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Patch Notes - 1.4.79 - 19-Jul-2016
#261
Posted 19 July 2016 - 01:01 PM
#262
Posted 19 July 2016 - 01:05 PM
Leonid, on 19 July 2016 - 12:57 PM, said:
Why do we have such a MASSIVE ghost heat?
Before patch:
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After patch:
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Seriously?
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Yes...because apparently the solution for the ghost heat not triggering at all if you fire four ultra-10s at once, was to increase the amount that is registered after fixing the bug. Ya know...because Kodiak 3s apparently broke the rules or something instead of them admitting they made a coding error (that's probably been there for many months, but was just never noticed until the KDK-3s had so many quad u-10 builds made it well known).
Edited by Dee Eight, 19 July 2016 - 01:07 PM.
#263
Posted 19 July 2016 - 01:10 PM
Is it normal?
Edited by Arcanite, 19 July 2016 - 01:20 PM.
#264
Posted 19 July 2016 - 01:20 PM
Dee Eight, on 19 July 2016 - 01:05 PM, said:
Yes...because apparently the solution for the ghost heat not triggering at all if you fire four ultra-10s at once, was to increase the amount that is registered after fixing the bug. Ya know...because Kodiak 3s apparently broke the rules or something instead of them admitting they made a coding error (that's probably been there for many months, but was just never noticed until the KDK-3s had so many quad u-10 builds made it well known).
Huh? They specifically say it's a coding issue.
Quote
• Clan Ultra AC/10: Fixed an issue where firing 4 UAC/10s simultaneously would not incur the intended heat scale penalty.
#265
Posted 19 July 2016 - 01:21 PM
#266
Posted 19 July 2016 - 01:32 PM
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#267
Posted 19 July 2016 - 01:34 PM
Rakshaz, on 19 July 2016 - 01:32 PM, said:
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Just dont put them on. In theory even in the BT universe Anyone could paint the logo on their mech
#268
Posted 19 July 2016 - 01:37 PM
Also it looks like x2 exp multiplier on the mechs are not dropping after the victory. I have already got x2 exp for the first victory 2 or 3 times on few mechs.
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#269
Posted 19 July 2016 - 01:41 PM
Either Pgi got a Contract with Western Digital and Intel for support them more Sales, or maybe with Hawken to take on (new)ex Mwo Players to take down stress on Pgi´s Servers through "Overcrowding"...
Anyways, Hf and Gl, will do my Part...
#270
Posted 19 July 2016 - 01:43 PM
W E N D I G O, on 19 July 2016 - 12:58 PM, said:
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I knew it. I really did. Oh well whatever nevermind.
These were requested by many players. Not me but I do think they have the potential to add to the game if I can get the one I want. But then I guess that would break the immersion too since it is not the 3062 timeline yet.
#271
Posted 19 July 2016 - 01:50 PM
Thank you, so very much, for listening to the community in many aspects. I am looking forward to the future patches which I believe will continue to improve the game. Coming back from a long break after the "release" and hundreds of hours spent in the closed beta, because I saw MW:O on Steam and decided to jump back in the waters. I was very happy to see the state of the game and, once again, am really looking forward to what the future holds.
While this is a F2P and not P2W game folks, the MC prices (especially for mechbays!) are more than reasonable. imo if you play alot: receive much enjoyment from any game, including F2P then you can at the very least occasionally spend $7 to receive MC only perks. In other words they are not asking much comparatively speaking to help support the dev team and allow them to continue making new patches such as this! Which is chock full of Mech luv'n
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Then again, to each their own. Some people will never be satisfied regardless.
#272
Posted 19 July 2016 - 01:50 PM
#273
Posted 19 July 2016 - 02:14 PM
Maybe i missed it in the last patch, maybe that come wiz this one, but RAAAAAAAAAA TY PGI !!
GLOWING IN THE DARK !!!!
GLOWING IN THE DARK !!!!
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Edit :
Now we need the return of the blinding effect of the flamer !!
My urbie really need that screen of flame to avoid being shooted !
Old Flamers visual effect wiz new heat behavior... Another Dream
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Edited by ulrin, 19 July 2016 - 02:18 PM.
#274
Posted 19 July 2016 - 02:17 PM
So far tested with EJB and TBR (2 uac10s and 3 ml)
Edited by Mirage Jenius, 19 July 2016 - 02:19 PM.
#275
Posted 19 July 2016 - 02:18 PM
#276
Posted 19 July 2016 - 02:21 PM
#277
Posted 19 July 2016 - 02:22 PM
Rakshaz, on 19 July 2016 - 01:32 PM, said:
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You see comrade, when enemy is of thinking you be innersphere freebirth, but is of secret trueborn clanner, you shred enemy rear torso.
Edited by Darth Futuza, 19 July 2016 - 02:26 PM.
#279
Posted 19 July 2016 - 02:30 PM
But the hotfix downtime of estimated 5 minutes ...
Logged in, then
23:49 ... 11 minutes until downtime, I won't start a match.
00:05 ... where are the servers?
00:20 ... where are the servers? Oh, now they removed the "5 minutes" from the announcement.
00:24 ... ah, servers are finally up! But now I'm tired. Good bye, one day of premium time.
#280
Posted 19 July 2016 - 02:37 PM
1. Viridian Bog is finally a good map. Thanks PGI !
2. Tested my Spirit Bear and I think it is OK now. The buff of the ct was needed and the nerfs on it are ok aswell.
3. Decals which were needed are still missing. I mean it would make sense to bring more lore stuff like all the squadron insignia or clans which are not already in FW. Seriously, do you really want to see care bears on the battlefield ?
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that is just my first impression
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