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Patch Notes - 1.4.79 - 19-Jul-2016
#61
Posted 16 July 2016 - 12:12 AM
BTW the EXE needs some Structure Quirks!
#62
Posted 16 July 2016 - 12:15 AM
and to also add to the fact is that they took armor from the mech, TOOK AWAY ARMOR, ya you heard that right they took structure from a mech that can actualy get killed with a single shot already.
Edited by nero37, 16 July 2016 - 12:22 AM.
#63
Posted 16 July 2016 - 12:22 AM
or completely remove map voting since some maps never get played anymore.
#64
Posted 16 July 2016 - 12:24 AM
nero37, on 16 July 2016 - 12:15 AM, said:
and to also add to the fact is that they took armor from the mech, TOOK AWAY ARMOR, ya you heard that right they took structure from a mech that can actualy get killed with a single shot already.
^This .
I have seen pilots in PUGs who obviously thought piloting Lights would be easy mode for highdmg./kills, and watched them fail miserably . To rake in the numbers the better Pilots do ( I include myself ), it really takes Skill. And experience . And Luck . And a good Team .
I have made Ace of Spades in a LCT . My Top dmg so far = 1379, in a LCT . Nothing of that was easy . And everything of that could have been ended by ONE WELL PLACED SHOT . That is reality for us every single Game, and if that one shot does NOT happen, I consider myself lucky . And then I still need to work a hell lot, and make no mistake, to get to the numbers I often do ( did, I guess ).
Edited by Besh, 16 July 2016 - 12:55 AM.
#65
Posted 16 July 2016 - 12:41 AM
Quirks should have always just been "flavor" things that didn't have a huge impact on overall performance.
Instead they became MW:O's version of a drunk, obnoxious, visiting relative who refuses to leave.....
#66
Posted 16 July 2016 - 12:43 AM
Besh, on 16 July 2016 - 12:24 AM, said:
^This .
I have seen pilots in PUGs who obviously thought piloting Lights would be easy mode for highdmg./kills, and watched them fail miserably . To rake in the numbers the better Pilots do ( I include myself ), it really takes Skill. And experience . And Luck . And a good Team .
I have made Ace of Spades in a LCT . My Top dmg so far = 1379, in a LCT . Nothing of that was easy . And everything of that could have been ended by ONE WELL PLACED SHOT . That is reality for us every single Game, and if that one shot does NOT happen, I consider myself lucky . And then I still need to work a hell lot, and make no mistake, to get to the numbers I often do .
my exact point these mechs are a simple chew toy to any mech if you dont know how to play them, but in the right hands and only in the right hands is this mech a beautiful thing, ive seen countless people play this mech and get utterly destroyed thinking there invinsible when there realy not.
and as for me in term of skill with the locust, in a general rule of thumb of 100 matches played on the leader board i am rank 50-60 of the top light pilots and my best match with my 1v with 1 lrg pulse is 1,019 dmg with 4 kills. for other frustrated locust pilots please speak out because if we dont this mech is just going to be another lab rat for quirk nerfs just as the bj is right now, and that is something i dont want to see.
Edited by nero37, 16 July 2016 - 12:47 AM.
#67
Posted 16 July 2016 - 12:49 AM
I Think to make a Break with playing MWO for a while.
#68
Posted 16 July 2016 - 12:52 AM
nero37, on 16 July 2016 - 12:43 AM, said:
Tbh., I expect my LCTs to end up in my Stable gathering dust unused pretty soon . I will ofc. play them right after the patch for a while to experience the changes ...
With the Jenners, I think it took me 3 days or so bfore I decided I'll just not pilot them much anymore . And I am afraid its going to be the same with the LCTs . I mean...10 POINTS OF ARMOR ON LEGS GONE .
Friggin hell...
Edited by Besh, 16 July 2016 - 12:54 AM.
#69
Posted 16 July 2016 - 01:02 AM
#70
Posted 16 July 2016 - 01:05 AM
Edited by nero37, 16 July 2016 - 01:06 AM.
#71
Posted 16 July 2016 - 01:11 AM
Imho, Leaderboard should be constructed in the other way:
games played by a player for last month (or two, or like this) should be taken into account (e.g. my leaderboard data for today should include the period from 16.06 to 16.07; tomorrow - from 17.06 to 17.07).
No seasons please.
#72
Posted 16 July 2016 - 01:14 AM
Falconer Cyrus, on 16 July 2016 - 01:11 AM, said:
Imho, Leaderboard should be constructed in the other way:
games played by a player for last month (or two, or like this) should be taken into account (e.g. my leaderboard data for today should include the period from 16.06 to 16.07; tomorrow - from 17.06 to 17.07).
No seasons please.
one good way that they could do it, is they could limit your entry on the list to the amount of games played, the amount i always try to go for is about 100 matches played to truly there position on the board which im probably still going to do after the patch
#73
Posted 16 July 2016 - 01:28 AM
Catapults, Nova's, MAD 3R, KDK-3, WHM-BW and LCT lost some of the quirks, not bad! Laser duration quirks adjusted - even better! IMHO they shoulld be treated like energy range - no quirks with more than 10% bonus.
On the other hand:
-BH-2 is already crippled with its engene size and no lower arm actuators
-WHMs lost agility, not the structure.
-BJ's were nerfed too much.
-KDK 1 and 5 are still garbage. KDK 2 nerfed? No sense.
-BLR 2C still has its 50% structure buff???
-Finally, new "set of eight" omni pod bonus. Interesting concept, poor implementation. No one would bother keeping stock omnipods, unless there is a solid stock hardpoints (Viper-M) or significant "Set" bonus (guess who? Viper-M!!!). Still looking forward for the next iteration of this.
Edited by AngrySpartan, 16 July 2016 - 01:30 AM.
#74
Posted 16 July 2016 - 01:37 AM
#75
Posted 16 July 2016 - 01:41 AM
![:(](http://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
Quit doing your overkill nerfing, PGI... You're driving people away again, and taking an LB-10X/AC to your own feet. Heck, let's put it this way... QUIT DRAGGING US WITH YOU TO THE "DEIMOS ANOMALY" AND/OR "PHOBOS ANOMALY"! WE NEVER ASKED TO BE IN "DOOM 1 (AND/OR 2)" WHEN WE'RE PLAYING "MECHWARRIOR ONLINE"!
![-_-](http://static.mwomercs.com/forums//public/style_emoticons/default/sleep.png)
~Mr. D. V. "I hate yelling two sentences. Welcome to hell, reasonable-minded pilots. We're NOT enjoying this." Devnull
(p.s.: Music of the moment? Look at https://www.youtube.com/watch?v=20R04u4n4wg if you wish to know.)
#76
Posted 16 July 2016 - 01:49 AM
Dee Eight, on 16 July 2016 - 01:37 AM, said:
Erh...just asking, do you have anymuch experience piloting LCTs ? I am just asking because I wonder whether you really can assess what kind of impact the 10 less Leg Armor will have on LCT play(ers) .
To be more precise: consider LRMs . Consider SRM/SSRMs . Consider that already ( even after the shrinkage ) it is very common for LCTs to get their Legs grazed by Lazors from mid to longrange by skilled Pilots . I mean heck, its not even that uncommon for a LCT running at full Speed to get hit by a Ballistic .
10 points less Armor on Legs will make a WORLD of difference on surviveability/viability . Actually, the Leg Armor reduction retroactively made the shrinkage a Problem for the LCT .
Edited by Besh, 16 July 2016 - 01:57 AM.
#77
Posted 16 July 2016 - 01:55 AM
Aurihalcon, on 15 July 2016 - 05:26 PM, said:
Oh well. I guess their freakishly small size meant they had to be debuffed somehow...
Not debuffed, normalized. Acceleration quirks are still there.
Edited by Steve Pryde, 16 July 2016 - 02:06 AM.
#78
Posted 16 July 2016 - 02:08 AM
Overall a really nice patch (on paper)!
#79
Posted 16 July 2016 - 02:21 AM
You had some YEARS of being a mech for connoiseurs only, as your oversized design made you an easy target for everybody.
Then you had exactly 1 month of being competitive to other heavies.
Now, some some guys at PGI seem to have been killed by a CPLT, so they make you disappear into uselessness again.
I still love you!
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
---
Seriously PGI, what did you have in mind removing 25 (!) points of structure and armor from each arm, which is almost as huge as a light mech and carries most of the weaponry?
Edited by Garuda4711, 16 July 2016 - 02:31 AM.
#80
Posted 16 July 2016 - 02:21 AM
PraetorGix, on 15 July 2016 - 07:54 PM, said:
It's funny, clan mechs get nerfs and nobody whines, IS mechs get nerfs and the forum is flooded by tears.
<--- pilots both sides, so pls no stupid clan hate.
Garuda4711, on 16 July 2016 - 02:21 AM, said:
Seriously PGI, what did you have in mind removing 25 (!) points of structure and armor from each arm, which is almost as huge as a light mech and carries most of the weaponry?
Sorry but the structure quirks where just too much. Yesterday I tried to shot off an arm from a splat Catapult (it was hiding and I only saw the "arm"), it was funny how much the arm could take before it fall off.
Edited by Steve Pryde, 16 July 2016 - 02:24 AM.
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