will happily play a game like World of Warships, or World of Tanks, that is from a bigger wealthier company, and has less features.

The premium toys are more expensive, and is specifically designed so its impossible, unless you are an exceptional player of the game. to progress past T8 unless you have premium time, or a big premium vehicle and lots of time to grind the in game cash, because its behind a pay wall, and because it has repair and rearm.

In Wot/Wow you can't make up groups of more than 2 unless one of you is running premium, and then you can make up groups of 3

There are no private servers in either of those games, if you want to play with a group of more than three you have to form a clan. You have to form one of at least nine people from your clan, and there is no match maker in team play and if you can't field a full 12 you can go against comp teams with people short, it does not fill up your spaces with smaller groups.

Both Wow and Wot's end game isn't any more complex than here, and it has no special maps ( yeah FW maps generally suck I know)
They have an incredible bias towards old Soviet Vehicles and ships so they deliberately make the game unbalanced, here P.G.I fail to get a good balance.

Experienced players farm noobs for fun, by fully kitting out T1-2-3 tanks and think they are wonderful, and Wargames.net does didlysquat to prevent it, here they broke up groups and solo people to protect them best they can.

Yeah P.G.I promised us the moon and we got a back yard, with a rusty bicycle thrown in a tepid fish pond, and that is the only thing I can think of to be genuinely angry about, because if we can somehow push that to the back of our minds P.G.I give more content than either of the games I've mentioned.

Wargaming nets president has also treated his customer base with contempt, yet has never been on the receiving end of such hate as P.G.I's head staff.

Now I've spit as much bile as most of the bitter vets here, called P.G.I useless called for a new L.D etc etc stopped playing for a few weeks a couple of months asked for refunds and got them for mechs along the way, but I sat down today and really thought about what we get, and what other companies making this sort of game give us.

The bottom line is that P.G.I are no worse, and in some cases, though the application of certain features has been weak, they have attempted to give as a lot more.

Cathy hits this one out of the park for a home run!



#76 Felicitatem Parco

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Posted 11 July 2016 - 07:04 PM

View PostMW222, on 11 July 2016 - 06:54 PM, said:

Cathy hits this one out of the park for a home run!



No, they made the Atlas skull the wrong shade of grey. PGI clearly knows nothing.

#77 Nightshade24

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Posted 11 July 2016 - 07:14 PM

I'll bet you 5 C-bills that the Mad Cat mk II isn't happening in the next 5 months.

#78 Felicitatem Parco

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Posted 11 July 2016 - 07:26 PM

View PostNightshade24, on 11 July 2016 - 07:14 PM, said:

I'll bet you 5 C-bills that the Mad Cat mk II isn't happening in the next 5 months.

Now that's just an inciting comment... excuse me while I don my meta-aramid sweater.

#79 Pjwned

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Posted 11 July 2016 - 07:36 PM

View PostMW222, on 11 July 2016 - 06:41 PM, said:

It's a nice idea but wouldn't it be better if they addressed the other glaring glitches in the game?


It would be a better idea if PGI focused on a huge list of other features, but saved loadouts are something I've been wanting since the beginning and Russ said it might be happening in the previous Town Hall, hence me saying I'll be looking forward to it (though not holding my breath for it either).

View PostProsperity Park, on 11 July 2016 - 06:48 PM, said:

-New Mechs provide more assets for PvE.

-More work on the Training Grounds provides a framework for PvE AI.

-New Assault Mode tests building-based InfoWar features (BAP, ECM, Drones incorporated into structures) as would be needed for PvE missions.

-FW features (generators, dropship, etc) are assets that can be used for PvE.

-Cross-integration of Generator functions and InfoWar/turret functions, like the new assault mode, are fundamental objective fodder for PvE

-CommandWheel would be critical for control of AI squadmates.


Nah, I do not see any of their work as meaningful for the future. Not at all.

#****PGI


Well, PvE isn't meaningful, so pretty much yeah.

#80 Imperius

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Posted 11 July 2016 - 07:52 PM

View PostNightshade24, on 11 July 2016 - 07:14 PM, said:

I'll bet you 5 C-bills that the Mad Cat mk II isn't happening in the next 5 months.


Oh well Pokèmon Go is the first mobile game to make me spend money and it still has a long way to go before it will be great! Not like I have many things to keep me and my wallet occupied ;)





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