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Patch Notes - 1.4.79 - 19-Jul-2016


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#261 Dee Eight

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Posted 19 July 2016 - 01:01 PM

I just had FPS rates of 21.9 on frozen city... that's ridiculously low.

#262 Dee Eight

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Posted 19 July 2016 - 01:05 PM

View PostLeonid, on 19 July 2016 - 12:57 PM, said:

Eeeek!
Why do we have such a MASSIVE ghost heat?
Before patch:
Posted Image
After patch:
Posted Image




Seriously? Posted Image


Yes...because apparently the solution for the ghost heat not triggering at all if you fire four ultra-10s at once, was to increase the amount that is registered after fixing the bug. Ya know...because Kodiak 3s apparently broke the rules or something instead of them admitting they made a coding error (that's probably been there for many months, but was just never noticed until the KDK-3s had so many quad u-10 builds made it well known).

Edited by Dee Eight, 19 July 2016 - 01:07 PM.


#263 Arcanite

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Posted 19 July 2016 - 01:10 PM

What you did with clan ballistic? Ok, nerf 4xUAC10 builds good, but why 2xUAC5+2xUAC10 now so hot (mb just a little lesser than 4xUAC10)?

Is it normal?


Edited by Arcanite, 19 July 2016 - 01:20 PM.


#264 Darth Futuza

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Posted 19 July 2016 - 01:20 PM

View PostDee Eight, on 19 July 2016 - 01:05 PM, said:


Yes...because apparently the solution for the ghost heat not triggering at all if you fire four ultra-10s at once, was to increase the amount that is registered after fixing the bug. Ya know...because Kodiak 3s apparently broke the rules or something instead of them admitting they made a coding error (that's probably been there for many months, but was just never noticed until the KDK-3s had so many quad u-10 builds made it well known).

Huh? They specifically say it's a coding issue.

Quote


Clan Ultra AC/10: Fixed an issue where firing 4 UAC/10s simultaneously would not incur the intended heat scale penalty.


#265 mad kat

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Posted 19 July 2016 - 01:21 PM

Hit detection is VERY bad tonight!

#266 Rkshz

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Posted 19 July 2016 - 01:32 PM

PGI, ty vm for decals, but... but WHY I can IS decals for CLAN mechs? mb its true lore? PGI PLS turn on your brains and save at least something at LORE... censored my soul :(

Posted Image

#267 BLOOD WOLF

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Posted 19 July 2016 - 01:34 PM

View PostRakshaz, on 19 July 2016 - 01:32 PM, said:

PGI, ty vm for decals, but... but WHY I can IS decals for CLAN mechs? mb its true lore? PGI PLS turn on your brains and save at least something at LORE... censored my soul Posted Image

Posted Image

Just dont put them on. In theory even in the BT universe Anyone could paint the logo on their mech

#268 Delta1262 Scorch

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Posted 19 July 2016 - 01:37 PM

Did anyone else noticed strange bug on the archer model when look on it not in close(non-detailed model). In the place where CT should be - there is empty space, and CT is flying somewhere behind the mech's back.
Also it looks like x2 exp multiplier on the mechs are not dropping after the victory. I have already got x2 exp for the first victory 2 or 3 times on few mechs.
Posted Image

#269 Frederick Steiner A F

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Posted 19 July 2016 - 01:41 PM

Hey Folks. Anybody else got a 1.9 GiB Patch that need 15Gib free Patchspace? Is it just me or is this ridiculous in forms of efficient Code? And if it isnt enough, Game tells me after i need to run the Rep Tool.... Yeah, think i got it slowly...
Either Pgi got a Contract with Western Digital and Intel for support them more Sales, or maybe with Hawken to take on (new)ex Mwo Players to take down stress on Pgi´s Servers through "Overcrowding"...
Anyways, Hf and Gl, will do my Part...

#270 Cy Mitchell

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Posted 19 July 2016 - 01:43 PM

View PostW E N D I G O, on 19 July 2016 - 12:58 PM, said:

Decals... or how Battletech went full re*ard.

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image <--- Posted Image Posted Image Posted Image


I knew it. I really did. Oh well whatever nevermind.



These were requested by many players. Not me but I do think they have the potential to add to the game if I can get the one I want. But then I guess that would break the immersion too since it is not the 3062 timeline yet.

#271 GetinmyBellah

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Posted 19 July 2016 - 01:50 PM

Instead of nit picking some of the changes. I am going to say, Hooray! While improvements can still be made, which is a given. I really like where this patch and the future of MW:O seems to be headed.

Thank you, so very much, for listening to the community in many aspects. I am looking forward to the future patches which I believe will continue to improve the game. Coming back from a long break after the "release" and hundreds of hours spent in the closed beta, because I saw MW:O on Steam and decided to jump back in the waters. I was very happy to see the state of the game and, once again, am really looking forward to what the future holds.

While this is a F2P and not P2W game folks, the MC prices (especially for mechbays!) are more than reasonable. imo if you play alot: receive much enjoyment from any game, including F2P then you can at the very least occasionally spend $7 to receive MC only perks. In other words they are not asking much comparatively speaking to help support the dev team and allow them to continue making new patches such as this! Which is chock full of Mech luv'n :)

Then again, to each their own. Some people will never be satisfied regardless.

#272 Jexvrok

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Posted 19 July 2016 - 01:50 PM

something you should consider for rewarding out the supply cache, is eliminating people of elgibility of the supply cache with a team kill, this will help prevent people from getting greedy over it in quick matches and in matches such as conguest and domination where when the enemy is eliminated then you have to finish off the game by capping if it wasnt done yet.

#273 ulrin

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Posted 19 July 2016 - 02:14 PM

Hi all
Maybe i missed it in the last patch, maybe that come wiz this one, but RAAAAAAAAAA TY PGI !!

GLOWING IN THE DARK !!!!
GLOWING IN THE DARK !!!!

Posted Image

Edit :
Now we need the return of the blinding effect of the flamer !!
My urbie really need that screen of flame to avoid being shooted !
Old Flamers visual effect wiz new heat behavior... Another Dream Posted Image

Edited by ulrin, 19 July 2016 - 02:18 PM.


#274 Ninjah

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Posted 19 July 2016 - 02:17 PM

Something is wrong with the UAC heat. I'll need to check but it seems that I get MASSIVE heat spikes when I'm hitting an enemy while they run pretty cool when I'm shooting at the wall. Will double check in testing grounds and post after the servers come back online.

So far tested with EJB and TBR (2 uac10s and 3 ml)

Edited by Mirage Jenius, 19 July 2016 - 02:19 PM.


#275 Elizander

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Posted 19 July 2016 - 02:18 PM

No issues with the game/maps when I logged in to play and I play on a potato.

#276 Dee Eight

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Posted 19 July 2016 - 02:21 PM

Is it just me or is the cobra camo...on the viper....UGLY as all sin ? What good is an unlocked pattern for early adopters if it makes the mechs ugly in the process ?

#277 Darth Futuza

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Posted 19 July 2016 - 02:22 PM

View PostRakshaz, on 19 July 2016 - 01:32 PM, said:

PGI, ty vm for decals, but... but WHY I can IS decals for CLAN mechs? mb its true lore? PGI PLS turn on your brains and save at least something at LORE... censored my soul Posted Image

Posted Image

You see comrade, when enemy is of thinking you be innersphere freebirth, but is of secret trueborn clanner, you shred enemy rear torso.

Edited by Darth Futuza, 19 July 2016 - 02:26 PM.


#278 Uncle Totty

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Posted 19 July 2016 - 02:30 PM

View PostRakshaz, on 19 July 2016 - 01:32 PM, said:

PGI, ty vm for decals, but... but WHY I can IS decals for CLAN mechs? mb its true lore? PGI PLS turn on your brains and save at least something at LORE... censored my soul Posted Image

Posted Image


IS freeborn piloting "salvaged" Clan mech. There. Posted Image

#279 ThomasAH

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Posted 19 July 2016 - 02:30 PM

Decals look nice enough, and the short saving time is great, so a clear \o/ from me.

But the hotfix downtime of estimated 5 minutes ...
Logged in, then
23:49 ... 11 minutes until downtime, I won't start a match.
00:05 ... where are the servers?
00:20 ... where are the servers? Oh, now they removed the "5 minutes" from the announcement.
00:24 ... ah, servers are finally up! But now I'm tired. Good bye, one day of premium time.

#280 Khan BuRNeR

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Posted 19 July 2016 - 02:37 PM

Ok, my first opinion of the patch:

1. Viridian Bog is finally a good map. Thanks PGI !
2. Tested my Spirit Bear and I think it is OK now. The buff of the ct was needed and the nerfs on it are ok aswell.
3. Decals which were needed are still missing. I mean it would make sense to bring more lore stuff like all the squadron insignia or clans which are not already in FW. Seriously, do you really want to see care bears on the battlefield ?

Posted Image

that is just my first impression





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