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Patch Notes - 1.4.79 - 19-Jul-2016


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#121 Ironically Ironclad Irony

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Posted 16 July 2016 - 10:28 AM

View PostSeperate Titan, on 16 July 2016 - 10:14 AM, said:

Good Bye,

And yes you all can have my stuff. The auction will be held on patch day after the patch!


Patch day after the patch is officially known as hotfix day...

#122 dario03

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Posted 16 July 2016 - 10:37 AM

Jenner buff is nice but they really needed armor/structure as well. Also what about the others that got a lot bigger like Firestarters, Wolfhounds, Panthers, or what about the other lights that just haven't been good, and to a lesser degree what about some structure and maybe some mobility for the Jenner IIcs.

Arctic Cheetah didn't need nerfed, it really didn't even need its last nerf. Again the other lights just need buffed.

Locust also didn't need nerfed. Or at least not so much... 1v loses half its structure quirks and going from -50% duration to 0...Seems a bit much.

#123 Thorqemada

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Posted 16 July 2016 - 11:14 AM

View PostD V Devnull, on 16 July 2016 - 04:25 AM, said:




What browser are you on? Posted Image


~D. V. "seeing hell coming, all while PGI is blind to their errors" Devnull


Win10 x64 Edge

#124 maniacos

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Posted 16 July 2016 - 11:22 AM

WTF is wrong with the Catapult? It was not an OP mech so why the nerf? With a good pilot, the mech is decent but certainly not OP. Most of the time it dies from side torso anyhow because that is fragile as glass. You can compensate that a little with torso twisting but that mostly costs your arms - where the strongest weapons are located in the most builds.
I really don't understand that nerfing of mechs like Catapult (or IS in general because IS is NOT OP in any kind).

What's the plan here PGI, you want to drive people out of IS completely or what?

Edited by maniacos, 16 July 2016 - 11:23 AM.


#125 Thorqemada

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Posted 16 July 2016 - 11:29 AM

Cost of Supply Cache Keys.....

• 1 Supply Cache Key - 25 MC
• 3 Supply Cache Keys - 75 MC
• 5 Supply Cache Keys - 125 MC
• 10 Supply Cache Keys - 250 MC

I would bet a nose hair that you miss out on People that know how "Discount" works...each paxkage has the same cost per key and thus is not more attractive to buy but will hamper you income even more bcs People will buy 1 key, become disgruntled over the Supply Cache Content and never buy a key again.
When you make them buy 10 keys for a good Price Discount and they get something out of their 10 crates it may become a steady income for People getting addicted.

#126 LordKnightFandragon

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Posted 16 July 2016 - 11:46 AM

Lol, this game has supply caches and they are gotten for 1 player only with money.

Armored Warfare added "supply crates" which are free, give alot of stuff and are given to every person on the team, or there is a chance of it, and so far, it seems like the chances are pretty high, since im swimming in loot from them.

#127 No One Lives Forever

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Posted 16 July 2016 - 12:04 PM

We'll definitely need some way to sell all the hangin/standin/useless_stuff from the crates. I dont think crates are good idea at all. But hey, it will make money, so who cares what players think, right?

#128 DemonRaziel

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Posted 16 July 2016 - 12:06 PM

View PostThorqemada, on 16 July 2016 - 11:29 AM, said:


Cost of Supply Cache Keys.....

• 1 Supply Cache Key - 25 MC
• 3 Supply Cache Keys - 75 MC
• 5 Supply Cache Keys - 125 MC
• 10 Supply Cache Keys - 250 MC

I would bet a nose hair that you miss out on People that know how "Discount" works...each paxkage has the same cost per key and thus is not more attractive to buy but will hamper you income even more bcs People will buy 1 key, become disgruntled over the Supply Cache Content and never buy a key again.
When you make them buy 10 keys for a good Price Discount and they get something out of their 10 crates it may become a steady income for People getting addicted.

Good point.

Especially since...

Quote

Single Supply Cache Keys can also be purchased directly when viewing the contents of a Supply Cache through your Inventory.


I fail to see any reason to pre-buy a pack of keys for no benefit. Especially since you're not guaranteed to ever get any supply cache.

Edited by DemonRaziel, 16 July 2016 - 12:07 PM.


#129 Besh

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Posted 16 July 2016 - 12:21 PM

View PostSonny Black, on 16 July 2016 - 07:40 AM, said:





Händel...a God amongst mere mortals during his time . Thanks for this, my heart relished in joy hearing it ( as always ) .

#130 John McHobo

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Posted 16 July 2016 - 12:27 PM

Why on gods earth take away the energy quirks on the Centurion AL?
Because Cents are so brutally Meta now?
Same with the Locusts. They are fun to play, but neverever where they OP. Why nerf them?
Can´t you just buff some of the terrible mechs instead of nerfing the descent ones?
Who decides on quirks? Who does that?

And the Supply Caches...why not just write: 1Key 25MCs, to hell with discounts.


addendum: Hitting the Kodiak´s agility goes against the whole point of it being an agile Assault.

Edited by John McHobo, 16 July 2016 - 01:45 PM.


#131 iNfUsi0N

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Posted 16 July 2016 - 12:33 PM

one question: why does the bj-3 gets his ppc quirks nerfed?? ppc is the LOWEST dps in the whole game!!!!!!!! i cannot understand this ..i assume pgi simply doesnt play the game and just looks at the numbers..

gz pgi u ruined the game once again for me

#132 PitchBlackYeti

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Posted 16 July 2016 - 12:56 PM

Blackjack nerf??? After they got enlarged after the rescale? Sorry but you're gotta be kidding me, that;s a straight kick to the balls to this already extremely fragile mech. Same thing with Marauders, it's a solid mech but nothing to write home about? It's got plenty of drawbacks having HUGE side profile and being a great LRM target like the KGC.

Time to take another break from MWO I think.

#133 GalahadVGL13

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Posted 16 July 2016 - 01:31 PM

well, I guess thank you PGI. I was running out of mechbays. Now I will have 5 or 6 open up.

AAAND I'll have a bit more cash, since no money for you guys this month.

So I guess great patch.

/end deep sarcasm.

For reals PGI, you really, really need to quit with the painfully ham-handed attempts at balance.

Please do more regarding cheat programs/services.

I would write more, but I can't frame any of it constructively.

#134 Dee Eight

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Posted 16 July 2016 - 01:44 PM

Seriously, how is 2.50 a low DPS ?

#135 Midgie

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Posted 16 July 2016 - 02:07 PM

View PostMoonUnitBeta, on 15 July 2016 - 08:03 PM, said:

Please change the wording for the supply cache

from: "HAS BEEN REWARDED WITH A SUPPLY CACHE"
to: "WAS REWARDED WITH A SUPPLY CACHE"

Uses of "has been" is not very good English. More often than not, using "was" is gooder* English.

*purposeful use of "gooder" to illustrate that "has been" sounds (almost, not quite) as weird.


I guess you're not a fan of passive tense.

#136 Tarogato

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Posted 16 July 2016 - 03:25 PM

View PostW E N D I G O, on 16 July 2016 - 06:10 AM, said:

Try www.mypersonaldelusions.com. Always a good source for mwo discussions material (but not only) and even frequented by PGI devs. I heard.

Yes, really.


Well, if you think mine is terrible, let's see yours. Posted Image

https://docs.google....#gid=1088750905

Go to the File menu and Make a copy... then you can edit in your own ratings and post a screencap. ezpz. =]

#137 DivBy0

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Posted 16 July 2016 - 03:47 PM

Nope, we will not. After the rescale and the little nerf they were viable in some ways. No they are crap again and have no place in the Dropdeck. The only catapult we will see in the future is the Lurm-Build in QP.

View PostManOfAthens, on 16 July 2016 - 05:21 AM, said:

Good patch. Removing all armor quirks from the arms of the missile catapults may have been a bit much but we will see.


#138 DivBy0

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Posted 16 July 2016 - 04:05 PM

IS run short on viable builds. We have got several Nerfs in the last half year (last patch the Rescale-Nerf, many Quirk-Nerfs, the Range-Nerf, some Nerf before).
The last 3 IS-Mechs are almost useless and Clan have got some buffs and remove of the negative Quirks and they have become the most OP and best assault in the game.. the min. 800 damage Kodiac.

After the weaken of the BLK, MAD and WHM we run short on viable heavys. Thunderbolts was nerfed last patch again.... don´t know...

But who cares after Long Tom have nuked the fun out of FP... and in QP I can drive my Clan Mechs :-)
And the nerf-nothing-nerf to LT in combination with no tonnage change to the Skillcrow-Mode is the next bad joke from Paul and Russ at expense of the IS-Loyalists. The day will come when I can laught at it.

But beside nerfs and LT-not-real-nerfing the are sure some very good new things in the patch and at least I don´t see a new #MapGate

Edited by von Haudegen, 16 July 2016 - 04:11 PM.


#139 Dee Eight

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Posted 16 July 2016 - 05:46 PM

I think total kills would be a better determining factor. Then again, if you look at the list already...some of the guys...50 kills...1 death....Hello Aimbot.

#140 Mad Dog Morgan

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Posted 16 July 2016 - 05:56 PM

Man, 3 consecutive nerfs to warhammers; that's making them look like foam hammers instead of warhammers. I thought they were OK, but not great mechs to begin with.





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