Steve Pryde, on 16 July 2016 - 01:55 AM, said:
Why didn't you buff the Dire Wolf? No one takes a Dire Wolf so long the Kodiak exists even after this "nerf". Dire Wolf torso twist range for example is since the release a big joke (60 degrees without skills I believe).
Yeah, Dire Wolf needs to have the baseline for Torso Twist increased to at least 80 Degrees. I still remember how it played back in "MechWarrior 2&3", and the MWO edition happens to be a mere joke shadow by comparison.
Steve Pryde, on 16 July 2016 - 02:21 AM, said:
<<<snip>>>
Sorry but the structure quirks where just too much. Yesterday I tried to shot off an arm from a splat Catapult (it was hiding and I only saw the "arm"), it was funny how much the arm could take before it fall off.
Funny, my experience with Catapults, even when I'm dodging, is that their arms can almost be blown off too easily. It sounds to me like you ran into somebody successfully using hacks (
that I've only just barely heard about the existence of)... but so did PGI, only to fail to realize they needed to block the hack instead of nerfing the mech. Now the mech will only be competitive for Black Hat jerks, and useless for the rest of us.
AngrySpartan, on 16 July 2016 - 02:33 AM, said:
<<<snip>>>
Agree, Nova is my favorite after a MDD and I am fine with structure nerfs. Nova, Catapult and Quickdraw got structure because they were oversized, now it's not the case, so the nerf is ok.
Nova and Catapult were already nerfed considerably after the resize. They did NOT need more nerfing, and now they're going to be overnerfed. They were already made properly competitive, and now with the next patch they won't be. Oh well, there goes mastering the ones I purchased into my own Mech Garage.
~D. V. "
So many depressing things..." Devnull
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Edit by author due to lack of clear wording...]
Edited by D V Devnull, 16 July 2016 - 02:39 AM.